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Arms Review Thread

Titanfall 2.

Launched with just as much content as any other shooter on the market and has been updated with new maps and modes for free since launch.

With Splatoon people were essentially getting excited about getting half of the content most other shooters would have at launch and getting a slow drip feed of free content just to get to the point where it had as much as your average shooter does at launch.

Definitely a good thing you talked about this game, instead of Titanfall 1!
 
Yep, the game seems pretty empty. it appears to be a good skeleton for a sequel and i don't think DLC can fix or add to it's lackluster single player content in any meaningful way.

I don't blame anyone for knocking a multiplayer-focused game for having mediocre SP content. But at the same time, it's hard to imagine why someone would want to get this if they're not into the multiplayer aspects first and foremost.

damn, doesn't sound like this game is very fun overall... And it's suppose to be one of the Switch's major title. :/

It's pretty damn fun. However, the longevity is the real issue I suppose.
 
Seems to be about what I expected, review-wise. I didn't particularly enjoy the beta test thing (fuck those 1v1v1 matchups), so definitely won't be picking it up at full price.
 
It's the title. Arms? Really? How about "Momentum Frenzy" or "Side, Step, PUNCH!"

10+ points guaranteed. Oh well, you eat what you sow
 
I don't think this is another Splatoon situation at all. Splatoon at least had a very interesting and fun single player mode with some kind of story, where it was lacking was in the maps and modes department. ARMS however has a weak single player but a really strong multiplayer at launch, we already know all the DLC is going to be multiplayer focused so it cannot really fix the core problem of a weak single player.
 
Yo OP, you gonna a update the thread or what? It's missing a ton of reviews

About that:

I've got an eye appointment in a bit, so I'll be out and won't update the thread until I'm back. If that's an issue, I apologize, someone else can pick up where I left off. If that annoys some of you, I'm sorry and
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However any reviewer who complains about the motion controls being finicky or non-responsive, well I believe they will be proven conclusively to have just been bad at it, aka player error. If Arms becomes a competitive game, motion players will dominate.
Not a chance. Andre of GameXplain has been a massive advocate of the motion controls, and even he said in his review that he ultimately had to change to pro controller to stay competitive online. They just aren't precise enough.
 
I don't think this is another Splatoon situation at all. Splatoon at least had a very interesting and fun single player mode with some kind of story, where it was lacking was in the maps and modes department. ARMS however has a weak single player but a really strong multiplayer at launch, we already know all the DLC is going to be multiplayer focused so it cannot really fix the core problem of a weak single player.

The single player content draws from multiplayer assets though.
 
I don't think this is another Splatoon situation at all. Splatoon at least had a very interesting and fun single player mode with some kind of story, where it was lacking was in the maps and modes department. ARMS however has a weak single player but a really strong multiplayer at launch, we already know all the DLC is going to be multiplayer focused so it cannot really fix the core problem of a weak single player.

I absolutely adored Splatoon's single player mode, but I do wonder how much it contributed to its overall success. It probably helped the game build early momentum, at the very least.
 
Is the content argument really that much of a deal breaker? People complain about Overwatch not having enough content and it's got an insanely large playerbase. Good gameplay is enough to keep most people interested it seems.

It's probably best not to compare Arms to Overwatch in any way. OW is one of the best and most competitive team online shooters of all time. The amount of strategy and gameplay that goes into each match is pretty insane.
 
I think the real longevity this game offers is challenging the players, with how deep do they want to go with the mechanics. Because we and likely even the reviewers have only gotten a slight taste of what this game truly offers in it's roster/arms/stage combinations.

Strategies for serious players haven't surfaced yet.
 
Seen a lot of people suggesting there may not be a lot of content there for single-player gamers.

For what it's worth I've played it and there's a lot there to keep me busy.

Grand Prix mode: every fighter gets a trophy next to them when you win it, and each difficulty has its own (stackable) trophy too, meaning to 100% that you need to win Grand Prix on Level 7 with all 10 fighters.

Given that starting from scratch (with no experience) I beat a Lv 4 Grand Prix in about 45 mins I'm estimating around 10hrs to pull this off.

You've then got the matter of unlocking every arm for every character. There are 30 unlocked at first (three for each character) and 300 in total (you unlock every other character's arms, so 30 arms x 10 characters). Completing Grand Prix mode gives you enough coins to unlock 5 or 6 of these each time.

Finally, 1-on-100 mode, which is deceivingly difficult, is separate for each character, and each character needs to unlock every stage by scoring 100 on each.

So that's:

10 x Level 7 Grand Prix trophies
300 arms to unlock
100 x 1-on-100 matches to complete (10 for each character)

Dunno what other reviews are saying but that's going to keep me busy for a hell of a long time without having to touch online, and that's before any new characters are added.

My review:
https://tiredoldhack.com/2017/06/07/arms-switch-review/
 
Definitely a good thing you talked about this game, instead of Titanfall 1!
I mean yeah, Titanfall 1 got plenty of shit for being low on content. Something that completely gets hand waved away as a criticism for Splatoon a lot of the time.

Respawn course corrected and put out a sequel with plenty of content at launch and a bunch of free DLC. Whereas Nintendo seems to be doubling down.
I asked for ones that failed, not ones that succeeded.
No, you asked me for a game to compare it to. You didn't say anything in your post about failing.
 
I mean yeah, Titanfall 1 got plenty of shit for being low on content. Then they course corrected whereas Nintendo seems to be doubling down. Something that completely get hand waved away as a criticism for Splatoon a lot of the time.

