Krappadizzle
Member
Why not view this mere technical fault of the medium as being comparable to having to turn a page while immersed in a book? =)
*Clears throat, channels Jesse Pinkman*
Audiobooks bitch!
Why not view this mere technical fault of the medium as being comparable to having to turn a page while immersed in a book? =)
Define badSo hold on.. Is the PS4 version's framerate bad or not?
Well you did say read. *Channels Walter White, throws pizza on roof**Clears throat, channels Jesse Pinkman*
Audiobooks bitch!
Define bad
https://www.youtube.com/watch?v=Ksxm5g884BI (make sure to watch this in Chrome!)
I analyzed this video a bit, and came to conclusion that the PS4 version at least seems to suffer a bit from the frame pacing issue. In this 60FPS video, most frames are repeated twice, but there are frames that change in direct succession, but then the next frame is repeated 3 times. So overall, you get 30FPS, but not evenly paced. Those who follow DF articles should be familiar with this. In this game this introduces a tiny bit of jitter, but it's nothing too bad.
What is bad however is when you try to convert this kind of footage into a 30FPS video, like with twitch stream and most other YT videos are. This cannot be done correctly and a lot of the smoothness that exists when you'd be playing the game on the TV would be gone, and additional jitter introduced.
Now watch the video above in Firefox to see what I'm talking about. It looks like jitter city compared to what it's supposed to look like. This is kind of good news possibly, as it means the game could in person appear a lot smoother than it does on some of the videos around.
Well you did say read. *Channels Walter White, throws pizza on roof*
Define bad
https://www.youtube.com/watch?v=Ksxm5g884BI (make sure to watch this in Chrome!)
I analyzed this video a bit, and came to conclusion that the PS4 version at least seems to suffer a bit from the frame pacing issue. In this 60FPS video, most frames are repeated twice, but there are frames that change in direct succession, but then the next frame is repeated 3 times. So overall, you get 30FPS, but not evenly paced. Those who follow DF articles should be familiar with this. In this game this introduces a tiny bit of jitter, but it's nothing too bad.
What is bad however is when you try to convert this kind of footage into a 30FPS video, like with twitch stream and most other YT videos are. This cannot be done correctly and a lot of the smoothness that exists when you'd be playing the game on the TV would be gone, and additional jitter introduced.
Now watch the video above in Firefox to see what I'm talking about. It looks like jitter city compared to what it looked like in Chrome that played it back at originally encoded 60FPS. This is kind of good news possibly, as it means the game could in person appear a lot smoother than it does on some of the videos around.
3 is my favorite. I loved the setting, the frontier, and murdering guys with a tomahawk.
3 > Bro > 2 > 4 > 1 > Rev
I don't understand why Revelations doesn't get half the hate 3 does. Revelations was absolutely terrible.
Watching the ign stream now and holy shit this game is janky as fuck. Texture pop in on npcs in crowds makes it look like they are constantly changing in to different characters...
Damn, man. Opening some wounds for me here. I loved the sands of time trilogy (yeah even the edgy warrior within). I want more... So, Assassin's Creed?
It doesn't make sense to me either my friend lol. I wonder what happened to that team? I know Patrice was creative director on a couple of them... PoP 2008 was a misstep but it had some charm. I think the original game fed into my childhood affinity for the Disney version of Aladdin. I enjoyed the AC games but 3 almost put me off the franchise completely. It felt raw and unfinished... Black Flag brought me back around and Unity is giving me some major AC 2 vibes. Is there room for improvement? Sure. I don't know how buying something you want is "settling" and letting devs "fuck us over". I want this game, if the next game doesn't improve ... I won't buy it. For those who say all the games are the same ... don't buy it and wait til it's the game you want. Or just buy the game you want.
It doesn't make sense to me either my friend lol. I wonder what happened to that team? I know Patrice was creative director on a couple of them... PoP 2008 was a misstep but it had some charm. I think the original game fed into my childhood affinity for the Disney version of Aladdin. I enjoyed the AC games but 3 almost put me off the franchise completely. It felt raw and unfinished... Black Flag brought me back around and Unity is giving me some major AC 2 vibes. Is there room for improvement? Sure. I don't know how buying something you want is "settling" and letting devs "fuck us over". I want this game, if the next game doesn't improve ... I won't buy it. For those who say all the games are the same ... don't buy it and wait til it's the game you want. Or just buy the game you want.
This whole baked GI lighting system they have going on was not worth losing the day/night cycle. I don't understand the decision to go backwards like that. I think it actually really harms the exploration I've seen in these streams (aside from, repeating myself here, the lack of exploration music why Ubisoft why) There's no sense that the world is actually shifting around the player but rather that you're just running around a set, laid out by the devs in a very artificial manner. It would be a real shame if this is what they plan on doing for all future AC titles.
For what it's worth you can set the time of day after you complete the game I believe.
A small consolation prize I know.
This whole baked GI lighting system they have going on was not worth losing the day/night cycle. I don't understand the decision to go backwards like that. I think it actually really harms the exploration I've seen in these streams (aside from, repeating myself here, the lack of exploration music why Ubisoft why) There's no sense that the world is actually shifting around the player but rather that you're just running around a set, laid out by the devs in a very artificial manner. It would be a real shame if this is what they plan on doing for all future AC titles.
We can we start pre-loading on PS4 today?
