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Assassin’s Creed Unity - livestream launch event Friday November 7th

I think most people here are in for a real crow treat come reviews day, i think it's gonna get great reviews, even though I'm not a fan of the series but it seems to be one of the better entries in the series.
Of course it's going to get great reviews. Why wouldn't it? The technical issues won't affect the score, because reviewers don't cover those sorts of things.
 
Are mom and pops selling this early in the US?

My favorite aspect of AC games are the world creation and encyclopedia aspect, and it looks like this will deliver.
 
I think most people here are in for a real crow treat come reviews day, i think it's gonna get great reviews, even though I'm not a fan of the series but it seems to be one of the better entries in the series.

http://www.metacritic.com/game/playstation-3/assassins-creed-iii

Did it run smoothly? Is it hailed by most fans as one of the best entries? Review scores mean nothing, the press loves Ubi and puts up with anything they churn out, no matter the perfomance problems or repetition in mission design.
 
*shrugs*

That Metacritic score would be my score for Assassin's Creed III. I adored the setting and environments. The story was really interesting as well and the more brutal combat of Connor was a blast to pull off (regardless of ease). Barring the glitches, Connor's personality (still has the best assassin's garb in the whole series IMO), the stupidly long tutorial and some dull towns it was a very enjoyable game.
 
http://www.metacritic.com/game/xbox-360/grand-theft-auto-v

GTA had really big issues with framerate and yet it is amazing game.

The framerate in gta is nothing to write home about but it never hampered me from enjoying it the same way AC's problems do. I won't pretend that Rockstar isn't a press darling: they are. But to compare yearly releases to something that only comes out twice every generation is disingenuous. Gta always had a lot more ambition, content and bigger scope than most AC games combined. They're not in the same league. Even IV; with all its flaws (it's my least favorite, hands down) is still more polished than most AC games.

Imagine if they had the same mentality Ubi does. They would have littered the streets with hundreds of npcs and the game would be a powerpoint presentation. They pushed 100% of what the ps3 had to offer and the new remaster shows. There are new assets, but the bump in resolution really shows how good that game holds up against this gen's exclusives.
 
Goddamnit, what does it matter now if one version has better lighting than the other? Both of them seem to run awful! That's the main thing here. A turd is a turd, doesn't matter if it looks a bit better. These companies keep forgetting that a steady framerate is also part of the presentation. It makes everything look and play better. I don't care if you want to have a billion npcs on screen if your engine can't run it without choking every 5 seconds.
This is what really frustrates me. A ton of NPCs onscreen at once will impress me once. A poor framerate is something I'll be resenting throughout the entire experience. A throw-away bullet point doesn't mean crap if it compromises the rest of the game.
 
Why bother with a youtube comparison? they never end up correct or showing anything of significance
Because apparently capture setups can change the lighting and make one version look better than the other. Hence the multiple links that show that it's not just the capture setup, the lighting is better in one version.

The difference is there, but its not very big. Like, its not parity, but its not a huge difference.
I'm not saying it's a huge difference, i'm just acknowledging it.
 
Because apparently capture setups can change the lighting.
I tied my best but all I could see are gamma/brightness differences. I watched them sequentially (back and forth tabs) as I only have my laptop and can't full screen two things at the moment.

Maybe you can capture high quality (as high quality as possible) and point out the parts that should be paid attention to?
 
The framerate in gta is nothing to write home about but it never hampered me from enjoying it the same way AC's problems do. I won't pretend that Rockstar isn't a press darling: they are. But to compare yearly releases to something that only comes out twice every generation is disingenuous. Gta always had a lot more ambition, content and bigger scope than most AC games combined. They're not in the same league. Even IV; with all its flaws (it's my least favorite, hands down) is still more polished than most AC games.

Imagine if they had the same mentality Ubi does. They would have littered the streets with hundreds of npcs and the game would be a powerpoint presentation. They pushed 100% of what the ps3 had to offer and the new remaster shows. There are new assets, but the bump in resolution really shows how good that game holds up against this gen's exclusives.

My point was that often performance issues are not something that will lower score for game, even users can get over with issues if game is good. Every person can enjoy playing game for different reasons even if that means dealing with performance issues.

Is that ok? No game should be polished product on day 1 with minimal issues.
Does that mean that people can't enjoy game? Again no because every person is different.

Main issue for me in this topic are not complaints about performance issues, main issue is that some users are calling game garbage without playing it and trying to convince others that game is garbage. Negativity with right arguments is always welcomed it helps users to decide is game for them or not and it helps developers to figure out what they did wrong.
 
I tied my best but all I could see are gamma/brightness differences. I watched them sequentially (back and forth tabs) as I only have my laptop and can't full screen two things at the moment.

