legacyzero
Banned
Source: Astroneer Blog
"MANAGING EXPECTATIONS IS (PROBABLY) IMPOSSIBLE."
Devs are taking a clear line that they dont wish to suffer the same downfall that NMS did. Making it clear that it's going to be Early Access, and the experience wont be a full one at first.
It's unfortunate that another developer has to do something like that after No Man's Sky pissed in the industry pool.
Upload me to the Atlas if old.
"MANAGING EXPECTATIONS IS (PROBABLY) IMPOSSIBLE."
I dont enjoy writing about the missteps of other developers, but in the name of transparency I think this is an important point to make: The controversial release of No Mans Sky fuels a lot of discussions about the development and marketing of Astroneer and more importantly the reaction the gaming community had to it. A lot of the press coverage about Astroneer links the two games together and weve seen a lot of talk amongst our community about those connections.
Im not going to comment on one specific aspect of the game or the people behind it. This blog post isnt about that. I want to take this opportunity to put into practice the most important thing weve learned from witnessing No Mans Sky: Know what you are saying, but understand what is heard.
When Astroneer launches in December it will be an incomplete game.
The games core designs will be playable, but some will be fleshed out more than others.
There will be art that looks incomplete, very rough, or too simple.
The multiplayer will hitch and probably act weird (hilariously so).
Audio be missing or trigger in the wrong spots. Or maybe the music playing isnt appropriate for your moment.
You may even experience a game-breaking bug that will force you to start over from scratch.
Youll load the game up for the first time and almost certainly experience and form an opinion about at least one of those things. Thats exactly the reason we want you to check out Astroneer while its in early access. We have a vision for the game; a direction were taking it in, and we need to know what you think as early as possible. Astroneer is not an aerospace simulation game, nor is it a completely science-fiction fantasy game. Its something in-between. The best thing about releasing the game early is the feedback well receive from you, the community, and evolving the game from there. This can happen anywhere: On our own forums (a work-in-progress weve yet to share), the Steam Forums, Reddit, Twitter, or Facebook . And while I am telling you the game will be incomplete when it releases in December a sometimes overlooked characteristic of an early access game what will be present this December are the games core features, gameplay, and virtues of Astroneer-the-game: Exploring and surviving on uninhabited planets, making new discoveries, 3D printing things with resources you discovered or manufactured, building a base to meet your own goals, traveling to new planets in your solar system, and interacting with planets using the Astroneers Deformation Tool. And youll be able to do those things with 3 additional friends using peer-to-peer co-op. (Couch co-op TBD.)
I hope that sets the right expectations of the game when it releases to early access later this year and how you can support or participate its development. Weve learned a lot about how to treat our game when and its release and we want to do it right. To make sure weve set the right expectations or if you have any questions please email, Tweet, or Facebook us.
Devs are taking a clear line that they dont wish to suffer the same downfall that NMS did. Making it clear that it's going to be Early Access, and the experience wont be a full one at first.
It's unfortunate that another developer has to do something like that after No Man's Sky pissed in the industry pool.
Upload me to the Atlas if old.