iNvidious1 said:
3 hours away from exactly 5 days, i was almost right irish - EAT IT SON
Somebody doesn't know how time works, apparently.
Shit was first posted at noon on Monday and it was released before noon on Thursday. That is less than 72 hours. 5 days is 120 hours. Now, don't you feel foolish?
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'America! Fuck Yeah!' Check.
People bitching about the hood. Check.
'Looks like every other AssCreed.' Check.
Well, it certainly appears as if we are in an Assassin's Creed III thread. Wonder if this pattern will continue all the way to release or if they will get tired of it eventually.
You would think that a group of people who have become 'oh so tired' of the series' mechanics would be able to tell when something they haven't seen before has been included.
I mean, how much change needs to occur? Seems like people want to strip away everything that makes AC what it is, but still keep the name or something.
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Damn, this looks really good at 60 FPS. So ready to play this on PC.
I really can't wait to use that rope dart. I wonder if you can use it in combat as well. I mean, Connor is a close combat guy, so being able to pull in the one guy who pulled back to either reload his musket or call in for support would be nice. I also really hope that you can use it for platforming as well.
I like the deformation of the snow, but it definitely looks a little too geometrical during the deformation. The way it paints the character models looks extremely weird as well. Actually looks like white paint being spread on the character and soaking into their clothing.
Connor has some really nice movement animations in general. They definitely made his stances and walking/running animations much different from both Ezio's and Altair's. He just has that predator gait. That is a walk that would make me do a double take because it looks dangerous as all hell.
The chasebreaker segment was cool. It seems different from the one that was talked about before. Can you perhaps elaborate, John Harker?
Using the human shield was a great way to instantly turn a potentially lethal ranged battle into a close quarters one. The soldiers are pretty much fucked at that point.
I'm really loving the way the frontier looks. It seems really vast and the variance in terrain is awesome. I love how you can make out the towns from really far away and then be able to travel right over to them. Definitely nice.
Running assassination is alright, but I kind of wish you kept more momentum through them. Seemed kind of slow. Still, that whole ambush scene was pretty awesome. I like how the troops initially scattered out of shock, but then stopped and started shooting at Connor.
Personally, I like the architecture of the era. I hate fancy shit that is fancy just because outside of fonts/handwriting/calligraphy. Same reason I hate loud characters, they just seem fake to me.
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I have to agree about the lack of feeling of these trailers compared to Ubisoft's usual offerings. The ACIII trailers just seem to be lacking in style overall. Don't know what the fuck is going on over there.