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ARMS Global Testpunch Thread: Let's see if this has LEGS

terrible experience for a first time player--controls were just bad (motion)

shame because it seems like there's a good game there but the learning curve is rough

I had a tough time with motion controls the first time.

2nd session I got the hang of it and love the game.

For me to master them though I am going to have to practice offline.

Movement was my main issue and I have that figured out now
 
There's a trick to winning volleyball guys, just look where your opponent is standing and hit that ball into the opposite corner right when it spawns, you'd be surprised how many 5:0 I did within 20 seconds with that tactic. It only works after scoring the first point though, as everyone will be standing in the middle at the start. It's also harder in 2v2 volleyball but is still viable.

Yeah, that works. It's still a very boring mode where I'd rather just let the opponent score 5 points and take my coin and leave.
 
Played most of the fifth session before my connection started to crap out (my end, not Nintendo's; the game itself was very stable this time). Maybe it's that I got into a room with all the other obsessives who knew by now to log in five minutes early, but the average skill level has shot through the roof since yesterday.

I'm still playing with motion controls, as I have been all along. While it's anyone's prerogative to abandon them early on for non-motion controls, I think it's important to remember that most motion games, all the way back to Wii Sports, have a certain learning curve where you figure out what exactly is being recognized as your input so you can reproduce it reliably. I get the impression that those of us familiar with the process and the pace of learning, be it through Skyward Sword or Splatoon or the criminally underrated Star Fox Zero, have a lot more patience for getting over the hump because we know well enough to expect a hump, and also know how rewarding it is to surmount it.

I'm consistently having a blast with 1v1 V-Ball now that both I and my opponents understand it. It's all about knowing how the camera tracks the ball, positioning yourself advantageously, keeping an arm ready to capitalize on a timing window or rescue yourself if you miss, and using the jump to fine-tune a good angle to strike.
 
Feeling in the minority but this has actually pushed me further away from a purchase. Could not get a feel for the motion controls no matter how I held the joycons which meant my experience has been getting my ass handed to me while I try to work it out. They should have included an offline practice. Could use my pro controller but this game if any screams dual joycons. Don't get me wrong I had some fun but not £50 worth
Consider ditching the motion controls. Regular controls are a very good option, really fun and you'll understand the game much better without being thrown into the deep end.
 
Tried the Pro Controller mode and it works just fine. It sucks you can't change control methods without leaving the lobby though, I lost all my points halfway through. Would have had over 100 if not for that.
 
Woohoo, Mechanica is AWESOME! Best mobility of all the characters by far, and she can slide along the ground too. Her and Min Min will be my mains.
 
Of course the servers go down when I'm fighting the lobby leader (and winning) for the top spot. I take my fights against Ninjara personally.
 
I didn't really care for the game the first couple times I played it but this time it clicked. The motion controls seemed to work perfect for me this time around which made it much more fun. Only seem to be good with ninjara though. I have yet to land a punch with any other character.
 
BAHAHA
Some Phoenix fucker with his MinMin kept humiliating me for the last 15 minutes and we always got matched up against each other. Maintenance came, everyone was booted except us, we did 3 other matches.
He wrecked me again.
Then came the final boss, volleyball. There he had no chance. In your face, Minmin! Revenge GET! Server finally accepted my victory and ended itself.

So yeah, all praise V-ball our lord and savior
 
And winner of my lobby again with 56 this time, but I started 20 minutes late.

I find it interesting how many people go double of a weapon. For the most part I find them easier to deal with at least.

Yep,, all the mechanicas ive gone against with double hammer have lost against my mechanica with a hammer and the missiles.
Oh, you are leving me ample timing to charge the missiles and electrocute you, and then grap you for even more damage? thats so kind of you.
 
I love this game just worked up a sweat with motion controls.. my only problem is it isnt registering my blocks in online play (in training mode it works fine though)
 
22% power gone in 35mins gaming. Someone do the maths on how long it last in portable. 155 minutes is my rough guess. 2 hours and 35mins, so about the same as Zelda.

Graphical wise this game is stunning and also a fun game.
 
Mechanica spamming the double hammer... have to play the dodge game...

Had a 2v2 match which then became a 1v1 standoff between two Helix's. We just started dancing for the rest of the match hahahaahaha.
 
This is the real Switch Killer app. This was by far my worst session but also my best time with the game. I couldn't figure out how to do traditional controls in split format so i just continued with motion controls. I chose Spring man and surprisingly things felt much better.
 
Played for the first time. Not a fan of the volleyball mini game. The fighting is fun but throws seem a little powerful. Seems like a fun little game but it didn't really grab me or make me excited. Hoping to have time to try it again to see if I like it more.
 
So it's safe to say Ribbon Girl and Slapamanders are gonna be every newbie's favorite choice.

