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Well what are your favorite JRPGs? You might actually find a WRPG kind of similar to that.
Based on this, the first Dragon Age might be a good choice. The character development system is very standard, but the combat feels extremely tactical. It actually feels pretty similar to FFXII (which itself borrowed a lot from WRPGs) but doesn't depend nearly as much on gambits, and combat really does demand that you micro-manage your team strategy, almost like a quarterback.
The other games mentioned in this thread are all good for other reasons (I haven't played any of the GOG classics), but they are also very streamlined these days. Most WRPGs give you a ton of choice in terms of what kind of character you want to build, but they all do it in very similar ways.
I'll add that if you want an interesting story and world, I would definitely suggest the Deus Ex games: the original one on PC (your laptop can definitely run it) and Human Revolution on PS3. I'd suggest The Witcher 2 as well but I don't know if you can even access the game since on consoles it's 360-only and the PC version has pretty steep system requirements.
Whoa hold up. OP says he wants engaging character growth and combat systems. Why aren't we rolling out the dungeon crawler suggestions?
Diablo III and Torchlight II are this year's top isometric dungeon crawlers, and are specifically built to have addictive character growth and item-gathering systems. There are actually quite a few JRPGs based on the same structure, like Phantasy Star Online.
If OP picks Dragon Age and doesn't roll mage, he should definitely go to the mage tower first. I made the mistake of going to Redcliffe first.
Well what are your favorite JRPGs? You might actually find a WRPG kind of similar to that.
I'm not sure if this would help narrow things down, but the most important thing to me is probably an interesting gameplay system and an interesting character growth system. It's also important that the game keeps me actively involved. A streamlined system isn't necessarily a good thing for me, and is probably a big part of why I very much disliked FFXII.
Based on this, the first Dragon Age might be a good choice. The character development system is very standard, but the combat feels extremely tactical. It actually feels pretty similar to FFXII (which itself borrowed a lot from WRPGs) but doesn't depend nearly as much on gambits, and combat really does demand that you micro-manage your team strategy, almost like a quarterback.
The other games mentioned in this thread are all good for other reasons (I haven't played any of the GOG classics), but they are also very streamlined these days. Most WRPGs give you a ton of choice in terms of what kind of character you want to build, but they all do it in very similar ways.
I'll add that if you want an interesting story and world, I would definitely suggest the Deus Ex games: the original one on PC (your laptop can definitely run it) and Human Revolution on PS3. I'd suggest The Witcher 2 as well but I don't know if you can even access the game since on consoles it's 360-only and the PC version has pretty steep system requirements.
Whoa hold up. OP says he wants engaging character growth and combat systems. Why aren't we rolling out the dungeon crawler suggestions?
Diablo III and Torchlight II are this year's top isometric dungeon crawlers, and are specifically built to have addictive character growth and item-gathering systems. There are actually quite a few JRPGs based on the same structure, like Phantasy Star Online.
Man, Orzammar was awesome. Dwarf city, those long-winded tunnels, and you get a cool armor set out of that place.
If OP picks Dragon Age and doesn't roll mage, he should definitely go to the mage tower first. I made the mistake of going to Redcliffe first.