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Assassin's Creed Syndicate Gameplay

Also mention it's Pre-Alpha

I never understood the "pre-alpha" term regarding game marketing.

"Alpha" is when you have very few objects, basic AI, few locations and no way to actually play and complete that biuld as a game. When it's playable, it's "beta".

Then why the heck does that "pre-alpha" term is being used so many times in such a wrong meaning?
 
I love how the NPC is heard crying in pain after he throws the knife RIGHT after telling us it will take him out silently.

And of course, nobody heard shit.
 
I love how the NPC is heard crying in pain after he throws the knife RIGHT after telling us it will take him out silently.

And of course, nobody heard shit.
The throwing knife actually works like that shit from Advanced Warfare where you had that device that "muted noise"
 
Jesus Christ the design of the male main char IS HORRIBLE. The female on is ok but holy shit. Rope launcher is dank as fuck though.
 
Seems like the most unexciting reveal of an AC game yet. First time I can say I have no interest in the setting whatsoever too.
 
The throwing knife actually works like that shit from Advanced Warfare where you had that device that "muted noise"

That device was such an awesome concept. Intercepting all sound waves in a certain radius. I wonder if such a thing will ever be possible with future tech...
 
That video has alot of flaws like pop-in etc, odd. Does not look fake - which is good.

They also released some screenshots that dont look like bullshots - hell they got aliasing etc.

Maybe they finally learned.
 
I loved Unity... The setting. The characters. The story.

But this looks... Bad. Really disappointed by this reveal.
 
Looks the same shit as always, so dull, still the same awful stealth mechanics. I'm sorry narrator, but driving a carriage doesn't seem exciting at all.

Well at least the grappling hook is a nice addition. Will skip.
 
Looks pretty boring to me. Combat is still extremely poor. Stealth isn't as good as other games. It's the same old shit. They are going to make going through Victoria London a chore. Well played Ubisoft, well played.
 
So generic.

The least exciting AC reveal.

This whole reveal has been so incredibly bland and by-the-numbers that it just blows my mind anyone thought this was a good idea. Everything is just so.. lame, so mediocre.

It's a new AC with an amazing setting but interest completely fizzled out. What the fuck, Ubi.
 
Yep, it's Assassin's Creed
yepacreed37sfl.jpg
 
I'm sure this game will be a lot better than Unity (at least performance wise), but I can't help but feel disappointed going from beautiful French Revolution Paris to boring, drab Victorian London. I'm not excited.
 
I never understood the "pre-alpha" term regarding game marketing.

"Alpha" is when you have very few objects, basic AI, few locations and no way to actually play and complete that biuld as a game. When it's playable, it's "beta".

Then why the heck does that "pre-alpha" term is being used so many times in such a wrong meaning?

In this context, it means "polished vertical slice." Expect the game to be buggier and to look worse on release :P

That said, the gameplay didn't intrigue me one bit. Perhaps I'm finally tired of Assassin's Creed games....
 
Wow, I liked most of I saw there. I might actually play this one. Maybe. I haven't touched the series since 2, but I love the setting/time period (top hats!) and it looks like they may have revamped the gameplay enough to finally be a little interesting. I love the grappling hook and the fighting seems to be much better. I also liked driving carriages around, with ridiculous amounts of horse abuse not seen since RDR. :D The x-ray vision thing seems way OP though and the whole "walking hunched over while wearing a hood" as a stealth mechanic is pretty silly, it makes you stand out a lot more than just walking around like a normal person. And what's with the enemies being highlighted while you fight them? Looks very stupid.
 
The franchise 'storyline' has worn me down so much as soon as I hear the word 'Templars', I tune out.

Also, the rope launcher removes one of the staples of the series' gameplay mechanics?

Maybe Bloodborne's atmospheric streets have spoiled me but the environment looks so dull.

Lastly, now that Victorian London is becoming the in-thing, I feel Americans' pain when non-Americans try and write characters of your nationality.

Edit: Bloody Nora is the name of a character? Hahaha

Who are the others? "Good Lord", "What the piss?" and "Jurrassic Park!"
 
I never understood the "pre-alpha" term regarding game marketing.

"Alpha" is when you have very few objects, basic AI, few locations and no way to actually play and complete that biuld as a game. When it's playable, it's "beta".

Then why the heck does that "pre-alpha" term is being used so many times in such a wrong meaning?
It's an attempt to reduce expectations of the current footage, heighten expectations for the final game, and imply that, no matter how good the game seems now, the game's going to be even better once it actually releases.
 
I never understood the "pre-alpha" term regarding game marketing.

"Alpha" is when you have very few objects, basic AI, few locations and no way to actually play and complete that biuld as a game. When it's playable, it's "beta".

Then why the heck does that "pre-alpha" term is being used so many times in such a wrong meaning?

I could have sworn alpha meant its feature complete. Meaning its somewhat playable from start to finish. Beta is when the assets are all done. Pre alpha would be what you describe as alpha.
 
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