• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Asura's Wrath new "gameplay" video

Ah - you must be arguing with someone else cause I didn't even know it had a sex scene till you said so. I was just talking about the game and the industry in general.

I just hope you do understand whats 'anime' about the entire game though. Oh - seeing your next paragraph down seems like you do - "cheesy japanese fanservice" - its everywhere. I just wonder when the median Japanese storytelling will move past that being the main component.

As for the actual issue of sex in this game - no hate from here.

Oh sorry I was only referring to GOW. I think AW has too low of a rating for actual sex scenes, which probably explains why they went so far with the fanservice. I really think the whole scene is just an excuse to have the user get prompted to do something naughty (as the young Asura), just to get punched in the face.

As for your point about moving beyond that, I totally agree.

I think most people can agree that God of War is an action game and that the majority of it is spent pounding around on enemies or navigating some platform-based obstacles. The QTE sex scenes are present but don't change the fact that GoW is, in fact, an action game. I know boss fights include QTE events but I think that was probably the trade off that the devs were going for - brutal, VISCERAL(tm), kick-ass cinematics (hopefully heightening your feeling of badassery) in exchange for less player control / freedom in some stages of combat.

From what I've seen from the AW demo and heard from sources, AW is probably closer to interactive fiction. When CC2 did Naruto, they were working with a popular IP and recreating experiences that people (especially fans) were emotionally invested in. The play outside of these "boss" fights was extremely shallow. AW is even more so.

Does this scene have a purpose? Sure, we learn a bit of some important(?) exposition towards the end. Does it add something to the game? Not really. It's handled with that same clumsy awkwardness that almost all sexually-charged scenes are handled with in Japan. The hero, despite having god-like powers, needs to tear his eyes away from a pair of H-Cups and barely succeeding. The depth of his interaction is to splash some water on the girl and then when he finally gets drunk enough to attempt to seal the deal - he's knocked away in good ol drunken tom-foolery fun. The scenes in GOW were to reinforce how much of a badass Kratos (and by extension, you) are. It's comic book, prepubescent, wet dream fun (see Jaffe's other creations for further references.) You can argue that it also heightens the experience. Here, I can't really do the same. It's fan service, pure and simple.

I think you can agree that there are instances when skin, sex appeal, nudity, and whatnot can add to the game. I don't believe that this is the case. I think it's being thrown out there for marketing purposes to try to pull people in by appealing to your pocket monster.
If you're a fan of interactive fiction or Indian mythology - you'll probably like AW, but personally I don't think this (or even the demo) is representative of good game design.

You make some valid points, but since the GOW sex scenes are usually secrets, I dont think they are there to do anything other than use the mature rating they are given. Its actually kind of awkward that Kratos wants to have sex with these random women while the torment of his wife is driving him on his quest. It doesnt really fit and trying to "find the g spot" with the analog stick is kinda creepy, but then again it was creepy back in Incredible Crisis on PS1.

But I agree with a lot of what you wrote and I'm glad there are some people able to look at this objectively.
 
Better then the God of War scenes.

Not as good as..

custers-revenge_480x270.jpg
 
I kind of liked the demo. The game feels like God of War with all the garbage stripped out.

In GoW, all that's really compelling is the spectacle. Big boss fights, the levels exploding, the camera zooming out so that Kratos becomes a tiny spec on some gigantic animated thing. Getting to that stuff always involves a boring slog through stupid enemies using a dull fighting system.

It seems like this game is just a series of God of War cutscenes, but with better art. I can sort of dig it.
 
I kind of liked the demo. The game feels like God of War with all the garbage stripped out.

In GoW, all that's really compelling is the spectacle. Big boss fights, the levels exploding, the camera zooming out so that Kratos becomes a tiny spec on some gigantic animated thing. Getting to that stuff always involves a boring slog through stupid enemies using a dull fighting system.

It seems like this game is just a series of God of War cutscenes, but with better art. I can sort of dig it.

One of the best things about the spectacle God of War 3 was that the best parts weren't cutscenes.

This game has a worse combat system from God of War 3 from what I can tell.

Who's making this shit? Is this really Capcom?

CyberConnect2 is making it, but Capcom is publishing.
 
One of the best things about the spectacle God of War 3 was that the best parts weren't cutscenes.

This game has a worse combat system from God of War 3 from what I can tell.
What I meant really are QTEs. And the demo fighting system is WAY worse than GOW, but I get the feeling it's infrequent. If that's not the case, fuck this game.
 
