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are visual expectations for PS4/720 way off from reality ?

Maybe we should define what expectations are?

Like, we are expecting Crysis on Ultra? We need some kind of loose metric to agree upon.
 
It's like no one understands the overhead PC GPUs have on them. Carmack spoke about this when talking about Rage. Imagine if the PS4 had a 580 in it, but developers could program at the hardware level. BF3 on ultra would look like chump change compared to that.
 
Truth101 said:
Well then you are going to be incredibly disappointed.
Nah, I think you are underestimating how good developers(especially for exclusives) optimize for consoles.
 
Tenck said:
What the PS4 or the 720 will do, PCs beat them to it 5 years ago.


I don't remember any games on PC 5 years before Xbox 360/PS3 came out that looked as good as GT5,GOW3,KZ3,BF3 & so on
 
PortTwo said:
Maybe we should define what expectations are?

Like, we are expecting Crysis on Ultra? We need some kind of loose metric to agree upon.

I'd say with console optimizations and its closed system, paired with a GTX580... That console would run Crysis 1 on Ultra with at the very least 2xAA at 60fps. Edit: At 1080p.

And Crysis on those settings I mentioned is (arguably) the best looking game out right now. Definitely a top 3. The AA would really help it feel like CG.


Edit: Now imagine that you scrap those 60fps for 30... And you can bring other games to an even higher quality.
 
Nirolak said:
You have to consider console image quality and performance standards.

We don't have any PC games that can only run on a really high end card at 30 FPS (with drops) in 720p with no anti-aliasing or only something like MLAA.

These are the lengths people go to when draining out more power from a console though, which is why graphics are where they are on consoles.

If we actually cared about performance and standards, we'd be holding our stuff a lot further back.

A thousand intelligent people can repeat this a thousand times over and people will still refuse to understand this.

Not even going taking into account all the 'cheating' that has to be done with agressive LOD's (or photomode lod models in menus vs what you get ingame to bullshit people some more), bad draw distances/closed off areas that bring back memories of the psx era , low update rates on shadows , using sprites more and more, promising GI and day/night transitions but ending up with seperate day and night levels because half the environment shadows are baked etc...

If a pc exlusive title was made for a high end graphics card with what you mentioned and all the cheating I mentioned then people would have to pick their jaws up off the floor.

Too bad that designing a game like this always requires huge sacrifices in design (going off all the corridor games with areas seperated by a ton of load times and the illusion falls apart every time you take a closer look at things ingame.

I just finished playing some ghost of sparta on my psp and it shows what even that little machine is capable off when going all out on the optimising slash faux 'optimising' (everything mentioned above).
 
I think we'll see larger games for sure. Graphics can stay the same, I think they're gorgeous now, but perhaps next gen we'll see 100+ square miles of open terrain in open world games and such.
 
2San said:
Never said I was talking about launch titles.

I understand that, but the general knee jerk reaction from launch titles will play a huge role in the overall perception.
I for one was disappointed with early PS3 and even 360 titles.
 
ARXIN said:
60fps at 720p>30fps at 1080p

If I had to choose...
realistic expectations, I don't mind resolution trade off either, if devs wanna push more on the screen. Insomniac were pushing Ratchet and Clank TOD 720p/60fps at first and the game looked gorgeous.
 
SneakyStephan said:
A thousand intelligent people can repeat this a thousand times over and people will still refuse to understand this.

Not even going taking into account all the 'cheating' that has to be done with agressive LOD's (or photomode lod models in menus vs what you get ingame to bullshit people some more), bad draw distances/closed off areas that bring back memories of the psx era , low update rates on shadows , using sprites more and more, promising GI and day/night transitions but ending up with seperate day and night levels because half the environment shadows are baked etc...

If a pc exlusive title was made for a high end graphics card with what you mentioned and all the cheating I mentioned then people would have to pick their jaws up off the floor.

Too bad that designing a game like this always requires huge sacrifices in design (going off all the corridor games with areas seperated by a ton of load times and the illusion falls apart every time you take a closer look at things ingame.

I just finished playing some ghost of sparta on my psp and it shows what even that little machine is capable off when going all out on the optimising slash faux 'optimising' (everything mentioned above).

Isn't a goal for Frostbite 2 and Cryengine 3 to make some of those tasks easier?

At least I remember reading/watching an interview specially about the tools becoming more efficient in general.
 
Violater said:
I understand that, but the general knee jerk reaction from launch titles will play a huge role in the overall perception.
I for one was disappointed with early PS3 and even 360 titles.
The perception is fairly meaningless when discussing the actual technical performance of the systems.

