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Assassin's Creed movie fail is mind boggling

Oh yeah that was fucking garbage. There was absolutely no need to change the animus to be some Attack on Titan 3D maneuver Gear shit.

I liked that, actually. It being advanced VR felt better than it being an elaborate dream. The Animus had the scale I'd expect from the kind technology that expects to do what it does. And it also provides a reason as to why, upon leaving the Animus, a person would be physically capable of pulling off the moves their ancestors did (as their muscles are being exercised).

I even found the breaks to modern-day cool. It made the technology seem feasible.

The only thing I couldn't wrap my head around was how rolling worked in the machine.
 
I don't think its that mind boggling that a video game movie adaptation is bad like almost any other video game movie adaptation.
 
I liked that, actually. It being advanced VR felt better than it being an elaborate dream. The Animus had the scale I'd expect from the kind technology that expects to do what it does. And it also provides a reason as to why, upon leaving the Animus, a person would be physically capable of pulling off the moves their ancestors did (as their muscles are being exercised).

I even found the breaks to modern-day cool. It made the technology seem feasible.

The only thing I couldn't wrap my head around was how rolling worked in the machine.
Like they specifically never cut during a single roll in the film, the room also seems to be ambiguously large as it constantly has projections of the regressions that other people can see. It seems that the regressions are different from the animus since the bleeding effect happened immediately after one session and he gained the abilities of Aguilar, (including a more toned physique), in an incredibly short amount of time. But again the movie never explains if this is the case at all. They could've confined the breaks to the first scene only, hell even the second, as the first time it happens it emphasizes that he isn't synchronizing properly since he's instructed to stay with the memory after the first kill.
 
My decently lengthy critique.

Dialogue and pacing are two biggest offenders, otherwise it's the most competently made video game film with a tragically gross misuse of everyone's talents. The actors are putting in work, the music is constantly on point, the sets and costumes, (barring the black modern robes) look great, the cinematography is superb, and they absolutely nailed the heart of the series with lots of neat wink wink nudge nudge easter eggs. But the story has very little tension as the film doesn't allow any actors to breath since it's constantly going at a neck break pace. This leads to an issue where the character arcs feel rushed since they're trying to fit so much into a 2 hour film leading to emotional moments that are unearned, and then there are some incredibly awkward moments like the singing, the bleeding effect comes so incredibly early that it's really shocking but I suspect that they only planned three historical moments and wanted to touch upon that aspect. Another issue is the historical segments are never given room to breath because just as you're getting into them they cut back to the MD to show Cal mimicking Aguilar's movements for 2-5 seconds, obviously this is very jarring and it happens at crucial moments, the viewer will want to see Aguilar doing the majority of things without breaks. Ironically it probably would've worked better as a twenty hour game instead of a film but at least we can call it competently made, the stunts in this movie seriously look great and the one minute clips they released seriously undersell how well shot and edited the historical segments are. Or at least they would be if they didn't cut back to the modern day the second you're getting immersed in the historical segment which have a great sense of gritty realism to them. And the ending isn't really a cliffhanger it's just relatively terrible. The last twenty minutes are just not very good.

I've heard from others that the novelization apparently fixes a lot of the MD issues by giving the characters much more depth, but won't keep my hopes up.

  • I liked the
    black robes
    .
    The Templar's colour scheme heavily uses black and dark shades, and they were infiltrating a meeting of theirs. And aside from that it felt like appropriate garb for a modern assassin.
  • I like how they handled the bleeding effect - if VR gives people headaches the animus should have a severe impact. It felt like justified mental damage from using the animus. For example, I liked
    how they handled the desynchronisation caused by the delayed leap of faith
    , it felt like how it should work.
  • I thought the regressions were given plenty of uninterupted screen-time. I honestly thought the effect of being pulled out into the real world cool - almost like the loading screens in Assassin's Creed games.
  • The ending felt rushed, but the Assassin's Creed games have
    failed to show me how the assassins would operate in the modern day
    , and the movie was good for that. That's
    the kind of modern-day segment the Assassin's Creed games deserve
    , not the weird shit they pulled with Desmond.

I thought the movie made a lot of improvements to the core concepts of Assassin's Creed.
 
  • I liked the
    black robes
    .
    The Templar's colour scheme heavily uses black and dark shades, and they were infiltrating a meeting of theirs. And aside from that it felt like appropriate garb for a modern assassin.

  • True they were infiltrating a templar meeting. However, established canon shows that the assassins still wear white in the modern day, especially people suffering from the bleeding effect. So it would've been nice to see them switch off as a last nod to fans of the series instead of the implication that they're ironically still wearing robes in the modern day.

    [*] I like how they handled the bleeding effect - if VR gives people headaches the animus should have a severe impact. It felt like justified mental damage from using the animus. For example, I liked
    how they handled the desynchronisation caused by the delayed leap of faith
    , it felt like how it should work.
    I liked some aspects of it, just not how fast it appeared and how fast it progressed into pure subject 16 insanity, could've done without the super intense shadowy vfx they used though as that was absent completely in the trailers. Desynchronisation was handled decently as that concept had to be adjusted for film purposes instead of justification for a video game character never receiving harm.

    [*] I thought the regressions were given plenty of uninterupted screen-time. I honestly thought the effect of being pulled out into the real world cool - almost like the loading screens in Assassin's Creed games.
    They were given plenty but the specific parts where they cut were the issue. I remember Fassbender talking about how he actually played an AC game in order to properly nail the physicality since he did 95% of his own stunts. But fight scenes were the issue as they always cut just as you were getting into it, like Aguilar would go to do something and the finishing blow would nearly always cut to Cal. And man they nailed the atmosphere of the past segments SO well that I almost wish it took place completely in the past, Spanish dialogue and all.

    [*] The ending felt rushed, but the Assassin's Creed games have
    failed to show me how the assassins would operate in the modern day
    , and the movie was good for that. That's
    the kind of modern-day segment the Assassin's Creed games deserve
    , not the weird shit they pulled with Desmond.
    We got the ending of Syndicate recently and ofc the comics but yes due to budget and time constraints the games have strayed from showing off how the assassins operate in the modern day when on missions.

    I thought the movie made a lot of improvements to the core concepts of Assassin's Creed.
    There are some things i'd like to be carried over but a lot of it wouldn't work in a game imho but then again I suppose that's the point. Funny enough a lot of the stuff in the past segments were things I wish were back in the game, like Aguilar grabbing weapons and discarding them quite a bit during the second regression.
 
Weren't a lot of video game movies back in the day shit because they were created purely to exploit some tax law in germany to make huge bank? Is that still the case?
 
Why don't video game movies ever actually focus on the characters from the games themselves? I've been perplexed by the Resident Evil films for years because of this.
 

Yeah, I agree with a lot of this. I actually forgot about the
ending of Syndicate
.

The film did feel more at home during the regressions, so it is a shame there wasn't more of that. It was sort of disappointing that the regression storyline was wasted on
three detatched segments
in the movie - it seemed like a good context for a full Assassin's Creed game.
 
Yeah, I agree with a lot of this. I actually forgot about the
ending of Syndicate
.

The film did feel more at home during the regressions, so it is a shame there wasn't more of that. It was sort of disappointing that the regression storyline was wasted on
three detatched segments
in the movie - it seemed like a good context for a full Assassin's Creed game.
I actually can't help but be annoyed that this setting was used for the movie but that's more due to them nailing the setting so well that I've love to see it as a playable game. Just gonna hold out hope that we'll get an Aguilar legacy outfit in Empire.
 
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