You can do it anytime in options. No beating the game required.For what it's worth you can set the time of day after you complete the game I believe.
A small consolation prize I know.
This whole baked GI lighting system they have going on was not worth losing the day/night cycle. I don't understand the decision to go backwards like that. I think it actually really harms the exploration I've seen in these streams (aside from, repeating myself here, the lack of exploration music why Ubisoft why) There's no sense that the world is actually shifting around the player but rather that you're just running around a set, laid out by the devs in a very artificial manner. It would be a real shame if this is what they plan on doing for all future AC titles.
Mordor and Infamous also have the fixed ToD, and it didn't really bother me to be honest.
In fact, it bothers me more when it's too fast of a cycle.
However it also depends on how frequently they change it up, ideally every mission or activity that can get away with a loading, should advance time forward a bit, to keep it moving and trick your brain.
Of course, the ideal would be a cycle that takes a while, enough to not make you feel like you're living in a time lapse (old ps2-era GTAs had this problem).
Still under NDA, and don't know how much I can say, but as some said before. Those leaked PS4 pics are truly awfull compared by how the game really looks.
Wait, what? There's literally no day/night cycle? What the shit? This is news to me.
I assumed the baked GI pass that they were so proud of was something that was stored per-time-of-day, and interpolated between as time passed, which would explain the memory footprint, and the reason they seem so happy with it. At least then it would be a bit technically interesting.
There's nothing impressive about baked lighting on its own. Welcome to the nineties.
You're saying we have static lighting in a exclusively current-gen, 900p, sub-30 fps game? Jesus christ.
Wait, what? There's literally no day/night cycle? What the shit? This is news to me.
I assumed the baked GI pass that they were so proud of was something that was stored per-time-of-day, and interpolated between as time passed, which would explain the memory footprint, and the reason they seem so happy with it. At least then it would be a bit technically interesting.
There's nothing impressive about baked lighting on its own. Welcome to the nineties.
You're saying we have static lighting in a exclusively current-gen, 900p, sub-30 fps game? Jesus christ.
Wait, what? There's literally no day/night cycle? What the shit? This is news to me.
I assumed the baked GI pass that they were so proud of was something that was stored per-time-of-day, and interpolated between as time passed, which would explain the memory footprint, and the reason they seem so happy with it. At least then it would be a bit technically interesting.
There's nothing impressive about baked lighting on its own. Welcome to the nineties.
You're saying we have static lighting in a exclusively current-gen, 900p, sub-30 fps game? Jesus christ.
Yeah, it's known since E3.Wait, what? There's literally no day/night cycle? What the shit? This is news to me.
Looks to be similar to Infamous SS.
It's good to see more and more people start to wake up on this game.
Sure, but with Infamous you can at least see the gains of using all-baked lighting in both its resolution, framerate and visuals.
Shadow of Mordor doesn't have a day-night cycle and I can't really tell if there is a gain.Sure, but with Infamous you can at least see the gains of using all-baked lighting in both its resolution, framerate and visuals.
Did they remove rain as well?
Did they remove rain as well?
Did they remove rain as well?
Was the no ToD cycle a problem for people with InFamous Second Son or are some of you just literally trying to find more excuses to hate on Ubisoft?
Was the no ToD cycle a problem for people with InFamous Second Son or are some of you just literally trying to find more excuses to hate on Ubisoft?
And AC doesnt? According to what?
Was the no ToD cycle a problem for people with InFamous Second Son or are some of you just literally trying to find more excuses to hate on Ubisoft?
It really bothered me for inFamous- the environment felt flat. And the best was experiencing neon at night, I wanted that continuously. When they released the patch, it definitely felt better but I still didn't love it.
Ah ok, that's cool then.
I think think its a valid complaint after all the AC games post-AC1 having a full time cycle, it just seems like a step backwards and is less technically impressive considering the frame rate and resolution problems.
It's 900p. It's sub-30 fps. And knowing the lighting is all baked (ie. easier on the GPU than anything real-time) those numbers are even stranger.
At most, it looks good, but that's about it.
I understand the both of you but it is not like Ubisoft introduced this feature in the first place. Second Son had it. Shadow of Mordor had it. It just seems all of a sudden that when Ubisoft introduces it in their game, people immediately jump on the hate bandwagon.
It really bothered me for inFamous- the environment felt flat. And the best was experiencing neon at night, I wanted that continuously. When they released the patch, it definitely felt better but I still didn't love it.
This being the first AC without it actually saddens me. I'm really excited about the game, will definitely be getting it at launch- but shit, the lack of music, day/night cycle, Wanted mode disappearing... These are all things that I felt let down about.
They're trying something new. I hope the story is wonderful, the city is gorgeous, the parity was unsettling- I just want to play it myself.
The original didn't have day/night cycle either.
Also, you're the first one I hear who's disappointed about the lack of wanded mode. That stuff was just absolute horseshit. Especially in Revelations, where renovating a store would magically add 75% to your notoriety, you were basically tearing down posters non-stop.
I must be crazy cause I enjoyed tearing down the posters in AC2/ACB. It's another feedback loop that made sense and made it feel like the world was reacting. Sure it could've been improved, but everything can always be improved.
I think that the idea of having different notoriety for each outfit was great.Liberation though- to have different notoriety systems for each outfit, that felt excessive to me. I also was incessantly tearing down posters, there was no way I was rolling with 1/4 of that meter full, it never felt right!