It's certainly going to take a few years to really get the next systems to sing, as always.

rapid32.5 said:
realistic expectations, I don't mind resolution trade off either, if devs wanna push more on the screen. Insomniac were pushing Ratchet and Clank TOD 720p/60fps at first game and the game looked gorgeous.
None of the R&Cs are 720p.
 
Metalmurphy said:
Don't even go launch, the consoles don't change spec, and the poster didn't specify launch.

God of War 3 pretty much outclasses anything before Crysis I know of.

What's generally considered the best looking 360? Gears 2 I guess? I thought Alan Wake but I know it got massive GAF hate visually.
 
StuBurns said:
Don't even go launch, the consoles don't change spec, and the poster didn't specify launch.

God of War 3 pretty much outclasses anything before Crysis I know of.

What's generally considered the best looking 360? Gears 2 I guess? I thought Alan Wake but I know it got massive GAF hate visually.

I mentioned launch to put some perspective on the "beat them 5 years ago" comment. Such nonsense...
 
2San said:
I'm honestly expecting the games to look like that Samaritan UE3 demo though. :O

While it sure is purddy I'm sure Epic could get something that resembles that demo without such ridiculously high requirements. I think that demo ran on something like tri-SLI 580s ($1500 worth of video card).

A single card won't be doing that for at least 3 years and a console even longer since video cards are enormous radiators these days. A few of the effects demonstrated may be littered here and there but not the whole shebang.
 
Yes, people actually expect the new consoles to make the WiiU look as underpowered as the Wii. The only way that would happen is if the 720 or PS4 packed SLI/Crossfire configs of the highest caliber cards and Nintendo built a bottom of the barrel AMD/Nintendo GPU.

A 10X jump from where we are at is actually very doable for less than $400 in my opinion.
 
Expectations are way way off. Not because of graphical capability, but $$$. We've seen more than a handful of developers go bankrupt because a game didn't sell a million copies. We've seen a lot of small Japanese studios move towards handhelds and DD because they simply cant afford the development costs and mass production in the console scene. Can the industry afford even more exorbitant development costs?

We'll see a noticeable jump, but it wont be nearly as large as people are expecting.
 
if it's true the wiiu is using a gpu similar to the 4850 or 4870, i expect the 720/ps4 to have a gpu similar to the 5850 or 5870. maybe even in the 6xxx range. by then of course the pc is already ahead by 2-4 generations.
 
SolarPowered said:
Yes, people actually expect the new consoles to make the WiiU look as underpowered as the Wii. The only way that would happen is if the 360 or PS3 packed SLI/Crossfire configs of the highest caliber and Nintendo built a bottom of the barrel AMD/Nintendo GPU.
Of course the disparity won't be as large as 360->Wii or PS3->Wii but you're kidding yourself if you think the Wii U will be able to keep up with consoles released at a minimum 1 year later.
 
Zerokku said:
Expectations are way way off. Not because of graphical capability, but $$$. We've seen more than a handful of developers go bankrupt because a game didn't sell a million copies. We've seen a lot of small Japanese studios move towards handhelds and DD because they simply cant afford the development costs and mass production in the console scene. Can the industry afford even more exorbitant development costs?

We'll see a noticeable jump, but it wont be nearly as large as people are expecting.
There is no reason there will be a development cost increase.
 
Linkzg said:
Isn't a goal for Frostbite 2 and Cryengine 3 to make some of those tasks easier?

At least I remember reading/watching an interview specially about the tools becoming more efficient in general.
I'm guessing you are talking about the lighting and shadows with the global illumination from both engines?

Well bf3 won't have day/night cycles despite them showing it off in the fb2 tech demos.
The only explenation for that that I can think of is that they have to precalculate most/many/part of the shadows in the mp maps of the console version (either baked into the textures for each map, or calculated during the loading time) to get it running at an acceptable framerate.

People see pretty shadows thinking yay lookit my old console still going strong, but in the end odds are that you miss out on seeing the sun set over kharkand and fighting on at night because of this.
 
We're well into the diminishing returns era, since we can already have more polygons rendering than there are pixels to display them.

Shader improvements are going to be subtle to the vast majority of the populace.
 
I think the Graphics being done on a handheld (Vita) should remind people that Technology has moved a lot since the 360 was released & your minds can still be blown by the next gen consoles,


I'm thinking Sony will have a 32 SPU Cell with a 16 core GPU & it will blow away what you see on PC right now because no one is pushing high end PCs to the limit.
 
StuBurns said:
Don't even go launch, the consoles don't change spec, and the poster didn't specify launch.

God of War 3 pretty much outclasses anything before Crysis I know of.

What's generally considered the best looking 360? Gears 2 I guess? I thought Alan Wake but I know it got massive GAF hate visually.

In pure visual punch, GoW 3 still easily outclasses most PC games...the first 30 minutes blew me away more than Crysis actually. Its not just power, its what you do with it.

