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Are you ok with a rehashed boss rush ?

You mean, uncreative rehash. In that case: no.

Resident Evil 2 or even Sonic Adventure rehash: hit me, I can take it.


Okami is an definite "fuck off with your fucking rehashes" at the end though.
 
This is part of the reason that Okami isn't one of the greatest games of all-time for me (and in many ways it came close) - you fought each boss about 70 bazillion times approximately.

Hate it. So, so lazy.
 
beelzebozo said:
it's awesome in VIEWTIFUL JOE

everything is awesome in VIEWTIFUL JOE
It's the truth. Viewtiful Joe's boss rush was challenging, yet fair.

Oh, and FUN.
 
Catalix said:
It's the truth. Viewtiful Joe's boss rush was challenging, yet fair.

Oh, and FUN.

they emphasized just how far you'd come with your skills. the game masterfully puts on layer upon layer of new technique and ability without you even realizing how much more fucking awesome you have become, and when you double back and absolutely waylay hulk davidson it's hilarious and great.
 
DMC comments are un-called for, because most of its bosses are great.

Bayonetta, on the other hand, is the biggest offender of the boss rush, the bosses are so damn boring, and most of them you have to fight 3-4 times
 
Bayonetta might not be included in rush but I loved that in Bayonetta. The first time you met these you were so WTF at the size and figuring out how to beat them. When you met them the next time you felt badass being able to beat them easily.
 
As an optional mode is cool..
As cameos in later sequels, cool..for nostalgia's sake...
As something forced, in the final chapter in the game "Oh here you are walking to the final boss, so in the meantime...fight every fucking boss all over again"...no thanks.
 
Sklorenz said:
Huh, I don't remember the boss rush in CT... it's been a while but I did play through it a lot. Am I just blanking?

The boss rush in Chrono Trigger is
when you fight Lavos' outer shell it emulates the bosses from earlier in the game.

You can skip it by
using the time machine to travel to the Day of Lavos, in which case you crash it into the shell and destroy it without having to fight it.
 
No, but what choice do you have when it sneaks up on you at the end?

"Hey! I know you're at the end now and have spent hours getting this far...so, here! Take this boss rush like an unlubricated cactus and shove it up there if you want to be able to finish this sucker."

They generally suck if not because they're difficult, but because they're usually not fun.
 
canova said:
DMC comments are un-called for, because most of its bosses are great.

Bayonetta, on the other hand, is the biggest offender of the boss rush, the bosses are so damn boring, and most of them you have to fight 3-4 times

Eh?

The bosses only have looks going for them in terms of being the same and they aren't a rush because you don't fight them consecutively.

Plus Temperance is the only one that appears that often and two of his fights are mini-games.

They also die way quicker than their original counterparts.

Then there's Jeanne who's just made of win every time.
 
It depends on whether or not the experience is well done. In most cases a boss rush is boring if it just pits you against the same bosses with no change in gameplay or circumstances (Okami) but it is fun if the experience is significantly different the second time around (Mega Man) or especially challenging (Viewtiful Joe, Kirby's boss rushes)
 
Jigsaw said:
dmc,okami,viewtiful joe,bayonetta...kamiya simply won't learn that it's no fun

What? Not one of the battles was the same as the original fight.

Also I don't find it being a way to artificially lengthen a game being a valid point. I've not once played a boss rush and though "Wow, this game would be too short if it wasn't for this" the vast majority of times I've thought "Wow, I've come such a long way since I first went against these guys and had my ass handed to me.
 
Spirit of Jazz said:
People who despise boss rushes are those that don't beat a boss by figuring out how to dodge attack patters and when's best to strike, but those who fluke it through with the help of item consumption.

Nothing's more satisfying that defeating numerous foes that provided a huge challenge when you first fought them in a single life-bar. It's like when people moan about level scaling in RPGs because they want to be able to crush weaker foes, only instead of you crushing them due to the number of hours you've spent levelling you're crushing them because you've actually improved at the game.

Perfectly said.

In a sense, it's like a round 2. Your character is different (different stats, weapons, moves etc.) you as a player are further developed in skill.

In DMC4, I took some hits fighting the bosses first time, then at the end with Nero -and I had to do it again, I whoop their ass without taking a hit because I knew their patterns et.

People who generally dislike boss rush modes are those that sweat and struggle their way through a fight, and having to do it again isn't something they want to do.
 
I just got to chapter 12 in Ninja Gaiden II and had to fight Zedonius again =/ Ugh. I'm out of healing items, too.

I actually did beat him but when I proceeded to the door that had opened, surprise land mines killed me...so now I have to do it again.

Anyway, no, I don't like having to fight the same bosses again in a bossrush. It'd have to be its own mode or something.
 
This was easily the lowest point of Okami. Especially since you had already fought two of the bosses more than once.
 
jabipun said:
Perfectly said.

In a sense, it's like a round 2. Your character is different (different stats, weapons, moves etc.) you as a player are further developed in skill.

In DMC4, I took some hits fighting the bosses first time, then at the end with Nero -and I had to do it again, I whoop their ass without taking a hit because I knew their patterns et.

People who generally dislike boss rush modes are those that sweat and struggle their way through a fight, and having to do it again isn't something they want to do.