Maybe you can capture high quality (as high quality as possible) and point out the parts that should be paid attention to?
Evidently if I had ordered from Amazon I would've already had my copy. Nor do I let's play, so I can't capture any footage.

Any walkthrough with french VO yet?
Can't find one. :( Admittedly it's easier to find walkthroughs of the xb1 version so far. Seems Ubi sent out less copies of the ps4 version to youtubers.
 
I tied my best but all I could see are gamma/brightness differences. I watched them sequentially (back and forth tabs) as I only have my laptop and can't full screen two things at the moment.

Maybe you can capture high quality (as high quality as possible) and point out the parts that should be paid attention to?

What seems different to me is as you said the gamma differences. The colors pop more on the PS4 version in the provided videos and the sunset casted on buildings appear yellower and more golden rather than the more opaque white light shown in the Xbox One version.

It's difficult to tell a significant difference, but he isn't entirely wrong.
 
The framerate in gta is nothing to write home about but it never hampered me from enjoying it the same way AC's problems do. I won't pretend that Rockstar isn't a press darling: they are. But to compare yearly releases to something that only comes out twice every generation is disingenuous. Gta always had a lot more ambition, content and bigger scope than most AC games combined. They're not in the same league. Even IV; with all its flaws (it's my least favorite, hands down) is still more polished than most AC games.

Imagine if they had the same mentality Ubi does. They would have littered the streets with hundreds of npcs and the game would be a powerpoint presentation. They pushed 100% of what the ps3 had to offer and the new remaster shows. There are new assets, but the bump in resolution really shows how good that game holds up against this gen's exclusives.

This post just wreaks of you preferring GTA over AC.

Rockstar gets more dev time to release buggy games.
 
My point was that often performance issues are not something that will lower score for game, even users can get over with issues if game is good. Every person can enjoy playing game for different reasons even if that means dealing with performance issues.

Is that ok? No game should be polished product on day 1 with minimal issues.
Does that mean that people can't enjoy game? Again no because every person is different.

Main issue for me in this topic are not complaints about performance issues, main issue is that some users are calling game garbage without playing it and trying to convince others that game is garbage. Negativity with right arguments is always welcomed it helps users to decide is game for them or not and it helps developers to figure out what they did wrong.

I understand what you are saying, and while I loved GTA V I don't think it deserves a 97. I know more games get scores that should be lowered, given how they run, and that performance isn't everything. But damnit, there's bad perfomance in only some areas, like Dark Souls 1 (blight town), and then there's bad performance throughout the whole game (AC3). Not to mention the bugs and gamebreaking glitches. I might be overly agressive towards Ubisoft, but they didn't start this gen on the right foot, and their constant PR blunders and downgrades already soured so many people that it's hard to cut them some slack.

It's not a small studio like From or Tango: those studios I can cut some slack. It's Ubisoft with hundreds and hundreds of people working on this, on a huge budget. Rockstar is the same, but I still think their games have more scope, ambition and variety to warrant a better score. They've been trying to shake things up a little with each entry, and, apart from AC2 and Blackflag I can't say the same about the AC franchise. It's getting stale. But this is all my opinion and nothing more; I'm sure there are a lot of people who think the same about GTA franchise and that is fine, I won't say they're wrong. Everyone is entitled to their opinion.
 
This post just wreaks of you preferring GTA over AC.

Rockstar gets more dev time to release buggy games.
And are way way way more meticulous and Red Dead. I'm sure we can all agree that ambitious open world games from both companies aren't usually as polished as games from a dev like ND.
 
What seems different to me is as you said the gamma differences. The colors pop more on the PS4 version in the provided videos and the sunset casted on buildings appear yellower and more golden rather than the more opaque white light shown in the Xbox One version.

It's difficult to tell a significant difference, but he isn't entirely wrong.
But the Xbone and the PS4 have different gamma curves.

I don't see how that is proof either way or a downgrade or upgrade.

Evidently if I had ordered from Amazon I would've already had my copy. Nor do I let's play, so I can't capture any footage
But you have access to YouTube so you can take screenshots to point out what is upgraded. Unless you mean that the two systems have different gamma curves, which we know because we've had many DF Face-Offs already.
 
You have a bright future in game publishing.

It can be done and there are many examples of that. From small indie games to big AAA games. I played Dishonored, Bioshock Infinite, The Vanishing of Ethan Carter and many other games without any major issues on day 1. Also there were examples where i needed to wait Tomb Raider had issue with full screen (some effects you could see only in windowed mode), Thief had issues with sound that impacted gameplay, Trine 2 online COOP had few issues etc.
 
