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ARMS Global Testpunch Thread: Let's see if this has LEGS

I hope not. Stage awareness and the ability to get the best use of the terrain is a big part of the game in my opinion.

Me at the Ninja University:
kGSWBbC.gif

HOldFHq.gif
 
What advantage do you have by being at the top of Ninja University? I get that having the high ground is an advantage in real life, but in ARMS does it actually change anything beyond looks? Your punches have the same offset from the ground, so I dont really see their being an aerial advantage to jumping. I would have to do some testing though.
 
Thanks to DKL and DrDogg for the great analysis.

It seems motion controls are at a disadvantage for high level play when compared to traditional ones. Funny enough, turned out to be the opposite of what many were saying before having actual hands on experience.

It seems Nintendo needs to implement a way to differentiate players that use a particular control method for matchmaking. And also promote motion play in their tournaments, or else people won't bother with motion for competitive play.
 
I'm using the server proxy trick to continue training, and I just noticed the subtle use of HD Rumble. Send out a guardian with Helix, and you can feel the crackling thrum of energy coursing through it. Throw out a blorb, and you can feel each bounce. Cool!

Me at the Ninja University:
kGSWBbC.gif

HOldFHq.gif
Haha, perfect
 
Thanks to DKL and DrDogg for the great analysis.

It seems motion controls are at a disadvantage for high level play when compared to traditional ones. Funny enough, turned out to be the opposite of what many were saying before having actual hands on experience.

It seems Nintendo needs to implement a way to differentiate players that use a particular control method for matchmaking. And also promote motion play in their tournaments, or else people won't bother with motion for competitive play.

if you just force everyone to use motion controls than everybody is on even ground.

also they get to flail around like an idiot in front of people. that's fun
 
I also just realized that Min Min's transformed arm (activated by charging or grabbing) will supersize whatever weapon is equipped, making the megawatt absolutely MASSIVE
 
What's the point of holding an input like guard?
Also, why are traditional controls better for competitive play?

Movement is overall better.

Also, I realized that the ARMS Direct completely skims over the friends mode. That leaves me feeling a bit uneasy, is there any information on how that's handled?
 
Movement is overall better.

Also, I realized that the ARMS Direct completely skims over the friends mode. That leaves me feeling a bit uneasy, is there any information on how that's handled?

But what if you were able to move just as efficiently with motion controls?

I would imagine it would be the same way Mario Kart does it either with friend lobbies or like tournaments.
 
What's the point of holding an input like guard?
Also, why are traditional controls better for competitive play?

Are traditional controls better for competitive? I personally would say no. You have more advanced control options with motion controls, like being able to twist your punches in different directions.

Movement is overall better.

I disagree with this. Moving takes some time getting used to but to me it didn't feel any harder than with normal controls after some practice. It actually felt really intuitive.
 
Are traditional controls better for competitive? I personally would say no. You have more advanced control options with motion controls, like being able to twist your punches in different directions.

I was commenting on an earlier post that someone made.

I agree with you for that reason. Meanwhile to those that argue movement, I find that it's possible to get the movement that regular controls can do with motion as well.

Plus when you really have it down you can move and punch at the same time, something I don't think normal controls can do.
 
But what if you were able to move just as efficiently with motion controls?

I would imagine it would be the same way Mario Kart does it either with friend lobbies or like tournaments.

Are traditional controls better for competitive? I personally would say no. You have more advanced control options with motion controls, like being able to twist your punches in different directions.

I see it like this:

Traditional controls allows for easier movement, like blocking -> side dodging

Motion controls offers more techniques for punching, like widening your arms when grabbing, more precision when aiming both arms, etc

I personally like both after giving Pro Controller the fair shake but will probably continue to use Joycons because it's overall more fun to aim my punches better.
 
I see it like this:

Traditional controls allows for easier movement, like blocking -> side dodging

Motion controls offers more techniques for punching, like widening your arms when grabbing, more precision when aiming both arms, etc

I personally like both after giving Pro Controller the fair shake but will probably continue to use Joycons because it's overall more fun to aim my punches better.

