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Are there any games that will blow my mind?

Pylon_Trooper said:
Am I wrong in assuming that the OP implied he's after PC games? Considering his creation of a strong rig?
I was unsure since he stated it was built for video editing and that he also mentioned XBOX games but after reading his post again you're probably correct.
 
_Alkaline_ said:
There you have it folks, a fine example of a factually incorrect opinion.

Look, I don't want to argue. There was a house with a coin or star on top that I wanted to get. I was behind it and couldn't see Mario but he kept jumping backward. Too frustrating, and I have better things to do than figure it out.

edit: Yes PC games. I'm speculating that revolutionary game play would start on PC and then filter down to consoles.
 
PrivateWHudson said:
Okay fine...I'm not into strategy games, but whate...

Oh...wtf is this virtual LEGO's?

You're dumped in a randomly generated world that randomly generates terrain and biomes on the fly (up to, if I recall correctly, four times the surface of the Earth). Your objective is nothing other than you want it to be. You dig, mine ore, chop wood, smelt metals, craft objects, and build. Yeah, its like Virtual LEGO, but with a heavier focus on mining, smelting, crafting.

Also there's gouls and monsters and beasts that come out at night, so you need to stay indoors and in well lit areas (from crafting torches) at night.

If you're someone who needs a clear direction and objective, you wont like it. But as it is, Minecraft is a gem of originality in an ocean of bland, uncreative games.
 
Machinarium is a great little game. It won't exactly make use of your top-end rig, though.

If you have either a 360 or a PS3, Red Dead Redemption is worth your time.
 
Here are some games that continue to inspire me. Most of 'em are pretty old (comparatively speaking) but I keep coming back to them for one reason or another. I don't know if they'll "blow your mind" but I'd like to think there's a hook somewhere in there for most of these.

Gravity Bone - This is an amazing little vignette in game form. I've even seen it compared to a joke, complete with setup and punchline. It's a wonderful, wonderful little title and Brendon Chung continues to produce some great work.

The Passage - This one is oft-referenced, but for good reason. It also serves as a nice companion piece for Gravity Bone - both are experiences you only really need to play through once, but are powerful enough that I think you'll come back.

Facade - Grace and Trip are having relationship trouble, and your actions will guide how their relationship continues. Games are all too often about shooting dudes in the face with discreet values for winning and losing. Facade is structured more like an improv drama with you serving to guide the AI actors. The text-based interface isn't perfect - it isn't even that good - but the idea is so simple and pure that I think it transcends its technical deficiencies.

Achron - An RTS about time travel. Not like, sending tanks back to fight in the Civil War, but a game where the manipulation of time is itself a mechanic. If you don't like the fact that your enemy has a better army than you, go back in time and have your tanks shoot his base up before those tanks can be made. But be aware - he can just as easily send his tanks back in time to prevent your tanks from ever succeeding. Just for the sheer mindfuckery of it all, I love this game.

Real Lives - If you ever wanted to feel really, really good about being a half-healthy literate person with a computer, play this game. You think unboxing an Unusual Hat in TF2 is unlikely? Try having a successful, long life in this simulation. On one hand I love this game because of its urgent social message, and on the other I love how well it highlights the ability of intricate systems to have awesome bugs.

I'll see if I can't think of any more later tonight, but this is what jumps immediately to mind.
 
ViolentP said:
Hated the controls in the first Galaxy. First Mario game I didn't finish. Never even tried Galaxy 2.
I've never really been Galaxy's biggest fan but I don't see what's wrong with the controls. Motion stuff aside I guess.
 
LiK said:
999. Done.

999_nine_hours_nine_persons_nine_doors_ds_box.jpg

Hehe, came in here to post this!

Also, Shenmue+Shenmue II!
 
Super Mario Galaxy (and its sequel) have the best controls in a 3D Mario game. Some people are just insane.
 
tiff said:
I've never really been Galaxy's biggest fan but I don't see what's wrong with the controls. Motion stuff aside I guess.

I'm not a motion guy. Not saying the controls or the game itself suck, just that the motion was pretty much my barrier. I would kill to play it on a Wavebird.
 
