Should let you make rooms that only use motion control or traditional controls.
Why?
I just feel like if mario kart lets you decide to turn smart steering on or off why cant you do the same for control type in custom matches?
Some other outlets said the opposite, though. Seems like a personal preference at play to me more than one method being objectively better than the other one.Plus Gamexplain argued that traditional controls seemed more competitive so doing that would eliminate any advantage or disadvantage.
I just feel like if mario kart lets you decide to turn smart steering on or off why cant you do the same for control type in custom matches?
Why?
Time will tell I guess, but I'd be shocked if it didn't end up with good traditional control users dominating motion controller users (assuming equal experience and skill with strategy etc.).
The motion control movement just isn't as precise, so I can't see motion users beating equal or higher skilled pro controller users often.
But I could be proven long and the top level competitive players be a mix of motion and pro pad users, though I'd be very surprised if it was more than the rare exception to the rule (like the rare pad user that wins major Street Fighter tourneys over the majority of stick users).
I just feel like if mario kart lets you decide to turn smart steering on or off why cant you do the same for control type in custom matches?
Splatoon test fire made me want to join in every test fire session, game was mad addictive. I don't think the meta score is representative of the quality of that game but I also think the full game released in August.
At the same time the game could've been a lot better if the devs had some basic online infrastructure in;join groups, pick maps, voice chat etc..
This game I played the test fire twice and I knew the game wouldn't have long lasting appeal for me. It's fun for a bit then not so much. I was primarily interested as an exercise game but I also agree that the price is too high for that. So instead, I'll wait for Splatoon
Some other outlets said the opposite, though. Seems like a personal preference at play to me more than one method being objectively better than the other one.
While I don't want to be ignorant to reviews, I've really stopped letting them decide on what I buy. While a contributing factor, I need my own time with something to form my own opinion. The testpunches did just that and I went from a new switch owner with a "so-so" opinion of the game to immediately preordering it. Luckily, I was able to get it for $45 via Amazon Prime so the "lack of content" doesn't really upset me. I think the amount of characters and stages will do me just fine to play online ranked just like Overwatch does.
I do lament it not having some sort of story mode for each character to help develop them more. With the amount of personality these designs seem to have, it seems silly to just skip out on continuing to build this world. My question to you guys is about the proposed future content/DLC. Do we have any info on it? Is it just added arms/characters/stages or are new modes also in store? Is the potential for a more fleshed out arcade/story mode possible?
From a glance, this game does seem like it warrants a full price-tag, to me. So what?
Apparently many other reviewers agree.
I just don't really see the point though. Like if I was using motion controls, and found myself getting dominated, then... I'd just switch to traditional controls lol, and vice-versa.
Just seems silly to force people to play one particular way, even if it's for a custom lobby. I mean, on one hand, more options I guess? But on the other, I like that this game is reminiscent of Smash in that people can play this game however they want, advantages and disadvantages be damned.
Only new stages, characters, and ARMs are to be expected at this point. They haven't said anything about new modes, much less a Story Mode. At best, we'll probably get an Overwatch type of deal where they trickle and flesh out the lore through social media, or when a new character is announced.
Hotdamn at some replies. To each its own I guess, but come on...there is more content coming guys.
Personally, I'm pretty sure that the MK8 team will deliver. I had a blast with the Testpunch and I can't wait to get more Arms.
While I don't want to be ignorant to reviews, I've really stopped letting them decide on what I buy. While a contributing factor, I need my own time with something to form my own opinion. The testpunches did just that and I went from a new switch owner with a "so-so" opinion of the game to immediately preordering it. Luckily, I was able to get it for $45 via Amazon Prime so the "lack of content" doesn't really upset me. I think the amount of characters and stages will do me just fine to play online ranked just like Overwatch does.
Nintendo made good on their promise to add more content in Splatoon, plus nobody should expect a new IP made from scratch to have a massive roster, so I guess I'm not as mad about the barebones launch.I haven't read all the quotes, but, I will say based on yours. People should not be willing to pay 65$ for a promise of more content. The game should be feature rich, like BoTW, and then add more content. Don't release a barebones game, at least that's my opinion from the demo, and then promise more on the way. You're selling me an early access game at that point. That's just my opinion.
Agreed, tho I would honestly say no game deserves should cost more than 50 bucks in a post BOTW world.
Oh, I think the point being made was that some people prefer only playing with motion controls and would rather just play other motion users rather than struggle with people using pro pads (if that's the way it shakes out over time).
Well, it works for me with OW, so I think itll work for me for this game. I'm also in for Splatoon 2 (missed out on the first but craving a shooter). I'm hoping the online community doesn't become too divided. I know that Ill be able to make time for both, seeing as how drastically different they are.
Just another 10 days! The 16th couldn't come any faster
Nintendo made good on their promise to add more content in Splatoon, plus nobody should expect a new IP made from scratch to have a massive roster, so I guess I'm not as mad about the barebones launch.
Well that's the issue, I keep seeing this point brought up, with the weird implication that motion controls are (Or will be) so inferior to the point that people are gonna only want to play with other motion control users. That it'd be unfair to them to pair them with people who are using traditional controls. And I'm like... the game hasn't even come out, with a fair amount of people feeling otherwise regarding the viability of motion controls; we're nowhere near any sort of consensus to suggest something like that.
It's a pokemon but I am team squid. I also think Splatoon 2 feels worse than the original but that's for another thread.Your avatar made this post amusing to read lol
That example is extreme indeed. I think a better example would be that you buy a car, but the radio and airconditioning will be installed at a later date.I don't doubt they'll make good, but you can understand why people are angry. I mean that's pretty hard to argue, unless you're just looking to argue, right?
It's be like if you bought a car and you only got the bumpers, with the promise of the rest of the car over time. Extreme example, just the best off the top of my head. I want what I'm paying for, and then if I want extras, chrome grill, I can wait for that.
From my time with the Test Punch, the motion controls seemed to essentially be a remapping of the standard controls.
I'm extremely convinced that the game was built with traditional controls initially and the motion controls were wrapped around them, but I'd love to hear if there's something I missed.
Was the guard button mapped to left stick click that convinced you on that?
Not something that phased me, don't know what to tell you. It'd make more sense on the shoulders, but the specific mapping doesn't matter much.
Was the guard button mapped to left stick click that convinced you on that?
From my time with the Test Punch, the motion controls seemed to essentially be a remapping of the standard controls.
I'm extremely convinced that the game was built with traditional controls initially and the motion controls were wrapped around them, but I'd love to hear if there's something I missed.
Not something that phased me, don't know what to tell you. It'd make more sense on the shoulders, but the specific mapping doesn't matter much.
Crossposting from the testpunch thread:
From my time with the Test Punch, the motion controls seemed to essentially be a remapping of the standard controls.
I'm extremely convinced that the game was built with traditional controls initially and the motion controls were wrapped around them, but I'd love to hear if there's something I missed.
I wonder how the consensus will be 6 months from now considering it's following the Splatoon route of expanding its content.
This sounds like something you want to believe rather than anything supported by the game... especially since the motion controls are much more intuitive than traditional and offer more options (like curving punches independent of movement)
I still find it pretty sad how much Neogaf users rely on reviews instead of forming an opinion yourself. That or use reviews to brag about the game or trash it.