That's funny, I personally found it MUCH easier to block with motion controls as opposed to the left stick, and side movement follows the same pattern, being easier with motion than traditional for me considering where L and R are.
 
I think the idea is that traditional controls have less room for error, either through the tech or by the user and that the advanced stuff (controlling the path of both punches, etc) isn't a worthy trade off for lack of on-demand movement. Not my argument, but that was the sentiment echoed throughout the weekend. I'm in the wait and see camp, too early to tell and the argument for each is fairly sound.
 
That's funny, I personally found it MUCH easier to block with motion controls as opposed to the left stick, and side movement follows the same pattern, being easier with motion than traditional for me considering where L and R are.

I guess I wasn't able to master side dodging out of block with joycons compared to the pro controller. I do like blocking with joycons overall more compared to the pro controller though. I plan to use joycons as my main control scheme as I prefer them overall.
 
I think the idea is that traditional controls have less room for error, either through the tech or by the user and that the advanced stuff (controlling the path of both punches, etc) isn't a worthy trade off for lack of on-demand movement. Not my argument, but that was the sentiment echoed throughout the weekend. I'm in the wait and see camp, too early to tell and the argument for each is fairly sound.

That's where I'm confused since like I said I played both and I didn't have any difficulty or difference compared to the movement of each, I was able to move with motion just as easily as I could with ordinary controls.
 
That's funny, I personally found it MUCH easier to block with motion controls as opposed to the left stick, and side movement follows the same pattern, being easier with motion than traditional for me considering where L and R are.

R is used for activating rush with traditional, dash and jump get moved to X and Y. Outside of blocking with the left stick, the standard controls ain't bad.
 
R is used for activating rush with traditional, dash and jump get moved to X and Y. Outside of blocking with the left stick, the standard controls ain't bad.

I realize this, it's just the lack of small nuances that I consider to be concerning. Meanwhile everyone who I've told that traditional controls can't execute some motion control maneuvers argue movement, but if you're able to move just the same with motion controls, what then?
 
But what if you were able to move just as efficiently with motion controls?

I would imagine it would be the same way Mario Kart does it either with friend lobbies or like tournaments.

You definitely are. With practice I was able to alternate directions quickly and even air dash in the opposite direction of a jump. I still don't get why people say movement is better on stick. It might be easier to grasp but with practice you can do the same with motion controls and then stick will lose the one advantage it had. It will also be stuck with the disavantage of being stationary while punching, and being unable to punch two arms out and change the direction of both independently.
 
That's where I'm confused since like I said I played both and I didn't have any difficulty or difference compared to the movement of each, I was able to move with motion just as easily as I could with ordinary controls.

I realize this, it's just the lack of small nuances that I consider to be concerning. Meanwhile everyone who I've told that traditional controls can't execute some motion control maneuvers argue movement, but if you're able to move just the same with motion controls, what then?


I never had any trouble either, but in watching my brother play I could see how even experienced players could mess up some of the basic stuff. People aren't exactly aware of their own hand movement when playing and it wasn't until I started watching his hands and commenting on his placement, etc, that it started to click and he played with 0 issues. Can be a similar kind of issue when trying to teach someone how to play on a stick RE: hand motions.
 
You definitely are. With practice I was able to alternate directions quickly and even air dash in the opposite direction of a jump. I still don't get why people say movement is better on stick. It might be easier to grasp but with practice you can do the same with motion controls and then stick will lose the one advantage it had. It will also be stuck with the disavantage of being stationary while punching, and being unable to punch two arms out and change the direction of both independently.

These are my thoughts exactly. And considering that I played Ribbon Girl a lot, the two maneuvers you mentioned are vital for her and I performed them often while playing. The disadvantages of traditional controls would be too great since staying still while punching against someone who can move and dash in the air while punching with two hands controlled simultaneously is almost nightmarish.
 
Yeah I just need to practice movement then with joycons. To the testpunch exploit!

It took me several hours to get good with those controls, especially the movement was really hard for me. It was frustrating but in the end it worked out. Now it's hard for me to even consider using traditional controls at all. (Not that I ever wanted to use 'em.)
 
