I get that, and I'm sure many reviewers took that into account. Still, the game doesn't exist in a vacuum. While it may be the only quality title in the genre on the system at the moment, that could change.
At the same time, Kid Icarus: Uprising might as well have been a new IP, but that didn't stop Sakurai and Sora from releasing one of the most content complete games Nintendo ever produced. It could have been done.
If anything, I wish Nintendo was able to find a unique way to adapt their design philosophies and reluctance to dive head first into the character driven story telling and campaigns that are common today (probably for the better in terms of wide appeal) to the Arms gameplay formula like they were able to with Splatoon.
Maybe on the next go around.
SFV had Character Stories & Survival on Day 1, too.
reviews seem about where I expected them (78-82) due to the nature of the game mechanics
with all the free content coming the only way to go is up though, much like Splatoon
Yes, split screen 1v1 or even split screen 4 players.
Up to four players.
SFV had Character Stories & Survival on Day 1, too.
For people about lack of content:
https://youtu.be/hY2_Xu3f8Bc?t=1092
I think the concern is the lack of announced single player DLC.For people about lack of content:
https://youtu.be/hY2_Xu3f8Bc?t=1092
Crossposting from the testpunch thread:
It's the title. Arms? Really? How about "Momentum Frenzy" or "Side, Step, PUNCH!"
10+ points guaranteed. Oh well, you eat what you sow
That's not what content is for most reviewers. That's a bunch of repeating the same task to gather items. Reviewers are probably looking for expanded gameplay content.Seen a lot of people suggesting there may not be a lot of content there for single-player gamers.
For what it's worth I've played it and there's a lot there to keep me busy.
Grand Prix mode: every fighter gets a trophy next to them when you win it, and each difficulty has its own (stackable) trophy too, meaning to 100% that you need to win Grand Prix on Level 7 with all 10 fighters.
Given that starting from scratch (with no experience) I beat a Lv 4 Grand Prix in about 45 mins I'm estimating around 10hrs to pull this off.
You've then got the matter of unlocking every arm for every character. There are 30 unlocked at first (three for each character) and 300 in total (you unlock every other character's arms, so 30 arms x 10 characters). Completing Grand Prix mode gives you enough coins to unlock 5 or 6 of these each time.
Finally, 1-on-100 mode, which is deceivingly difficult, is separate for each character, and each character needs to unlock every stage by scoring 100 on each.
So that's:
10 x Level 7 Grand Prix trophies
300 arms to unlock
100 x 1-on-100 matches to complete (10 for each character)
Dunno what other reviews are saying but that's going to keep me busy for a hell of a long time without having to touch online, and that's before any new characters are added.
My review:
https://tiredoldhack.com/2017/06/07/arms-switch-review/
If the game launched at $30 or $40, it would of done better review wise.
Isn't that the exception rather than the norm when dealing with a one-on-one fighting game though?
I think the concern is the lack of announced single player DLC.
ARMS is definitely doing fine, but I feel like it coming so soon after Injustice 2 & Tekken 7 may have been to ARMS's detriment in terms of expectations.
This is as bad as I thought it would be. The content is just not enough. They should've sold it for like $29-$49 it will be easier to swallow. It should also have combos i feel it would make the game more engaging than just guiding a punch like a bullet. More characters would've been nice as well. They seemed to have put a lot of effort into the models.
Yeah but in Europe only. Here in the states we still had to play 60Seems like a game that should have launched at 40. Wasn't Splatoon 40 or am I mistaking it with another game?
To be fair, I don't think anyone here expected a Cinematic Story Mode from a new IP like ARMS.
"Not a chance"? We'll see, shan't we?Not a chance. Andre of GameXplain has been a massive advocate of the motion controls, and even he said in his review that he ultimately had to change to pro controller to stay competitive online. They just aren't precise enough.
Mario Kart Wii is the highest selling (not primarily bundled) game of all time.What about the people who expect a SP story mode in old IPs like mario kart? mK never got knocked for its lacking and stagnant SP.
I agree that not all games need a SP or MP mode but only if the main gameplay is super rich and deep. Neither mk or arms are to be acceptable to survive solely on MP. These games need more content in my eyes to warrant a purchase or have longevity.
So that's:
10 x Level 7 Grand Prix trophies
300 arms to unlock
100 x 1-on-100 matches to complete (10 for each character)
Dunno what other reviews are saying but that's going to keep me busy for a hell of a long time without having to touch online, and that's before any new characters are added.
My review:
https://tiredoldhack.com/2017/06/07/arms-switch-review/
It's a new IP with no existing assets to draw upon, 10 characters at launch is perfectly fair. Likewise, intricate combos wouldn't work very well in a game like this.This is as bad as I thought it would be. The content is just not enough. They should've sold it for like $29-$49 it will be easier to swallow. It should also have combos i feel it would make the game more engaging than just guiding a punch like a bullet. More characters would've been nice as well. They seemed to have put a lot of effort into the models.
I will say this, if I only cared about solo play, this game might not have seemed that good, content wise. Luckily I plan to play online where the real fun/challenge will be. I loom forward to seeing the online community evolve.
Complex combos feels like it would just make like any other fighting game, no?
Itd be nice if there was solo stuff to go back to in between multiplayer but this game doesn't seem to offer that complete sp/mp package.
It would be nice for it to have standard fighting gameplay mechanics.
"Not a chance"? We'll see, shan't we?
Other reviewers said:
"best-in-class motion control set-up"
"For high level play motion controls may well prove essential"
looks to be an extremely average game as anticipated
"evo worthy" LUL
looks to be an extremely average game as anticipated
"evo worthy" LUL
looks to be an extremely average game as anticipated
"evo worthy" LUL
It's Andre. There's a good chance he's played it more than most others. He was singing the motion control praises in the previews too, even in the review
looks to be an extremely average game as anticipated
"evo worthy" LUL
looks to be an extremely average game as anticipated
"evo worthy" LUL
looks to be an extremely average game as anticipated
"evo worthy" LUL
You're not getting more content with your model. It's all from the same pool.A counter example to why I think Splatoons method of release is bad wouldn't be a game that did poorly. That wouldn't prove my point at all. If I'm saying that the method Nintendo uses is bad, the counter example would be something successful that uses the standard method of release and still keeps an active player base.
My point wasn't that Splatoon wasn't successful. It's that the release method was unrelated to it's success. The game would have kept it's momentum regardless of when the maps are released because it's an engaging game. We have proof of that by looking at the many many online games who release a full package at launch and still keep their player base up without drip feeding them content every month.