King Boo: Nintendo are obviously choosing a fairly low tech approach again if thats the case. 5870 will be about 5 years old by then. No chance the next gen systems won't be more powerful
 
Neither Sony or Microsoft is going to do it, but I still think the best solution to what a "next generation" could be, is not a whole new system. What I think should've happened is an upgrade to the current hardware, but not to the name or brand. Similar to how smart phones, and PCs get upgraded.

For example: we have the current model PS3 out there right now. Most games only support 720p while a select few support 1080p. There are limitations to the games because of the hardware, but what if there was a newer model PS3 that still used the same basic OS, and features, but had the extra hardware where developers could support the higher end features that the lower models of the PS3 could not.

Old model PS3: A PS3 game running on this model would support 720p only, some games only go up to 30 fps, and other technical limitations. You'd still get the same quality of game you expect from the PS3 after all these years, but like a low end PC, there are gonna be some compromises for newer titles.

New model PS3 I'd like to see: Developer can easily push 1080p, and/or 60 frames per second. Better textures, and just higher performance like a high end PC game. You could still play all your PS3 games on it, but some newer titles would have some bells and whistles that you would not be able to get out of the older PS3s. Developers could even patch older games to take advantage of this newer model.

This is just a fantasy of mine, one I would LOVE to see happen, because no one would be losing their current gen hardware unless they wanted to upgrade. They'd still get the latest games, and be able to play them, but if they wanted to best performance, they'd have to upgrade.
 
onQ123 said:
I'm thinking Sony will have a 32 SPU Cell with a 16 core GPU & it will blow away what you see on PC right now because no one is pushing high end PCs to the limit.
I seriously doubt that anything will look better than the Witcher 2 or Battlefield 3 on next-gen consoles.
 
I meant to type 720 and PS4 lol.
saunderez said:
Of course the disparity won't be as large as 360->Wii or PS3->Wii but you're kidding yourself if you think the Wii U will be able to keep up with consoles released at a minimum 1 year later.
The WiiU is already nearly running the cryengine, it's running UE3, and it's using the engine made for Assassin's creed. It'll hold it's own no matter what any of us say at this point.

All three of these consoles will be a lot closer than people expect when it comes down to it. Hell, any high end card from the R700 family can run all the same games that a GTX580(a 350 watt monster) does at 720p without problems. It'll hold just fine compared to a Wii that has crap shader performance/geometry/lighting compared to the HD consoles.
 
I think that the next hardware generation (thank you Nintendo for finally joining this generation) starts in 2017. 2017 assuming that we see an 11nm lambda in 2015.

I think in the Wii U, Nintendo gave Sony and Microsoft what they needed to delay the Next Generation to 2017.

I wonder if we will see another generation at 4 or 6 nm in 2025.... I wonder if those will ever be suitable technologies.
 
SolarPowered said:
I meant to type 720 and PS4 lol.

The WiiU is already nearly running the cryengine, it's running UE3, and it's using the engine made for Assassin's creed. It'll hold it's own no matter what any of us say at this point.
And? The 360 is running all of those engines, that doesn't mean anything. The Wii U will be lacking in power compared to the competitors and that will be obvious when games are ported from the new consoles to the Wii U.
 
Izayoi said:
I seriously doubt that anything will look better than the Witcher 2 or Battlefield 3 on next-gen consoles.

Well the latter looks at least a full gen ahead of anything on consoles (if you take into account res and framerate) so getting that at 60fps 1080 p would be pretty good.
 
Asset creation becomes smarter and more streamlined every year. Procedural technologies make it so developers don't have to go over every square inch of the land. And more powerful consoles will only make such technologies better

Plus an increase in power doesn't have to be met by an increase in quantity of asset creation. Simply an increase in the quality of the assets would be a huge boost

Games will be created to take advantage of the hardware either way
 
PortTwo said:
For multicore, yes. It's a good point and I probably should have been more specific. But those are out of order procs, not directly comparable.

Good thing that graphics is massively parallel and sees even better scaling, then, isn't it?
 
Izayoi said:
I seriously doubt that anything will look better than the Witcher 2 or Battlefield 3 on next-gen consoles.


you do know that even if the new consoles have the same specs as whatever PC you seen these 2 games running on the games will still look & run way better on the console because the dev can make the game to the specs of the console.


just try to play a game that look as good as Uncharted 3 on a PC with 256MB of main ram & a 500MHz GPU with 256MB of ram.
 
rapid32.5 said:
I expect no sub 720p games ever, 60fps for AAA titles. 1080p at 30fps rock solid. If it's not possible Sony/MS fail in my book.

That is all I want as well, 1080p titles that can maintain 60fps would be gravy but not a necessity.
 
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