If we're going to compare Titanfall 1 to Titanfall 2, I think we should compare Splatoon 1 to Splatoon 2. We really don't know how much content that game is going to launch with.
 
It's probably best not to compare Arms to Overwatch in any way. OW is one of the best and most competitive team online shooters of all time. The amount of strategy and gameplay that goes into each match is pretty insane.

Yeah, it's not even close.
 
No, you asked me for a game to compare it to. You didn't say anything in your post about failing.

You said:
People said this about Splatoon, but there are plenty of games you can point to that prove that line of thinking wrong.
Why would you think I was asking for a successful game? I may have misspoke a little, but I edited my post to reflect that. You were trying to discredit the fact that Splatoon's model is a grounds for success by saying there are counterexamples, so what are those counterexamplels?
 
Seen a lot of people suggesting there may not be a lot of content there for single-player gamers.

For what it's worth I've played it and there's a lot there to keep me busy.

Grand Prix mode: every fighter gets a trophy next to them when you win it, and each difficulty has its own (stackable) trophy too, meaning to 100% that you need to win Grand Prix on Level 7 with all 10 fighters.

Given that starting from scratch (with no experience) I beat a Lv 4 Grand Prix in about 45 mins I'm estimating around 10hrs to pull this off.

You've then got the matter of unlocking every arm for every character. There are 30 unlocked at first (three for each character) and 300 in total (you unlock every other character's arms, so 30 arms x 10 characters). Completing Grand Prix mode gives you enough coins to unlock 5 or 6 of these each time.

Finally, 1-on-100 mode, which is deceivingly difficult, is separate for each character, and each character needs to unlock every stage by scoring 100 on each.

So that's:

10 x Level 7 Grand Prix trophies
300 arms to unlock
100 x 1-on-100 matches to complete (10 for each character)

Dunno what other reviews are saying but that's going to keep me busy for a hell of a long time without having to touch online, and that's before any new characters are added.

My review:
https://tiredoldhack.com/2017/06/07/arms-switch-review/

Usually when people talk about single player content they mean story mode, modes that don't involve just playing rote AI matches over and over, progression, etc.
 
It's the same business model from the same company.

Sure, but I still don't think the comparison is totally apt. If Splatoon 2 launches with a similar level of content as the first, you have a fair point (and the game will still sell like crazy, regardless).

I would also argue that ARMS has more content than Splatoon did at launch, but that's another conversation.
 
Usually when people talk about single player content they mean story mode, modes that don't involve just playing rote AI matches over and over, progression, etc.

Since it hasn't been mentioned yet, there is a progression system in ARMS. There's a total of 30 available ARMS in total and each character starts with just three. You earn points through playing the game to unlock more arms and it's independent for each character. Also you can get up to one level of power up from getting duplicates that add damage to your arms and you can use them in ranked.

Basically that means you have 27 arms x 10 characters x 2 = 540 arms to fully collect! And more to come with free updates!

Hey, maybe people do like that kind of content.
 
You said:

Why would you think I was asking for a successful game? I may have misspoke a little, but I edited my post to reflect that. You were trying to discredit the fact that Splatoon's model is a grounds for success by saying there are counterexamples, so what are those counterexamplels?
A counter example to why I think Splatoons method of release is bad wouldn't be a game that did poorly. That wouldn't prove my point at all. If I'm saying that the method Nintendo uses is bad, the counter example would be something successful that uses the standard method of release and still keeps an active player base.

My point wasn't that Splatoon wasn't successful. It's that the release method was unrelated to it's success. The game would have kept it's momentum regardless of when the maps are released because it's an engaging game. We have proof of that by looking at the many many online games who release a full package at launch and still keep their player base up without drip feeding them content every month.
 
Usually when people talk about single player content they mean story mode, modes that don't involve just playing rote AI matches over and over, progression, etc.
Isn't that the exception rather than the norm when dealing with a one-on-one fighting game though?
 
It's the title. Arms? Really? How about "Momentum Frenzy" or "Side, Step, PUNCH!"

10+ points guaranteed. Oh well, you eat what you sow

I assume you're joking because those names are awful, but ARMS is a fantastic name. It's short, easy to say, and gets the point across. It also works well as a double entendre.
 
Good to see Arms getting some decent reviews, but I think I'll sit this one out for now. I enjoyed the Test Punch a lot, but the lack of modes makes it a tough sell for $60. I'll be saving up for Splatoon 2 next month instead!
 
I'm excited to find out more about the boss(es). Is Hedlok the only one - the one that was seen at the end of the trailer? Or is there another? Are they playable?

So exciting.
 
Pleasantly surprised by Splatoon, and now ARMS from underwhelming first reveals to release. Reviews suggest it's a great game that's a bit content-light, which matches up to the gameplay experience I had across all those Testpunches.

If we're doing free DLC though, can we whip up a proper story mode please? Lol.
 
To be fair, I don't think anyone here expected a Cinematic Story Mode from a new IP like ARMS.

I get that, and I'm sure many reviewers took that into account. Still, the game doesn't exist in a vacuum. While it may be the only quality title in the genre on the system at the moment, that could change.

At the same time, Kid Icarus: Uprising might as well have been a new IP, but that didn't stop Sakurai and Sora from releasing one of the most content complete games Nintendo ever produced. It could have been done.

If anything, I wish Nintendo was able to find a unique way to adapt their design philosophies and reluctance to dive head first into the character driven story telling and campaigns that are common today (probably for the better in terms of wide appeal) to the Arms gameplay formula like they were able to with Splatoon.

Maybe on the next go around.
 
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