It took me several hours to get good with those controls, especially the movement was really hard for me. It was frustrating but in the end it worked out. Now it's hard for me to even consider using traditional controls at all. (Not that I ever wanted to use 'em.)

I only really put in 3 hours (3 testpunch sessions) where 2 of them I used strictly joycon and the third using pro controller because so many were like "boo motion controls!"

I was never really frustrated with joycon motion controls but I did want to see their perspective and hope it wasn't blind bias against non-traditional controls *again* but I can see why they would use it.

To digress, joycons are still better but non-motion is pretty good too.
 
I only really put in 3 hours (3 testpunch sessions) where 2 of them I used strictly joycon and the third using pro controller because so many were like "boo motion controls!"

I was never really frustrated with joycon motion controls but I did want to see their perspective and hope it wasn't blind bias against non-traditional controls *again* but I can see why they would use it.

To digress, joycons are still better but non-motion is pretty good too.

All I was hoping for was handheld mode to be playable and it perfectly is. Super happy that playing the game on the go is a realistic thing, since that was one of my main worries.

Motion controls so dope tho.
 
You definitely are. With practice I was able to alternate directions quickly and even air dash in the opposite direction of a jump. I still don't get why people say movement is better on stick. It might be easier to grasp but with practice you can do the same with motion controls and then stick will lose the one advantage it had. It will also be stuck with the disavantage of being stationary while punching, and being unable to punch two arms out and change the direction of both independently.

Seriously this shit is tiresome.

In what world is rotating your entire controller quicker than titling an analogue stick.
Using a directed Arms type is fucking ridiculous unintuitive with motion controls. For example, to throw out a left-inputted directed arm whilst moving right , you have to rotate anti clockwise throw a punch, then rotate clockwise to continue moving right.
For a controller you just tap left and punch.

Motion controls are stationary when you punch aswell.
"being unable to punch two arms out and change the direction of both independently" Yes this is totally something you are going to want to do vs an actual human, they are defiantly going to just stand there and not destroy you.
 
I had 3 hours of motion then 2 hours of handheld mode. I think I will utilize both controls depending on my mood and location. Love to have the option and that both are viable.
 
Seriously this shit is tiresome.

In what world is rotating your entire controller quicker than titling an analogue stick.
Using a directed Arms type is fucking ridiculous unintuitive with motion controls. For example, to throw out a left-inputted directed arm whilst moving right , you have to rotate anti clockwise throw a punch, then rotate clockwise to continue moving right.
For a controller you just tap left and punch.

Motion controls are stationary when you punch aswell.
"being unable to punch two arms out and change the direction of both independently" Yes this is totally something you are going to want to do vs an actual human, they are defiantly going to just stand there and not destroy you.

You're mistaken, if I want to throw with my left hand and continue moving right I merely have both joycons tilted right, and while keeping the left joycon tilted right, I merely punch with it or slightly shake it in order to register a punch but since it's still tilted right I'm still going right. In that position I can still curve it to an extent without really affecting my movement.

Though considering I'm moving right I wouldn't consider accuracy to be my main concern. Besides the curve isn't always necessary so at least you can punch while moving right or left either as protection or for a quick hit or two.

Also, the way I see it is that both joycons make up one big analog stick in my eyes, so if you practice enough it can aril be just as quick as an analog stick.

And yeah nobody will sit there and take it but overall you have more offensive options.
 
All I was hoping for was handheld mode to be playable and it perfectly is. Super happy that playing the game on the go is a realistic thing, since that was one of my main worries.

Motion controls so dope tho.

Oh yeah, definitely! I will probably do single player stuff mostly handheld myself.
 
Seriously this shit is tiresome.

In what world is rotating your entire controller quicker than titling an analogue stick.
Using a directed Arms type is fucking ridiculous unintuitive with motion controls. For example, to throw out a left-inputted directed arm whilst moving right , you have to rotate anti clockwise throw a punch, then rotate clockwise to continue moving right.
For a controller you just tap left and punch.