I understand what you are saying, and while I loved GTA V I don't think it deserves a 97. I know more games get scores that should be lowered, given how they run, and that performance isn't everything. But damnit, there's bad perfomance in only some areas, like Dark Souls 1 (blight town), and then there's bad performance throughout the whole game (AC3). Not to mention the bugs and gamebreaking glitches. I might be overly agressive towards Ubisoft, but they didn't start this gen on the right foot, and their constant PR blunders and downgrades already soured so many people that it's hard to cut them some slack.
https://www.youtube.com/watch?v=7wTbxWxkThc
I just checked this test, i've never played an AC game on ps3. I can see your point if the ps3 versions were your experience. Cause that's looks rough.
 
But the Xbone and the PS4 have different gamma curves.

I don't see how that is proof either way or a downgrade or upgrade.

Yeah, I dunno. *shrug*

I think it's best to wait till DF before claiming parity was debunked rather than relying on various Youtube videos.
 
http://www.metacritic.com/game/playstation-3/assassins-creed-iii

Did it run smoothly? Is it hailed by most fans as one of the best entries? Review scores mean nothing, the press loves Ubi and puts up with anything they churn out, no matter the perfomance problems or repetition in mission design.
AC3 is actually the only AC3 game I played through twice, the second time (on 360) I even tried to o all the optional objectives that people seemed to dislike so much.
Even on the second play through it's a really good game! I never experienced a game breaking bug, sure there were things that could have been better, my main complaint was the fact that your couldn't switch weapons on the fly (!!!) it totally took me out of combat. The stealth was weak and some of the mission design was asinine (paul revere ride why god why?) not to mention the awful tailing missions. I experienced some bags and performance issues but that's pretty standard for ANY openworld game by there nature. I actually have been pining to play it some more and go through all the home stead missions and finally get the dual holster!

A lot of people hate it because of how the modern day stuff ended but hey that's them.

I don't want to go on a long tirade explain why I love AC3 so much so I'll just stop here
 
Apologies if this has been known for a while, but thought I'd point out that Unity is also stuffed with microtransactions. You can buy all the equipment and gear with real money if you so choose.

Doesn't really bother me personally, not played long enough to have a proper idea of how long it would take to save up in-game currency in order to get some of the more expensive stuff.
 
I understand what you are saying, and while I loved GTA V I don't think it deserves a 97. I know more games get scores that should be lowered, given how they run, and that performance isn't everything. But damnit, there's bad perfomance in only some areas, like Dark Souls 1 (blight town), and then there's bad performance throughout the whole game (AC3). Not to mention the bugs and gamebreaking glitches. I might be overly agressive towards Ubisoft, but they didn't start this gen on the right foot, and their constant PR blunders and downgrades already soured so many people that it's hard to cut them some slack.

It's not a small studio like From or Tango: those studios I can cut some slack. It's Ubisoft with hundreds and hundreds of people working on this, on a huge budget. Rockstar is the same, but I still think their games have more scope, ambition and variety to warrant a better score. They've been trying to shake things up a little with each entry, and, apart from AC2 and Blackflag I can't say the same about the AC franchise. It's getting stale. But this is all my opinion and nothing more; I'm sure there are a lot of people who think the same about GTA franchise and that is fine, I won't say they're wrong. Everyone is entitled to their opinion.


This post just wreaks of you preferring GTA over AC.

Rockstar gets more dev time to release buggy games.

At this point in time, yes I prefer Rockstar over Ubisoft. Nothing wrong with the opposite opinion, though.I think both franchises scratch different itches, so I would never say "I'm getting GTA V instead of this, cause V totally lets me visit Paris during the french revolution!". I'm only comparing them because they're both HUGE studios with huge budgets that make open world games. Rockstar takes their time, Ubi rushes things, that's a fact. GTA has more content than AC, that's also a fact. Is it a better franchise? They're too different to compare, and quality is subjective. I won't argue against anyone who likes AC better. I'm a fan too. It has a lot to do with goodwill. Rockstar has been doing things right and Ubi has been shooting themselves in the foot every couple of weeks. That makes people negative towards them.
 
Apologies if this has been known for a while, but thought I'd point out that Unity is also stuffed with microtransactions. You can buy all the equipment and gear with real money if you so choose.

Doesn't really bother me personally, not played long enough to have a proper idea of how long it would take to save up in-game currency in order to get some of the more expensive stuff.

Seems like every Ubisoft game is littered with that at this point so I'm not entirely surprised. Even Child of Light had a disgusting micro transaction model where they would purposefully hold off on handing out gems so that you would buy them with real money.
 
Apologies if this has been known for a while, but thought I'd point out that Unity is also stuffed with microtransactions. You can buy all the equipment and gear with real money if you so choose.

Doesn't really bother me personally, not played long enough to have a proper idea of how long it would take to save up in-game currency in order to get some of the more expensive stuff.

