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Arms Review Thread

These were the last notable OT titles discussed, with a poll indicating that people vastly prefer the "ARMS |OT| (ง’̀-‘́)-------------ง" title so far.

ARMS |OT| (ง’̀-‘́)-------------ง
ARMS |Oh-Oh-OT|
ARMS |OT| Spring Release
ARMS |OT| Knees Weak, Arms Spaghetti
ARMS |OT| The Right to Bear Joy-con
ARMS |OT| "It's actually pretty rad"
ARMS |OT| Punched By Her Noodly Appendage
ARMS~~~~~~~~~~~~~~~~(|OT|)
ARMS |OT| AGGEDON

These are the best. The top one is more universal though.
 
AV Club: Arms is Nintendo’s next great game and a punishing lesson in fighting fundamentals

If that underlying philosophy is true, than Arms is the purest fighting game in ages. (It’s only rivaled by Divekick’s wacky, barebones approach.) Like Splatoon, the company’s stylish reworking of competitive shooters, Nintendo’s newest game takes a long-established genre, shaves it down to its essentials, and rebuilds it in a friendly, pristine form. Long after the short-lived fun of jumping into the game and swinging away with the Switch’s impressive motion controls has faded, those who look deeper will unearth an impressively simple yet satisfying engine for the kind of mind-game-filled competition that’s central to even the most complex of its big brothers.
 
Im still torn on whether to keep my preorder or not.

On one hand it'll be nice to have an innovative fighting game and a multiplayer Switch game but on the other hand, I mostly do single player nowadays. The testpunch didn't do much for me either.

I won't buy uncertainty so guess I'll wait till they outline just what kind of DLC there will be.
 
Im still torn on whether to keep my preorder or not.

On one hand it'll be nice to have an innovative fighting game and a multiplayer Switch game but on the other hand, I mostly do single player nowadays. The testpunch didn't do much for me either.

I won't buy uncertainty so guess I'll wait till they outline just what kind of DLC there will be.
They already outline what's coming. Just not when.
specifically mentioned ARMS, Stages and Characters.
 
Im still torn on whether to keep my preorder or not.

On one hand it'll be nice to have an innovative fighting game and a multiplayer Switch game but on the other hand, I mostly do single player nowadays. The testpunch didn't do much for me either.

I won't buy uncertainty so guess I'll wait till they outline just what kind of DLC there will be.
If you didn't like the test punch you should pass. That was basically most of the game.

Personally, I'm cool with that. But I really enjoyed the core gameplay.
 
Game seems a bit lacking in content, but the actual core gameplay seems very good. Still purchasing when I acquire a Switch

These were the last notable OT titles discussed, with a poll indicating that people vastly prefer the "ARMS |OT| (ง’̀-‘́)-------------ง" title so far.

ARMS |OT| (ง’̀-‘́)-------------ง

Here is said poll.

This is so cute!!!
 
Im still torn on whether to keep my preorder or not.

On one hand it'll be nice to have an innovative fighting game and a multiplayer Switch game but on the other hand, I mostly do single player nowadays. The testpunch didn't do much for me either.

I won't buy uncertainty so guess I'll wait till they outline just what kind of DLC there will be.

im kinda excited to unlock all arms for all the characters
 
They already outline what's coming. Just not when.
specifically mentioned ARMS, Stages and Characters.

Yes but how many new characters and arms etc. Still missing a lot of details. I realize their DLC plans may change based on how well it sells.
 
Sure, but not everyone can or wants to be around for temporary demos. And this doesn't only apply to Arms. The "Ignore reviews and try things for yourself" argument is completely absurd in general.

Telling someone else they should ignore reviewers is abit much as each person has their own prerogative, budget and time constraints. However as someone who does largely ignore reviews i don't think its an absurd to do in practice.
 
The definition of "solid" reviews, in my opinion. To some, the game might REALLY hit the spot, and to others it may just be a fun and fresh experience but nothing remarkable (yet).

Very much in line with what I expected. This is an experimental title for Nintendo so I didn't expect some perfect experience with a ridiculous amount of content out of the gate.
 
i wonder when the first wave of support will arrive im willing to bet that by launch the boss character will be available
 
That's probably the consensus of roughly all the reviews but then again, this is a Nintendo IP, we saw how slick it looks(direct), wer shown how well it runs(digital foundry), knew how well it played(testpunch) and heard how well it sounds. Were those reviews even necessary, to come to that conclusion? Probably not if you were keeping track of the game. -At least not for me, I pre-ordered the game because of the experience I've had with it during the test punch.

Perhaps scores are really stupid to look out for, perhaps all magazines should rate the way Eurogamer does. -How would you rank them then though, mankind likes listings of any kind I guess...

