No options to reconfigure buttons as expected, and apparently items are in ranked.
Hybrid controls it is for me then lol
No options to reconfigure buttons as expected, and apparently items are in ranked.
Someone who has the full game answering questions on reddit.
https://www.reddit.com/r/ARMS/comments/6efjpj/ive_been_playing_the_full_version_of_arms_feel/
No options to reconfigure buttons as expected, and apparently items are in ranked.
That's extremely odd considering every single tournament they had there was no items.
That said, I was mostly going into the idea that people will be very tunnel visioned during this mode this weekend and will likely forget the existence of their attack buttons and be pounding throw inputs left and right, so you're very likely to hit someone with a charged electric weapon and get free throws.
items are in ranked.
It's probably the tournament standard as opposed to like the online standard.
But yeah, I will live in fear of not being able to possess the super area lol
But why should the two be different that makes no sense.
So now that we already expended the '..has legs' joke, what can we cook up for the OT?
ARMS OT/TO ARMS
ARMS |OT| Touched by her noodly appendage
??
That is so fucking stupid.
There are many decisions made that make no sense, like why I need to click left analog to block as opposed to holding a button lol
Fack, no training mode, so I gotta find someone to check setups.
pls
This is genius, hahaSo now that we already expended the '..has legs' joke, what can we cook up for the OT?
ARMS OT/TO ARMS
The A.I. will be your training, it's said that it can be pretty tough on the higher levels.
So now that we already expended the '..has legs' joke, what can we cook up for the OT?
ARMS OT/TO ARMS
ARMS |OT| Touched by her noodly appendage
??
ARMS OT/TO ARMS
??
ARMS |OT| Knees Weak, Arms Spaghetti
No options to reconfigure buttons as expected, and apparently items are in ranked.
I'd been planning on using LEGS as the subtitle since the game was revealed but this might win me over.So now that we already expended the '..has legs' joke, what can we cook up for the OT?
ARMS OT/TO ARMS
*a musically dehydrated Neiteio crawls into the thread on hands and knees*
Need.... link... *gasp* ...to music... from DNA Lab... *wheeze* ...stage...
Nice.ARMS |OT| Knees Weak, Arms Spaghetti
So now that we already expended the '..has legs' joke, what can we cook up for the OT?
ARMS OT/TO ARMS
ARMS |OT| Touched by her noodly appendage
??
And if you get hit by a bomb you're doing something wrong anyway.
Wait, why the fuck are there items in ranked.
Someone who has the full game answering questions on reddit.
https://www.reddit.com/r/ARMS/comments/6efjpj/ive_been_playing_the_full_version_of_arms_feel/
No options to reconfigure buttons as expected, and apparently items are in ranked.
Synzer18 said:There are some things I cannot discuss about Grand Prix,
Yep; Champion is unlockable, no doubt in my mind.
Someone who has the full game answering questions on reddit.
https://www.reddit.com/r/ARMS/comments/6efjpj/ive_been_playing_the_full_version_of_arms_feel/
No options to reconfigure buttons as expected, and apparently items are in ranked.
Yep; Champion is unlockable, no doubt in my mind.
That's not what this implies at all. Don't set yourself up for disappointment.
Yea I ain't defending items being in Ranked. I don't really care, but I ain't defending it.
What do you suppose it implies then? The only other implication I can see would be a storyline that's under wraps...
Yea I ain't defending items being in Ranked. I don't really care, but I ain't defending it.
This made me flinch. Looks so 3D!
*a musically dehydrated Neiteio crawls into the thread on hands and knees*
Need.... link... *gasp* ...to music... from DNA Lab... *wheeze* ...stage...
Me too... I'm going to pass out...
It's normal to put certain aspects of a game under NDA because they might not want them to reveal everything before launch or until closer to launch. In the marketing for this game (basically the last Direct) they set up those bosses as something mysterious. If journalists would just show everything from that mode even before the game launches it would kind of ruin the surprise.
*snip
Smash bans items, because they appear random, without warning and are inconsistent. The Smash Community actually gave items a chance at the beginning, so items are not just banned because of their nature. They can work in ARMs on a competitive level, if they follow fair and predictable rules.Ugh, the defense of items is giving me Brawl flashbacks. Next you'll tell me that tripping is an important balance mechanism.
Quite disappointing, but at least we know the party mode is worthwhile.
In my opinion the items are less designed to give a player a advantage. Arms uses it to heat up the battle and force the players to act. But players start in a very neutral position of them and there is always only one of them on the field. So fill a different rule in this game as in Smash.