This is bullshit. I just replayed through DMC4 both on eary and normal because I wanted to work my way up through the game again. I no longer have a problem with any of them on any difficulty because they are so damn easy and can easily tell what they are going to do.

It isn't a matter of finding them hard, it is because it is fucking boring. Hey I already kicked this guy's ass, I don't want to be bothered to do it again because there is no point not because it is hard.

The only DMC to escape this is DMC 1 becaues it's story worked a bit better, DMC 4 on the other hand doesn't, I just got to spend 2 to 3 minutes beating the shit out of someone before I can move on.
 
HEY GUYZ WHAT'S UP?!
a3.jpg
 
Fimbulvetr said:
Eh?

The bosses only have looks going for them in terms of being the same and they aren't a rush because you don't fight them consecutively.

Plus Temperance is the only one that appears that often and two of his fights are mini-games.

They also die way quicker than their original counterparts.

Then there's Jeanne who's just made of win every time.
I was gonna say that. Whenever they reappeared they had waaay less HP and died pretty quickly.
 
ixix said:
The boss rush in Chrono Trigger is
when you fight Lavos' outer shell it emulates the bosses from earlier in the game.

Oh that's right. I was imagining a series of the actual bosses, so I couldn't think of it for the life of me! :P Yeah, RPG boss rushes really make no sense. I always hate having to mash the A button through that fight.
 
Kirby's Adventure, last world miniboss rush stage (half regular or optional/secret half hard mode), boss stage as bonus mode. Awesome.
 
I'm definitely okay with it, as long as the bosses don't suck in the first place.

Bonus for slight alterations to make them harder.
 
SalsaShark said:
VJoe2.png


The Magnificent five were a pain in the ass :P

This. This. This. This. This.

Stopped me in my tracks, playing Adult mode first time through. I never finished Viewtiful Joe because of that stupid boss rush.

I know I should have tried sucking less, but I couldn't!
 
ReiGun said:
This was easily the lowest point of Okami. Especially since you had already fought two of the bosses more than once.

It actually didnt bother me at all in Okami. I dont even recall it as an event, i fell in love with that game at the very start, and all i can remember is as a joyful ride from beggining to end.

hatersgonahate.gif
 
Bayonetta had an amazing 'boss-rush', it was pitch perfect. Same bosses, less health, simplified fight, different environments.
 
If it is used in the main story it should express how your character has grown and become more powerful, allowing the player to move through them quickly. You shouldn't be able to get stuck on them the second time, especially if you are going to throw them at the end of the game.
 
I know I'd probably enjoy Mega Man games more if I didn't have to fight every boss before Willy/Sigma/etc, even if they die fast after you know their weaknesses. At least put Willy in a different stage so I don't have to fight them again. MM 3 or 4 (don't remember) did that, but that's about it
 
I don't like it in most games, but I actually thought it was the best part of DMC2 - technically it's not a boss rush, but I thought it was pretty damn cool how there were some DMC1 bosses in there as well. I don't recall it too well but I think it was some kind of blob thing.
 
I didn't mind it in DMC3 since the big stone slab gave you flexiblity of which light paths to connect. At minimum you just have to fight 3 of them to create the shortest path. Plus the boss fights were fucking amazing anyway.
 
They pretty much always suck, and exist simply to be yet another form of cheap, artificial length-padding for games that are already too long.
 
i love the boss rushes, because they test how much effort you actually put into defeating a boss or if you just smashed A or Y to "git it dun"
 
I would say it depends on the game:
In
DMC4
it was terrible, because you fought some of the bosses for the THIRD time.

In
3Dot Game Heroes
it was ok, at least it didn't bothered me.
 
Dead Man Typing said:
This. This. This. This. This.

Stopped me in my tracks, playing Adult mode first time through. I never finished Viewtiful Joe because of that stupid boss rush.

I know I should have tried sucking less, but I couldn't!
Im sure we could tell you the tricks to beating all of them...if you really want them...

For instance:
Charles the 3rd(the bat) is a snap if you use your Voomerangs. Charge em up, and let em fly!
 
its terrible 99% of the time. sometimes its tasteful, but usually its tossed in as a cockblock/way to make the game longer
 
I don't have a problem with the concept, but when it's done poorly it is very bad.

Since Kamiya's games got discussed here, I would have to say that I think he's generally good at it.

DMC and Bayonetta don't have boss rushes (just bosses that you refight - DMC1 does it very well and Bayonetta's fights don't really count as refights at all, except for Jeanne).

Viewtiful Joe does it really well. I don't get why people complain about it. Even on Adults, the bosses barely damage you and the game is pretty lenient. Fire Leo is hard at first, though. But that game does it well - I think the point is that some people might just scrape by some bosses without really learning how to fight them, and the point of the boss rush is to punish players for not learning how to fight each boss (which is really not that bad on Adults).

Okami does it poorly, though. Anyone that's played through the game at least knows the specific boss that I think brought it down, even if you don't agree with me. The difficulty of that one fight just isn't high enough to warrant putting you through it so many times (and although this could be said for the other bosses, the boss rush would be improved if that one boss was removed).
 
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