Some people do pay close attention to those scores for one reason or another, but I'm in the same boat as you since I pre-ordered my copy of ARMS when it became available. The Directs only helped to ensure that this would be a worth while purchase.

That said though, it does make me wonder if Nintendo is going to take the time to actually discuss what future content of ARMS we'll see in the near future next week, or if it would be "too soon" to discuss such things a few days prior to release (in spite of there being no cost to the DLC ARMS content.)
 
So not as great as GAF had me believe? Not surprising at all.

This cycle gets tiring.

i wonder when the first wave of support will arrive im willing to bet that by launch the boss character will be available

I wonder if it'll be super similar to the Splatoon schedule. From a quick Google search, it seems that they got free DLC a lot quicker than I thought they would.
 
Anybody have a clue about load times between the cart and the digital download? I remember seeing a bunch of comparisons for Mario Kart when that came out and they convinced me to go digital
 
About what I was expecting -- great core, but not enough variety/depth. I was hoping for something more robust for SP options, and while that will likely not be something that's added, I'll be following what type of content updates it'll receive over time.
 
Hey all, here's my review.

Progress Bar - 8/10

Let me know what you think.

Good review with a justified score, felt the same about ARMS at first as I thought wtf is this but after playing it for a while online I came to really like and pre order it :)

I too think that Nintendo is pushing the motion control use a bit too hard and not having the ability to freely map the buttons(blocking omg) is a testament to that. I found blocking rather easy on the joycon grip though, it's much more of a hassle on the pro controller as that one has an actual analogue stick that deserves the name.

I fear Nintendo will lose some customers just because of their ads being focused solely on motion controls, I also bet the tournament at E³ will likely be shown with motion controls only too.
 
Sounds about right. Very Splatoon-like - fairly weak at launch unless you adore the gameplay, but will become a progressively-better buy as time goes on. I think I'll give it a little while, I'm not hurting for games to play right now and I didn't fall in love with the gameplay with the demo, but I think it'll be worth grabbing when there's more content. Especially on the off chance they add more single player content.
 
Telling someone else they should ignore reviewers is abit much as each person has their own prerogative, budget and time constraints. However as someone who does largely ignore reviews i don't think its an absurd to do in practice.

If you have the means and you are happy to go through some duds, then by all means. It just could get very costly. I hate to see anyone fall into the trap of believing they are obligated to buy any product, especially products which are deemed subpar by a fairly reputable critical consensus.



ARMS |OT| (ง'̀-‘́)-------------ง

Winner!
 
About what I was expecting -- great core, but not enough variety/depth. I was hoping for something more robust for SP options, and while that will likely not be something that's added, I'll be following what type of content updates it'll receive over time.

Yeah, I'm still going to pick it up since it looks pretty cool, but I was hoping for more single-player stuff including also more of a fuller story mode given the nice character designs.

Should be fun though, for as long as I play it since I won't be doing much multi-player.
 
Well then it should do just fine seems well enough reviewed. You implied that it would be even better 6 months in so I personally would wait but yeah if the studio is known for ongoing support then early adopters should be secure.

There's a difference in regards between SFV and Splatoon is that Splatoon's rollout was almost a near weekly to bimonthly basis instead of waiting for major updates to appear like SFV was doing. It seems to me that ARMS is going for the same gambit.
 
Yeah, I'm still going to pick it up since it looks pretty cool, but I was hoping for more single-player stuff including also more of a fuller story mode given the nice character designs.

Should be fun though, for as long as I play it since I won't be doing much multi-player.
Nintendo doesn't care about singleplayer anymore for multiplayer titles.
Splatoon's singleplayer is the most you're going to get.
 
Arms does for fighting games what Mario Kart did for driving games, and the results are absolutely splendid
I understand the context of the quote after reading the article, but my immediate response was "a casual fighter reduced to luck sounds terrible!"

I'll hold off on this. I did manage to get half an hour in with the beta, I liked it, but it seems sparse on content and the slow update rollout for Splatoon killed that game for me. No shortage of fighting games this year either.
 
Splatoon has a 3% higher MC score though. However you can shoot people in Splatoon that is always a plus for the press.

But don't you aim and "shoot" gloves in ARMs? Its as much a fighter as it is a shooter.
 
There's a difference in regards between SFV and Splatoon is that Splatoon's rollout was almost a near weekly to bimonthly basis instead of waiting for major updates to appear like SFV was doing. It seems to me that ARMS is going for the same gambit.

Also all Splatoon content was free without needing fight money or whatever.
 