It is mind trick in my opinion to trick people by saying you can get it now if you want, and also helps people without too much time for gaming. Items should be relatively easy to buy with in game XP/money or whatever.
 
Apologies if this has been known for a while, but thought I'd point out that Unity is also stuffed with microtransactions. You can buy all the equipment and gear with real money if you so choose.

Doesn't really bother me personally, not played long enough to have a proper idea of how long it would take to save up in-game currency in order to get some of the more expensive stuff.
All of the microtransaction stuff can be accessed without paying real money. It's just a shortcut for those who don't feel like upgrading at a normal pace.
 
Seems like every Ubisoft game is littered with that at this point so I'm not entirely surprised. Even Child of Light had a disgusting micro transaction model where they would purposefully hold off on handing out gems so that you would buy them with real money.
None of which you're forced to buy, and none of which provide an advantage over other players.

Is it a cruddy implementation? I'd say so. But there's no guns being held to people's heads, so the point is still shit. Next.
 
I predict.., this will be Ubisoft's best selling Assassin's Creed game to date.

Not a chance. AC3 sold more than 10 million copies.

Keep in mind there are less than 20 million next-gen consoles out there, so it would need an attach rate of over 50%...
 
Wondering if we as gamers need to accept that the PS4 (xboxone), are simply not powerful enough to meet our expectations....

Massive crowds, 1080p, a locked smooth frame rate, dynamic lighting etc etc, we're all my expectations for a next gen assassins creed.

Across the spectrum of new gen releases I am seeing a lot of disappointing compromises made.

Knee jerk reaction is to blame developers, which may be valid in certain instances, but a general theme of compromise or limitation is emerging, which is leading me to reset my bar, quite a bit lower.
 
All of the microtransaction stuff can be accessed without paying real money. It's just a shortcut for those who don't feel like upgrading at a normal pace.

The problem is, the games are designed in such a way that it requires unneccessary amounts of grinding to get the items you want... because they want to make the it as annoying as possible so that you just throw up your arms and give in.

I noticed the amount of materials required in AC4 to get all the upgrades in the game bordered on the ridiculous side of things, of course you could purchase those same materials for the low price of $2.99!
 
I tied my best but all I could see are gamma/brightness differences. I watched them sequentially (back and forth tabs) as I only have my laptop and can't full screen two things at the moment.

Maybe you can capture high quality (as high quality as possible) and point out the parts that should be paid attention to?

I grabbed two frames from the original comparison that were as close to identical as possible with youtube, and as far as I can tell, other than the different random background characters/objects, the biggest difference is purely down to output/capture levels:

Kqus6jl.jpg


II8fnjf.png

Correct both to be full-range RGB (the XB1 video was clearly captured at TV levels, 16-235, while the PS4 video is slightly odd, with the histogram indicating a rather weird 0-235 output), and there's a very subtle difference in gamma, but that's about it (open in tabs and flip between them to see, as it's hard to spot otherwise):


(not full 1080p resolution, as I only have 1680x1050 monitors)
 
Wondering if we as gamers need to accept that the PS4 (xboxone), are simply not powerful enough to meet our expectations....

Massive crowds, 1080p, a locked smooth frame rate, dynamic lighting etc etc, we're all my expectations for a next gen assassins creed.

Across the spectrum of new gen releases I am seeing a lot of disappointing compromises made.

Knee jerk reaction is to blame developers, which may be valid in certain instances, but a general theme of compromise or limitation is emerging, which is leading me to reset my bar, quite a bit lower.

Maybe 5000 was overdoing it a little. ~1000 would have been good enough.
 
Wondering if we as gamers need to accept that the PS4 (xboxone), are simply not powerful enough to meet our expectations....

Massive crowds, 1080p, a locked smooth frame rate, dynamic lighting etc etc, we're all my expectations for a next gen assassins creed.

Across the spectrum of new gen releases I am seeing a lot of disappointing compromises made.

Knee jerk reaction is to blame developers, which may be valid in certain instances, but a general theme of compromise or limitation is emerging, which is leading me to reset my bar, quite a bit lower.

Nah. Ubisoft is a rather poor developer when it comes down to performance.

Watch Dogs is another prime example of it. So is Far Cry 3 on the PC.
 
The problem is, the games are designed in such a way that it requires unneccessary amounts of grinding to get the items you want... because they want to make the it as annoying as possible so that you just throw up your arms and give in.

I noticed the amount of materials required in AC4 to get all the upgrades in the game bordered on the ridiculous side of things, of course you could purchase those same materials for the low price of $2.99!
Not imo, then again I usually do side content early so I have money for upgrades, and in the case of Child of Light, I had an excess of gems I didn't want. AC4 was harder to upgrade unless you knew which side of the map had better ships.
 
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