Acquiescence
Member
Looks like that Famitsu score was a pretty good indicator of the consensus after all.
Yeah but we can't ignore the fact that the really wasn't much else to play that year. As you say, I can't imagine that Arms maintains its user base once S2 comes out, which is all the more reason to hook people with as much content as possible right now.
Content always seemed like the limiting factor here. I'm not really surprised the game caught some flack for going the traditional fighting game single player route. The genre has moved on and Nintendo should have followed suit.
It would have been great to have a fleshed out story mode tying all those unique characters together. Even if it was still just an hour or two.
there were loads of games in 2015, what are you talking about?
Look at smash. They take their time and make sure the game is chock full of content, then add more even later. That they didn't do that for this game is why people think it's rushed.
No, it's just the opposite. You have to actually hook people with content and then keep releasing new stuff. Most people are going to get bored and then move on to something else. I really can't believe someone is advocating the "barebones + content" rather than the "content + more content" approach.
Loads of Wii U games in 2015? Uh... let's just agree to disagree and stay focused on Arms![]()
While I would love to see a story mode for Arms I am actually shocked where the praise for the Injustice 2 story mode came from. If that is what they are supposed to follow I have no problem to pass on that.
Nobody mentioned the Wii U until you just now...Loads of Wii U games in 2015? Uh... let's just agree to disagree and stay focused on Arms![]()
Cheat Code Central said:Its difficult to describe just how good ARMS is. The best analogy I can come up with is that it is to fighting games what Splatoon is to third-person shooters. ARMS is a bright, colorful, and welcoming game. Newcomers can easily hop in and enjoy most of the matches and modes available. Meanwhile, the more dedicated will find themselves developing complex strategies based on characters and ARMS loadouts and captivated by the opportunities to challenge others online.
Loads of Wii U games in 2015? Uh... let's just agree to disagree and stay focused on Arms![]()
Wo?If past Nintendo games are any indication, that's not necessarily the case. I can get MK8 Deluxe for 30 EUR right now instead of the 60 EUR on eShop. The "oh Nintendo games are so expensive" is always kinda funny to me when I get most of their games at steep discounts, either through some discount, or through some "buy 2 get 4" promotion. Gets even cheaper when buying retailer coupons at a discount.
In Germany, Chillmo and Mydealz are the best to keep track of such deals. UK has HotUkdeals or something like that.
I mean, like I just said before, the original Smash had a somewhat middling reception when it came out and was pretty light on content. It wasn't until Melee where the series began to become jam packed.
People said this about Splatoon, but there are plenty of games you can point to that prove that line of thinking wrong.Because that makes the playerbase frontloaded. You need consistent engagement in an online title.
Is the content argument really that much of a deal breaker? People complain about Overwatch not having enough content and it's got an insanely large playerbase. Good gameplay is enough to keep most people interested it seems.
Smash has multiple entries of iteration to build on though, so comparing Smash 4 to ARMS really isn't a fair comparison. It would be more fair to compare ARMS to the first Smash, and in terms of content those two are very similar. First entries in a series, particularly when it comes to fighting games, tend to focus on the core mechanics rather than stuffing the game with content. It will be much easier to add modes and characters and stages now that the core concept has been ironed out.People are just defending the game's flaws by creating straw men. It's just how these threads usually go. No one is arguing for "release all content now and never support it". People eat the game to have robust content now and more content later" instead of "bare content now and more content later". When this is a game from a publisher as big as Nintendo and its a new IP they want to make successful, you'd think that there'd be more to it. Look at smash. They take their time and make sure the game is chock full of content, then add more even later. That they didn't do that for this game is why people think it's rushed.
I think Nintendo's release model is different for their online games, at least as far as Splatoon and ARMS are concerned. They want players to play them as soon as possible, while continuing to support them with free additional content, new modes, special events and other stuff.People are just defending the game's flaws by creating straw men. It's just how these threads usually go. No one is arguing for "release all content now and never support it". People eat the game to have robust content now and more content later" instead of "bare content now and more content later". When this is a game from a publisher as big as Nintendo and its a new IP they want to make successful, you'd think that there'd be more to it. Look at smash. They take their time and make sure the game is chock full of content, then add more even later. That they didn't do that for this game is why people think it's rushed.
My daughter and I can't wait to pick this up next Friday.
People said this about Splatoon, but there are plenty of games you can point to that prove that line of thinking wrong.
I don't think people who believe that this game is currently in lack of content will change their minds with a couple extra characters, arms, and stages though. Fundamentally the gameplay mechanics are already all there, if that doesn't hook you already, the extra content probably won't either.
People said this about Splatoon, but there are plenty of games you can point to that prove that line of thinking wrong.
Smash never gave you much reason to touch half the stuff it launched with. It's filled with unfun bloat and is a grind if anything.People are just defending the game's flaws by creating straw men. It's just how these threads usually go. No one is arguing for "release all content now and never support it". People eat the game to have robust content now and more content later" instead of "bare content now and more content later". When this is a game from a publisher as big as Nintendo and its a new IP they want to make successful, you'd think that there'd be more to it. Look at smash. They take their time and make sure the game is chock full of content, then add more even later. That they didn't do that for this game is why people think it's rushed.
Loads of Wii U games in 2015? Uh... let's just agree to disagree and stay focused on Arms![]()
I wonder. Can you play VS. with one cartridge? I wanna play local against my son.
Is the content argument really that much of a deal breaker? People complain about Overwatch not having enough content and it's got an insanely large playerbase. Good gameplay is enough to keep most people interested it seems.
I wonder. Can you play VS. with one cartridge? I wanna play local against my son.
Other companies do this while not skimping on the base games content though.I think Nintendo's release model is different for their online games, at least as far as Splatoon and ARMS are concerned. They want players to play them as soon as possible, while continuing to support them with free additional content, new modes, special events and other stuff.
If this is how Nintendo treats all their online games in the future, I say, yes please!
Yep. Basically Switch's Street Fighter V
damn, doesn't sound like this game is very fun overall... And it's suppose to be one of the Switch's major title. :/
To be fair, I don't think anyone here expected a Cinematic Story Mode from a new IP like ARMS.Content always seemed like the limiting factor here. I'm not really surprised the game caught some flack for going the traditional fighting game single player route. The genre has moved on and Nintendo should have followed suit.
It would have been great to have a fleshed out story mode tying all those unique characters together. Even if it was still just an hour or two.
damn, doesn't sound like this game is very fun overall... And it's suppose to be one of the Switch's major title. :/
That implies the game was launched in an unfinished state and promised content won't come out even after a year.Yep. Basically Switch's Street Fighter V
damn, doesn't sound like this game is very fun overall... And it's suppose to be one of the Switch's major title. :/
Titanfall 2.Name some games and we'll break down the differences then, at least between Splatoon and ARMS because we don't know how constant the the flow will be for ARMS post-launch.
Smash never gave you much reason to touch half the stuff it launched with. It's filled with unfun bloat and is a grind if anything.
I'm certain I've put 5 times as many hours in Splatoon as I did in both versions of Smash 4 combined.
Loads of Wii U games in 2015? Uh... let's just agree to disagree and stay focused on Arms![]()
I asked for ones that failed, not ones that succeeded.Titanfall 2.