Motion controls are stationary when you punch aswell.
"being unable to punch two arms out and change the direction of both independently" Yes this is totally something you are going to want to do vs an actual human, they are defiantly going to just stand there and not destroy you.

How much faster is tilting an analogue stick vs. tilting your wrist?
 
Seriously this shit is tiresome.

In what world is rotating your entire controller quicker than titling an analogue stick.
Using a directed Arms type is fucking ridiculous unintuitive with motion controls. For example, to throw out a left-inputted directed arm whilst moving right , you have to rotate anti clockwise throw a punch, then rotate clockwise to continue moving right.
For a controller you just tap left and punch.

Motion controls are stationary when you punch aswell.
"being unable to punch two arms out and change the direction of both independently" Yes this is totally something you are going to want to do vs an actual human, they are defiantly going to just stand there and not destroy you.

Wow! Snippy today aren't we? I'll try to address your concerns in order.

1. When you remember to simply flick your wrist instead of doing a full arm turn you can get very quick angled shots off.

2. only for the initial part of the punch. At the tail end of the punch, right before it comes back the angle of the joycon you haven't punched controls what direction you move in. You can even get a last second dash if you see a punch coming.

3. Let me give you this quick scenario:

Someone is in close/mid range and is going to grab you. a punch would break their grab yes and then you can throw another punch to counter. HOWEVER, if you remember point number 2, it's probable they could actually get out of the way of the counter. BUT! If you were to have the boomerang similar type, you would be able to do both at the same time, flick your wrist with the boomerang type hand so it doesnt hit the grab too, ensuring a punish in to what ever you want. (Watch out with fighters with super armor)

There's also times where you can get into a punch off and you are both throwing punches close up, you can break that in your favor by doging a punch, then punching the follow up that the opponent throws out to catch your dodge and punch with your other hand at the same time to to catch other guy. He might punch to counter your punch, which is why you would angle it to avoid their punch so you can hit them first. (Again this won't work on fighters with super armor so approach those guys with caution.)
 
You're mistaken, if I want to throw with my left hand and continue moving right I merely have both joycons tilted right, and while keeping the left joycon tilted right, I merely punch with it or slightly shake it in order to register a punch but since it's still tilted right I'm still going right. In that position I can still curve it to an extent without really affecting my movement.

Though considering I'm moving right I wouldn't consider accuracy to be my main concern. Besides the curve isn't always necessary so at least you can punch while moving right or left either as protection or for a quick hit or two.

Also, the way I see it is that both joycons make up one big analog stick in my eyes, so if you practice enough it can aril be just as quick as an analog stick.

And yeah nobody will sit there and take it but overall you have more offensive options.

Yea i dont think you understood what i said. It wouldn't surprise me if people using motion controls dont actually know how Directed Arms work, Left-Directed attack is when you press left+ use directed Arm style (Slapmander etc). If the slapmander is in the left arm it will do a semi circle, if its the right arm it will do an S like shape.

Wow! Snippy today aren't we? I'll try to address your concerns in order.

1. When you remember to simply flick your wrist instead of doing a full arm turn you can get very quick angled shots off.

2. only for the initial part of the punch. At the tail end of the punch, right before it comes back the angle of the joycon you haven't punched controls what direction you move in. You can even get a last second dash if you see a punch coming.

3. Let me give you this quick scenario:

Someone is in close/mid range and is going to grab you. a punch would break their grab yes and then you can throw another punch to counter. HOWEVER, if you remember point number 2, it's probable they could actually get out of the way of the counter. BUT! If you were to have the boomerang similar type, you would be able to do both at the same time, flick your wrist with the boomerang type hand so it doesnt hit the grab too, ensuring a punish in to what ever you want. (Watch out with fighters with super armor)

There's also times where you can get into a punch off and you are both throwing punches close up, you can break that in your favor by doging a punch, then punching the follow up that the opponent throws out to catch your dodge and punch with your other hand at the same time to to catch other guy. He might punch to counter your punch, which is why you would angle it to avoid their punch so you can hit them first. (Again this won't work on fighters with super armor so approach those guys with caution.)

