jufonuk
not tag worthy
The Lamonster said:"I only need to know one thing - where they are."
They're coming outta the walls. They're coming outta the goddamn walls. Let's book!
The Lamonster said:"I only need to know one thing - where they are."
Not really. It's essential to the way the game is designed. The Sulaco has 19 marines and WayForward wants you to feel each loss, trembling at every room in fear of losing another of your precious marines. They want you to actually run from aliens and shut down doors to get your character to safety. With more than one save file you could just reload the game and that would completely defeat it's purpose.Chakan said:Thats so lame.
cj_iwakura said:Sounds like this is a better Colonial Marines game than, uh, Colonial Marines.
Chakan said:Thats so lame.
Hero of Canton said:Nope. Essential part of the design. If you didn't have one save you wouldn't be so careful about keeping your marines alive, knowing you could do so in your other save. If you lose one, you'll either have to revert to your previous save, or carry on knowing they're lost forever. It's a great mechanic.
Mafro said:For those that have it, how many jumped at?the cat
JacksUsername said:I remember my first concern with this game from the first trailer was that they showed your character getting pinned down by an alien several times and you would have mash buttons to get away. From that trailer, it seemed like it happened very often and could be one of those things that really slows the game down. For the people that are playing it, have you noticed this happening a lot?
Not at all, if it does happens it means you screwed up, but the game usually gives ample opportunity to get away and deal with the situation. Not that I didn't get swarmed a few times, but it doesn't bring the game down in any way.JacksUsername said:I remember my first concern with this game from the first trailer was that they showed your character getting pinned down by an alien several times and you would have mash buttons to get away. From that trailer, it seemed like it happened very often and could be one of those things that really slows the game down. For the people that are playing it, have you noticed this happening a lot?
Infestation plays a lot like Contra, taking the form of a 2D run-n-gun platformer.....I only wish there was more actual running and gunning involved,..... hampered by completely counter-intuitive level design and constant back-tracking to pick up access key cards and lanterns to access locked and dark areas. It doesnt help that there are so many dead ends, and youll have to fight off the enemies in each area every time you come through again thanks to the respawning of foes.
Ultimately, Infestation is good for killing time, but poor combat and confusing levels make it a disappointing foray into the runngun genre.
jufonuk said:http://zcint.co.uk/article/aliens-infestation-review
Aliens is all about survival against numerous enemies, the marines having to band together to fight their way out, outnumbered and low on ammo. remove the fear of death in the game and increase the ammo would take out so much tension in the game and weaken it..
Where's it?Criminal Upper said:In the process of making the OT now, unless someone already called it?