There's a difference in regards between SFV and Splatoon is that Splatoon's rollout was almost a near weekly to bimonthly basis instead of waiting for major updates to appear like SFV was doing. It seems to me that ARMS is going for the same gambit.

Not to mention before the game even launched we knew the exact content coming out for the 2 months directly after
 
I understand the context of the quote after reading the article, but my immediate response was "a casual fighter reduced to luck sounds terrible!"

I'll hold off on this. I did manage to get half an hour in with the beta, I liked it, but it seems sparse on content and the slow update rollout for Splatoon killed that game for me. No shortage of fighting games this year either.

Luck is clearly a factor but Mario Kart is not "reduced" to luck. If you're good, you're generally going to do well online. Yes, you'll have those crappy races where you fall back quite a bit and lose.

But Arms is also not nearly as hectic.
 
Well as someone else who played it, I can say that no, it is not as great as GAF had you believe.

That's cool.

I was responding to someone who hasn't played it and took these reviews as a sign that the game isn't great -- which it is not a sign of at all.

He also added the "I'm not surprised" comment at the end, which was a bit telling.
 
Nintendo doesn't care about singleplayer anymore for multiplayer titles.
Splatoon's singleplayer is the most you're going to get.

I know, it'll always be at best a side feature. :(

That's why I like the ones like BlazBlue, etc.
I mean I'd love an Overwatch third person single-player game too given those awesome characters lol.
 
Fighting games have always seemed "light" in terms of content to me, so I fail to see how this is any different. I played a lot of Marvel vs. Capcom 3, and I'd like to see someone tell me how that game is more feature rich than ARMS. Outiside of the roster sizes (admittedly ARMS is unfinished in this regard), I reckon there isn't much difference. I've always determined a fighting game's value based on it's core gameplay, but I understand others expect more.
 
Luck is clearly a factor but Mario Kart is not "reduced" to luck. If you're good, you're generally going to do well online. Yes, you'll have those crappy races where you fall back quite a bit and lose.

But Arms is also not nearly as hectic.

There's no real point for me to go hard in on MK, but I don't think it's unfair to say the game swings heavily toward luck (which is easily fixed, as Sonic Racing showed), lacks SP content, has balancing issues and has inflexible controls. None of which I'd really want for any game, especially a fighter. I will forever think it's wild that you can lose a race just because.

But I also did read the article, I do know that's not what they meant. In a different context the MK/Splatoonification of a genre is quite a good thing.
 
Fighting games have always seemed "light" in terms of content to me, so I fail to see how this is any different. I played a lot of Marvel vs. Capcom II, and I'd like to see someone tell me how that game is more feature rich than ARMS. Outiside of the roster sizes (admittedly ARMS is unfinished in this regard), I reckon there isn't much difference. I've always determined a fighting game's value based on it's core gameplay, but I understand others expect more.

It's more important for a new IP from an unfamiliar dev team in fighting games to have content with the gameplay because if there's no scene for the game, the multiplayer dries up quickly and all you're left with is the content
 
I'd love for them to announce a surprise new fighter at E3 that will added at launch as free dlc. I think it will generate a good vibe.
 
Fighting games have always seemed "light" in terms of content to me, so I fail to see how this is any different. I played a lot of Marvel vs. Capcom II, and I'd like to see someone tell me how that game is more feature rich than ARMS. Outiside of the roster sizes (admittedly ARMS is unfinished in this regard), I reckon there isn't much difference. I've always determined a fighting game's value based on it's core gameplay, but I understand others expect more.

MvC2 came out 17 years ago.

On the other hand fighters like Injustice 2 and Tekken 7 came out just a few days back. Wouldnt those be a better comparison?
 
It's more important for a new IP from an unfamiliar dev team in fighting games to have content with the gameplay because if there's no scene for the game, the multiplayer dries up quickly and all you're left with is the content

Then what's the excuse for Marvel Vs. Capcom 3? That is a direct sequel to a very popular franchise and yet it still didn't have much going for it outside of it's core gameplay. Seems the genre as a whole has this "issue," if you want to all it that.
 
I'd love for them to announce a surprise new fighter at E3 that will added at launch as free dlc. I think it will generate a good vibe.

I wouldn't be surprised if they would say something about the free updates like a character or some arm at the ARMS Invitational at E3 or at E3 in general , kinda like what they did with Smash (even though Pac-Man was revealed after the tournament, I believe).
 
Then what's the excuse for Marvel Vs. Capcom II? That is a direct sequel to a very popular franchise and yet it still didn't have much going for it outside of it's core gameplay. Seems the genre as a whole has this "issue," if you want to all it that.

you aware when MvC2 came out right?
 
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