Never change (Japan). I'm so getting this when it hits that Christmas Amazon bomba sale.
EXACTLY. Thank you.

I don't know why people get so worked up. (I can't tell if this'll sell in Japan or not, and) I certainly don't have high expectations for it doing well in the west. But you know what? Who the hell cares?

You! Yes, you there. Maybe you care because you had huge hope that AW would be everything you ever dreamed of in an (Japanese) action game.

Well, unlucky. Deal with it. It was always going to be a shallow, (anime-esque,) QTE-heavy, ridiculous-o-thon. If that's not your thing, then no one will judge you. Just don't come in here ranting that it has no "gameplay" and that a dumb interactive cutscene involving breasts makes the game suddenly beneath you.

People always reduce shit to unbelievable extremes, and always fail to see the good.
If you don't like this, then just think of all those other beautiful games (developed in Japan) that don't get you hot under the collar for some reason or another.
Does this scene have a purpose? Sure, we learn a bit of some important(?) exposition towards the end. Does it add something to the game? Not really. It's handled with that same clumsy awkwardness that almost all sexually-charged scenes are handled with in Japan's popular media. The hero, despite having god-like powers, needs to tear his eyes away from a pair of H-Cups and barely succeeding. The depth of his interaction is to splash some water on the girl and then when he finally gets drunk enough to attempt to seal the deal - he's knocked away in good ol drunken tom-foolery fun. The scenes in GOW were to reinforce how much of a badass Kratos (and by extension, you) is (are). It's comic book, prepubescent, wet dream fun (see Jaffe's other creations for further references.) You can argue that it also heightens the experience. Here, I can't really do the same. It's fan service, pure and simple.
As zaius said, thank you for looking at this objectively. My only argument would be that upon seeing that in GOW, neither Kratos nor my own bad-assity were reinforced, and instead I just felt weirded out and side-tracked.

Also, "comic book, prepubescent, wet dream fun" seems like the perfect description of "fan service". It doesn't belong in every game, and I don't necessarily think it's a good idea in AW, but at the very least it's amusing in this context - especially when everything else in the game is so over the top that it's funny.

Of course, what you find funny is another question entirely. But just for the record: Kratos sex scene was not funny.
The game looks terrible because it looks like a poorly designed game. It has nothing to do with it being from Japan.
This is getting technical now, but I've bracketed every mention of Japan and my point still stands.
So we've reached the conclusion that AW will not have GOW/DMC/Bayonetta/Lego Indiana Jones level of combat or game design.
Is that the issue here? For people who wish to enjoy a bit of brainless action and a lot of powered up fight scenes, this will be heaven.
 
If I want to experience AW. I will put in a DBZ dvd and alternate between pressing the pause and play button between every action scene.

Look, I wanted AW to be a good game. I love Japanese games. I love over the top stuff. I even like meleadrama. AW looked like a cool game. But the QTE's even feel half assed. They lack the tension that RE4's button presses had and apparently you can just fail them anyway. And in the parts were you control Asura, the game just kind of felt random. The combat there was babies first action game and it felt like I was just pressing x hoping for the QTE sequence to start.
 
If I want to experience AW. I will put in a DBZ dvd and alternate between pressing the pause and play button between every action scene.

Look, I wanted AW to be a good game. I love Japanese games. I love over the top stuff. I even like meleadrama. AW looked like a cool game. But the QTE's even feel half assed. They lack the tension that RE4's button presses had and apparently you can just fail them anyway. And in the parts were you control Asura, the game just kind of felt random. The combat there was babies first action game and it felt like I was just pressing x hoping for the QTE sequence to start.

Heartbreaking but true, i kinda enjoyed the missle reflecting, but the budda grunts in between weren't fun to fight, it felt empty each time i offed one.
 
Games can be a lot of different things, that's part of what make this hobby more interesting than any other IMO.
This one just happens to be an interactive over-the-top shounen anime simulator with some action scenes in-between.
Not so dissimilar to a rhythm game as far as gameplay goes, and people play that.

As for this particular trailer, this was an unnecessary yet expected fan service scene.
I would have preferred it without but I'm still going to buy the game (when it's cheap) as I really liked the demo.
 
God of War does it basically as a gag, it doesn't take the scene seriously. It's basically there to make you say to your friends "guess what else you can do in the game," with a sly grin.