Slaps arguably take skill to use. A sparky and a slap can go a long way. If I don't hit from the front I hit from the side. Not to mention electrocution disables arms while the fire throws them away.
 
22% power gone in 35mins gaming. Someone do the maths on how long it last in portable. 155 minutes is my rough guess. 2 hours and 35mins, so about the same as Zelda.

Graphical wise this game is stunning and also a fun game.

The first time i played, it was with motion controls but the screen in tabletop mode and I started with 44% battery.
When it finished 1 hour later I was at 5% so pretty good, you can play a full 1 hour session online with less than half the battery.
 
Got to 93 not a single loss, I think I might be okay at a fighting game for once. Min Min is my queen.... I might be addicted. Every match just gets more enjoyable as you learn something, with the way the lobby system works you learn little things about the other players your going against each match and how they change it up. It gives this progression of always getting better at a certain aspect of the game which is why I love it so far. Also V ball is kinda glitchy, I had a ball get trapped under the net and it was stuck there till the end of the match and I have had Mechanica's shots go through the net.
 
I played against a kid multiple times that did nothing, NOTHING but throw moves. Never once saw a regular punch out of a bunch of matches. Sheesh if you keep losing all these matches then maybe, just maybe, your strategy is off.
 
Of course the servers go down when I'm fighting the lobby leader (and winning) for the top spot. I take my fights against Ninjara personally.

he's the worst, especially when comes close range. man difficulty has ranked up, people are starting to know how to play now. I was all motion control beforehand, but blocking or grabbing is so spotty that it mess me up on a lot of matches. I am starting to feel more precise with buttons now, but i need to get the game and do some offline training with level 9 CPU's to see which method is better.
 
Got around 70 points out of the hour :)

It really is a surprise hit... the initial reactions were lukewarm, but the game itself is great! I especially love the fact that they included a joycon only control scheme which makes it a viable game for local (co-op) play.

I think I will pick that game up!
 
Had a blast this last session. Managed to hit 100 points just as the server timed out lol.

The whole time I've been manning Spring Man with double toaster. Had no issues winning matches. I wish/hope will be an option (unless I missed it) is to allow the right analog stick to control the right arm punches in controller modes. Its a little annoying to try and curve with one stick. That and faster lobby matchups. I get that they probably want you playing different people, but its annoying as heck to be stuck in the lobby for a couple of minutes just floating there with other people waiting for matches to end. Otherwise I think I'm on board day one. Just tons of fun.
 
Playing in a European lobby sucked.
Fewer players, and they all kept DCing.

How can you choose region lobbies? ive played european one I suppose becuase i didnt change anything and while there was less people today, there were very little disconnections (I think one at the beggining during vball).
 
Finished this session at about 68 points. I freaking LOVE Mechanica! I pretty much got consecutive wins for the last several matches which is a far cry from yesterday (my first time playing), when all I did was lose. I basically learned to maneuver a bunch before throwing punches and that usually does the trick, so far.

The Volley can be really one-sided if you don't understand the trick. I was initially hitting the ball one punch at a time but then switched it up to two consecutive punches and that sends the ball flying making recovery difficult for the opponent(s) if you're not quick on your feet.
 
Enjoying it a lot so far, so I'm pretty much sold. I was able to click with the motion controls and they became second nature after a few games, but there's definitely a learning curve and I can understand those who just couldn't play properly using them. Makes me glad the game supports a number of different options.

Also, finished with 70 points.
 
For ARMS that goes sideways like the Slapamander and RamRam, just dash forward/back when they use it.

The thing about the slap is that it's curve isn't as absurdly curved as rams or chakrams. It's curved enough where it avoids forward punches but straight enough that going back or forward won't do much. That's why I love them :p
 
I played against a kid multiple times that did nothing, NOTHING but throw moves. Never once saw a regular punch out of a bunch of matches. Sheesh if you keep losing all these matches then maybe, just maybe, your strategy is off.

you might have been playing a literal 4 year old lmao
 
How can you choose region lobbies? ive played european one I suppose becuase i didnt change anything and while there was less people today, there were very little disconnections (I think one at the beggining during vball).
I didn't choose, I got dropped into it.
Was in a Japanese one last night and earlier this morning.
 
RIP if your the only American in a 3-4 player free for all.

First thing Japanese players did before match start was select me as the target.

michael-jordan-meme-20-crying-memequot-stickers-by-theteeshirtboy.jpg
 
The thing about the slap is that it's curve isn't as absurdly curved as rams or chakrams. It's curved enough where it avoids forward punches but straight enough that going back or forward won't do much. That's why I love them :p

I haven't had that much problem dodging them so far. They're also easier to see compared to ramrams and chakrams which you might miss if you weren't paying attention.
 
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