Maybe this is a concesion to motion control players as just taping a button is more easy to do than the guard gesture and also, if they put guard to a trigger/action button pad players will be easily holding down guard all the time which is a lot more difficult to do with motion. One will have to try hard to find a more convulted way to implement guard for pad players than what Nintendo did here.There are many decisions made that make no sense, like why I need to click left analog to block as opposed to holding a button lol
Fack, no training mode, so I gotta find someone to check setups.
pls
Well this hybrid method discussion came after the post you are replying to, however going by your description you are not holding the Joycon in a thumbs up position, Nintendo could just enforce the thumbs up way to play. And besides is too early to know how practical this control method is.Here's the thing: even if Nintendo did force motion controls, the joycons by default have access to traditional controls.
Hold your joycons like you would if they were in the grip that comes with the system and the game will actually let you put in traditional button and analog inputs. So this means that you can actually freely switch between both control schemes, though I haven't been able to execute going from motion to traditional seamlessly yet since I'll miss 2-3 inputs before the game will recognize that I've huddled my hands together in a grip-like state.
But yes, some puzzling desicions: Why no ZL to switch targets? Or map punches to triggers/shoulders in all traditional pad configurations?
Has anyone mentioned that grabbing/throwing isn't the only way to score in basketball? If you hit your opponent with a super, they bounce off of the perimeter of the court and into the basket for 3 points.
This, along with the fact that position matters because it determines whether you're scoring 2 or 3 points, and the fact that you can actually miss a 3-pointer (though not sure what determines that) all mean that basketball should be much riper for strategy than volleyball.
https://www.youtube.com/watch?v=kIIbRG2DYbY
Going back to this, there's a semi-dirty mixup: you throw a punch, the hit connects, air -dash (you know the hit connected when you are able to input the second air dash), then you just throw them (it's like a reset lol).
But yeah, as pointed out in the video and the comments, this thing will actually be really important for the Mechanica matchup (because I'm assuming you won't always have a charge to break through her armor and the threat of a throw from an air hit is pretty great and will cause Mechanica to think twice about just derping the armor).
He has deflect on his charge though but yeah, if things go your way it's not a good position to be at 25% HP.
Someone who has the full game answering questions on reddit.
https://www.reddit.com/r/ARMS/comments/6efjpj/ive_been_playing_the_full_version_of_arms_feel/
No options to reconfigure buttons as expected, and apparently items are in ranked.
Items add to the game, they aren't as unfair as in other games and both players can benefit from them as they are area of effect(bomb excluded). And if you get hit by a bomb you're doing something wrong anyway.
I feel like items are there to punish players that hide in cover to drag the game along.
The A.I. will be your training, it's said that it can be pretty tough on the higher levels.
Wait, why the fuck are there items in ranked.
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It feels like it's been decades since I heard someone use this argument and mean it. Shorthand, the Smash community already has discussions and tournament videos spanning years showing why this is an absurd concept. Look up any of those for a big, juicy overview why this is a terrible mindset. And no, not just Melee players but Smash 4 and even Brawl players --Brawl players agree that random spawning items are bad.
*snip*
I think V-ball is just as deep. Just off the top of my head for V-Ball strats:
- Stalling
- Spiking
- Interrupting a spike
- Timing the final hit so the bomb falls on the opponent's side of the net
- Positioning
If you punch into throw the throw will miss unless you're close. Throwing takes longer to execute than a punch with most Arms. If you get a stun you can go for the throw, but even then I prefer a combo. Depends on the situation though. Positioning is also a factor in what I do after a stun.
Also, I basically always have a charged punch. The only time I don't is when I want to hit confirm into a super because it's easier to do on a non-charged punch. Armor is meaningless to me.
I think Spring Man is decent. His movement isn't great, but you can continually dash and charge to get a semi-permanent deflect. It's a bit risky to rely on it, but I've had it work well in many situations.
Always having charged punches can make it harder to hit confirm into a super, but you can also bait an opponent into attacking since you don't have to continually charge. It's also great when you get the 75% health handicap in Party Mode.
Looking through some of these answers, it doesn't seem as though he put much time into the game. I disagree with a lot of what he says that isn't a straight fact-based answer.
I don't mind items at all in this game. In fact, you can do some setups with them on some of the smaller stages.
That said, I'll give you one guess as to how the AI plays on higher difficulty settings.
This is not what you should be concerned about when it comes to ranked mode.
Most of what you're complaining about doesn't factor into Arms. The items in Arms are no where near as impactful as they are in Smash. I have yet to run into any instance in which I feel items spawning caused me to lose a match or put me at a disadvantage. The health one can be annoying, but so far it hasn't had a significant impact.
There are certainly concerns with this game from a competitive standpoint, but items are not one of them.