PrivateWHudson said:
edit: Yes PC games. I'm speculating that revolutionary game play would start on PC and then filter down to consoles.

I've always felt the opposite, but I guess I don't have much place in a PC game recommendation thread unless you want to play Recettear (which I highly doubt you do).
 
dallow_bg said:
Post your favorite game time again!

To the OP. No, they're still just games.

I guess that's the problem, games are just games, but a lot of the FUN seems to be missing. I'm looking for games that have a secret room with the BFG2000 on the second level if you explore enough. Or a complex mystery that sucks you completely into the world. Not just oh, nice GFX, loved the story.
 
NameIess said:
Uncharted, Uncharted 2, Uncharted 3...

No, these games definitely will not blow his mind! Their presentation is fantastic, but they play it pretty safe in terms of gameplay mechanics.

Also, enough with the Mario Galaxy talk. The game is not for him, and there are plenty of other threads people can use to celebrate its glory.

If LA Noire does what it sets out to do it should fit the bill. Interrogations based on realistic (somewhat) subtle facial expressions.
 
PrivateWHudson said:
I guess that's the problem, games are just games, but a lot of the FUN seems to be missing. I'm looking for games that have a secret room with the BFG2000 on the second level if you explore enough. Or a complex mystery that sucks you completely into the world. Not just oh, nice GFX, loved the story.

If you're looking for fun, my friend, look into Just Cause 2. It's an absolute blast.
 
If you're not totally opposed to playing a PS3 game, OP, I'd say check out Valkyria Chronicles. I don't know if it really pushes the boundaries of the entire medium, but it definitely does so for SRPGs.
cosmicblizzard said:
I've always felt the opposite, but I guess I don't have much place in a PC game recommendation thread unless you want to play Recettear (which I highly doubt you do).
You don't really play PC games, though, right? I think it's pretty well established that there's been a lot of groundbreaking stuff on the platform over the years, even if it doesn't really fall in line with your tastes.
 
HurricaneJesus said:

Ah, what a perfect example! My mind was blown when I downloaded the first level demo. Not by the rewind, that was nice, but by
using the bridge in the picture
to progress through the level. That mechanic was nowhere in the rest of the game, and nothing else aside from the rewind mechanic was featured in the full game. What could have been great ended up being a bit of a disappointed.
 
If you want something mysterious that feels like somewhere you haven't been before then try The Void. Might want to check their forums for a difficulty mod before playing though unless you get a feeling of joy from reloading old save games like Slavic people apparently do.
 
tiff said:
You don't really play PC games, though, right? I think it's pretty well established that there's been a lot of groundbreaking stuff on the platform over the years, even if it doesn't really fall in line with your tastes.

I try out a bunch of PC games. I just don't like most genres that are generally associated with PC gaming. The indie stuff is what I've enjoyed.

But yeah, I shouldn't have said the opposite exactly. I just think consoles have been no slouch in terms of innovation either and to think otherwise is pretty narrow-minded or just displays some very limited interests (though I may be no better with the latter).
 
EatChildren said:
You're dumped in a randomly generated world that randomly generates terrain and biomes on the fly (up to, if I recall correctly, EIGHT times the surface of the Earth). Your objective is nothing other than you want it to be. You dig, mine ore, chop wood, smelt metals, craft objects, and build. Yeah, its like Virtual LEGO, but with a heavier focus on mining, smelting, crafting.

Also there's gouls and monsters and beasts that come out at night, so you need to stay indoors and in well lit areas (from crafting torches) at night.OR build some weapons and fight them

If you're someone who needs a clear direction and objective, you wont like it. But as it is, Minecraft is a gem of originality in an ocean of bland, uncreative games.

fixed :)

It really is something you should experience. It's the only game I've ever played in which I will stop what I'm doing momentarily to watch the sun rise/set. Go watch the first few episodes of Coe's Quest to see what it's about.
 
Maybe it's just me, but I don't consider secret rooms with special items to be mind-blowing, as those seem to be the kind of examples you keep bringing up. But if that's what you're into then I think you'd really like the Metroid Prime series.
 