"concerns"
1. Takes alot more effort and time than moving your thumb ever so slightly
2. Yea i dont know what difference you think there is here between a controller and motion controls
3. Seriously have you ever actually used the controllers, cause it sounds like you havent?
The only time you cant control the direction of two punches is when they are both Guided Arm types. Unless your concerned about a scenario where you are guiding two punches simultaneously in opposite directions, there is no reason to use motion controls.
 
Unless your concerned about a scenario where you are guiding two punches simultaneously in opposite directions, there is no reason to use motion controls.

That is kind of one of the basic maneuvers with Min Min, isn't it? Throw out a Dragon, curved in the direction that they dodge, then throw out a RamRam, curving in the other direction to meet them. (The Dragon usually misses -- it's mainly there to push them into your RamRam -- but there's no reason not to *try* to hit with it.)

I suspect that opinion is actually going to remain split on which control style is better, depending on player style, and preferred characters. I found it easier to do basic footwork with button controls, but found it easier to target punches while jumping and dodging with the motion controls, partially just due to the separation of concerns between the muscles in my arms and the muscles driving my thumbs.
 
Yea i dont think you understood what i said. It wouldn't surprise me if people using motion controls dont actually know how Directed Arms work, Left-Directed attack is when you press left+ use directed Arm style (Slapmander etc). If the slapmander is in the left arm it will do a semi circle, if its the right arm it will do an S like shape.

"concerns"
1. Takes alot more effort and time than moving your thumb ever so slightly
2. Yea i dont know what difference you think there is here between a controller and motion controls
3. Seriously have you ever actually used the controllers, cause it sounds like you havent?
The only time you cant control the direction of two punches is when they are both Guided Arm types. Unless your concerned about a scenario where you are guiding two punches simultaneously in opposite directions, there is no reason to use motion controls.

Ah I see. I did misunderstand at first.

Regardless, like someone else mentioned, when using motion controls, if you want to move right, you can attack with the left and do the whole left + directed ARMS style but as previously stated if you're currently using an arm then the free arm/joycon determines movement. So as long as the right joycon is tilted to the right you can do the maneuver you wish while still moving right.
 
Yea i dont think you understood what i said. It wouldn't surprise me if people using motion controls dont actually know how Directed Arms work, Left-Directed attack is when you press left+ use directed Arm style (Slapmander etc). If the slapmander is in the left arm it will do a semi circle, if its the right arm it will do an S like shape.



"concerns"
1. Takes alot more effort and time than moving your thumb ever so slightly
2. Yea i dont know what difference you think there is here between a controller and motion controls
3. Seriously have you ever actually used the controllers, cause it sounds like you havent?
The only time you cant control the direction of two punches is when they are both Guided Arm types. Unless your concerned about a scenario where you are guiding two punches simultaneously in opposite directions, there is no reason to use motion controls.


Um, you misspelled definitely in your first post but I didn't mention it because I was trying to be courteous. Don't know why you chose to bring up spelling the way you did but ok.

1. I sincerely dissagree on this.
2. I didn't have that experience with regular controls but I'll try it again after work using the exploit.
3. I have, those scenarios were from my personal experiences.

Maybe we should just agree to disagree and move on? It doesn't seem like we are getting anywhere.
 
That is kind of one of the basic maneuvers with Min Min, isn't it? Throw out a Dragon, curved in the direction that they dodge, then throw out a RamRam, curving in the other direction to meet them. (The Dragon usually misses -- it's mainly there to push them into your RamRam -- but there's no reason not to *try* to hit with it.)

The dragon is a directed Punch.

There is two types of arms:
  1. Directional Input Arms - You input the direction when you send it out.
  2. Aimed Arms - You control the arm as it is flying out

So possible combinations
  1. Double Directional
  2. Directional and Aimed
  3. Double Aimed

So for combination (1) and (2) there is no problem.

Combination (3) regardless of control scheme you have to stand still do it,and leave yourself completely open to attack. So whilst this is gimped on controller, since it will adjust both arms in the same direction when you start the second punch, its not something to ever be concerned about losing.
 
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