That was not funny, not short, and I certainly wouldn't tell me friends about it.
 
I don't think it's funny either, but I'm pretty sure this scene is supposed to be funny and there to play up that this is an anime! I mean the game even has the darn commercial break eye catches.

But I mean it may make someone tell there friends about it. I mean we do have two threads just about this.
 
At least it's getting publicity this way, unlike some other games with no marketing, maybe it will end up selling well, I mean we already have 2 threads on this one scene alone!
Seriously I think this might not bomb as hard as some people think around here. They're not hiding what the game is, quite a few people voiced their interest about it and some more people are waiting for its price to drop to enjoy it.

Even though I think the gameplay is utter bullshit I enjoyed the stuff in the demo for what it was and I thought it was HILARIOUS. Not in the way the devs wanted but still.

Also, there's no problem with graphic adventure games around here right?
 
I really feel as though the criticism being angled towards this game is a bit unfair.

I understand that people are upset this isn't DMC or Bayonetta, but it was never implied that it would be. What the game does, it seems to do well. Its a game for people who are fans of "gar" anime. Whether or not its worth $60 is the real question, and the answer is probably "no" if the full retail game plays out like the demo does.

HOWEVER, at a lower price, say $40, I could see myself buying it just based off of the fact that it has that whole crazy FOTN/DBZ vibe and pacing. If youre not into that kind of stuff, thats fine. It doesnt mean CC2 or Capcom should be faulted for anything tho. The game just isnt meant for you.
 
Seriously I think this might not bomb as hard as some people think around here. They're not hiding what the game is, quite a few people voiced their interest about it and some more people are waiting for its price to drop to enjoy it.

Even though I think the gameplay is utter bullshit I enjoyed the stuff in the demo for what it was and I thought it was HILARIOUS. Not in the way the devs wanted but still.

Also, there's no problem with graphic adventure games around here right?

Yea, I've heard quite a few people thinking the game is just crazy and some people really liked what they saw/played, I'm really interested in seeing how well the game will sell too, since it's one of the japanese games with a heavy focus on cinematic, and being a pretty "anime"ish game.
 
God of War does it basically as a gag, it doesn't take the scene seriously. It's basically there to make you say to your friends "guess what else you can do in the game," with a sly grin.

That was not funny, not short, and I certainly wouldn't tell me friends about it.
Ok, I don't think the scenes in question from either game would warrant the bolded. You'd have far better stuff to talk about.

Basically some people may not interpret the GOW scene as a cheap gag.
I don't see how anyone could mistake the AW scene for anything but.

We shouldn't even be comparing them anymore, really. Unless you want to make a "Which game has the dumbest sex scene?" thread. Probably already done multiple times.
The impressions of this game here and on places like youtube are worlds apart.
Since when has GAF been anywhere near the social majority's impressions of anything?
People are analytical, critical and passionate here. Out in the real world, if this product is marketed right, people who watch snippets of cartoons on Youtube are probably going to buy it.
 
Ok, I don't think the scenes in question from either game would warrant the bolded. You'd have far better stuff to talk about.

Basically some people may not interpret the GOW scene as a cheap gag.
I don't see how anyone could mistake the AW scene for anything but.

We shouldn't even be comparing them anymore, really. Unless you want to make a "Which game has the dumbest sex scene?" thread. Probably already done multiple times.

Since when has GAF been anywhere near the social majority's impressions of anything?
People are analytical, critical and passionate here. Out in the real world, if this product is marketed right, people who watch snippets of cartoons on Youtube are probably going to buy it.

The AW scene doesn't strike me as a cheap gag, it reminds me of the creepy voyeurism of the DOA volleyball games or perhaps an icecream thread. It's a sales tactic for japanese goods which does not translate well with an American audience.

I have serious doubts about the sales potential of this game, it has failure written all over it, at least in the US. I should also mention I defended this game in the original thread, and I will still likely buy it
not for 60$
but this particular scene doesn't do them any favors and I would never want to play it with someone else in the room.
 
It looked more humorous than fanservice-y to me. I was laughing through most of it. Maybe this game is outside my age bracket (teenagers only)?
 
Two threads showing the same gameplay segment all on page 1?
This game is gonna be big....bad games dont get this many threads pre release...heck the |OT| isnt even up yet.
Day One if PAL release has Japanese languages.....day 10 if not (will have to import Jap edition).
 
Top Bottom