PrivateWHudson said:
Ah, what a perfect example! My mind was blown when I downloaded the first level demo. Not by the rewind, that was nice, but by
using the bridge in the picture
to progress through the level. That mechanic was nowhere in the rest of the game, and nothing else aside from the rewind mechanic was featured in the full game. What could have been great ended up being a bit of a disappointed.
The mechanic where
you go forwards and backwards in time based on direction of screen movement
was mindblowing as well. At least it was to me.
Not sure if needs spoiler tag but whatever.
 
OrangeGrayBlue said:
Maybe it's just me, but I don't consider secret rooms with special items to be mind-blowing.

One phrase sums up the sensation, "that's no moon, it's a space station." In games you normally have some heavy handed presentation where everything is explained in triplicate before you see something yourself.
 
Goldrusher said:
L.A. Noire in a couple of months.

Basically you solve crimes by finding clues and items in an enormous open world. You also have to interrogate suspects, who have the most realistic facial animations of any game ever, leagues ahead of mo-cap. Over six years in development. Every single crime inspired by / based on real events.

lanoire_phelpsSmoke_800x600.jpg

Are you a journo? Have you played this for review? How do you know it will blow our minds? How do you know anythingbefore the debut of the gameplay trailer. Just curious.
 
I need a CTRL bind that says The Last Express. It's applicable to almost every thread asking for something cool about games.


You should play The Last Express.
 
OrangeGrayBlue said:
Maybe it's just me, but I don't consider secret rooms with special items to be mind-blowing, as those seem to be the kind of examples you keep bringing up. But if that's what you're into then I think you'd really like the Metroid Prime series.

At the time it was. At least for me. Nothing special about a secret room, but getting such a powerful weapon so early in the game was. It made exploring every inch of a map very rewarding. It seems like nowadays the only thing exploring really gets you is a trinket or an achievement.

edit:
I'll check out Last Express and keep my eye on L.A. Noire. Although R* has really killed the last couple of open world games for me when I had to stop exploring the open world to keep a gang in check or go on a bro date.
 
The original Stalker + Complete 2009 mod will blow your mind for sure.
The Stalker games are an experience that no other game provides.
 
cosmicblizzard said:
I try out a bunch of PC games. I just don't like most genres that are generally associated with PC gaming. The indie stuff is what I've enjoyed.

But yeah, I shouldn't have said the opposite exactly. I just think consoles have been no slouch in terms of innovation either and to think otherwise is pretty narrow-minded or just displays some very limited interests (though I may be no better with the latter).
Ah, okay. Yeah, you're right, there's always been a lot of talent working on both console and PC games (and handhelds for that matter) that, yeah, it's really not a case of just one side having all the good ideas and the other just taking them.
 
Demon's Souls.

I've been gaming for 29 years, and have never played a game back to back before.

I'm currently on my 5th back to back playthrough of Demon's souls.
 
STALKER: Shadow of Chernobyl with Complete 2009 mod or Crysis for shooters. Both have much more depth and variety then you are used to on 360.

Shattered Horizon (if anyone is still playing it) for the innovative movement controls and the hyper-real feeling of being in the middle of space.

AI War: Fleet Command for the crazy enemy behaviors. They can be vicious little bastards that put most AI to shame with how intelligent they can get. Shogun: Total War II looks to have really great battle AI as well, but that isn't out yet.

Mount and Blade: Warband for how they pull off full-fledged medieval battles with each fighter being controlled by a real person.

Penumbra series or Amnesia for physics-based puzzles mixed with horror.

Team Fortress 2 for the emergent teamwork and variety of ways to successfully play the game, in addition to it being the bestest MP shooter out there. 360 version is nothing like what the PC version has evolved into over the years.
 
bioshock.png


In video games you never really have a choice. At some point you will be a hallway and there will be a door in front of you. And each one of us has been conditioned to know that you must open that door and play the game because there is no choice. Maybe a character will suggest you go to the hospital and you know that nothing will progress unless you do his bidding.

Bioshock plays with this.
 
oracrest said:
Demon's Souls.

I've been gaming for 29 years, and have never played a game back to back before.

I'm currently on my 5th back to back playthrough of Demon's souls.

That reminds me that I still need to beat this game. And yes it's awesome.
 
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