XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
That was a PC thing and I have always been a console gamer. Not sure why that matters, the best option for consumers is to have all the content upfront without the extracurricular BS. I don't buy season passes or story DLC which often is cut content to sell to the player later.
Not even a fair comparison. Completely different paradigms -- pre-digital expansions vs. modern DLC.
The basic premise is the same: some DLC is not developed until well after the original game has completed development, and simply waiting for "everything to be completed first" could add months to years more time to the schedule. Not all DLC are simple unlock keys to get to stuff already in the original game release.
Yes in some cases it can be abused in various ways already cited in the thread, but not all DLC content released is like that. And given that this is the reality of today's industry in terms of delivering post-release content, several of us don't mind if it means we can get quality expansions in the cases where things do work out well.
The cases where multiplayer-related season passes do work out well, like with Mario Kart 8 or stuff that's strictly cosmetic, and that hopefully are examples other developers can follow. There's still the issue of fragmenting your multiplayer base in terms of new maps or characters or whatever, but this was also the case with expansion packs in the pre-digital day and isn't exactly a new issue introduced.