thelastword
Banned
Indeed, that's a hell of a downgrade in spite of the usual arguments (fixed specs, lower level APIs, "optimizing for the hardware"....)
http://www.neogaf.com/forum/showpost.php?p=188600999&postcount=26
I suppose the counter argument is "wait for Directx 12 guys!", but the Xbox One API is already very low level so....
That said it's definitely true you need much more CPU power than consoles to do the same thing, in most cases but thus far on the GPU side it has not been true to anywhere near the same extent.
In fact I can't think of a single game where you need significantly (>30%) GPU power than the Xbox One for parity, will the next AAA games confirm or break that trend ? We shall see. I asked the same question to someone of seemingly great knowledge on the subject (FordGTGuy) but surprisingly he never answered.
Who to believe ? Apologists like Fortgtguy or the moutain of evidence ? Hum.
Jabs?Don't worry. It is early access. I'm sure it will improve massively later on.
not
Even on PC, I don't think it looks all that great to warrant such drastic cuts on the XB1 ( as weak as that GPU is). We've heard that this game is making really strong PC's sweat, so it's not out of the ordinary to believe that this is what they could muster on the XB1.
The question is, is this the best the XB1 can do or is the dev not that great at optimizing code. Does this game really warrant such heavy hardware usage......? Even on PC?