Before I start let's not turn this into a thread about graphics vs art or people saying I think games should stop advancing because they are "good enough" even if there is a "good enough" there is also a better and who in their right mind wouldn't take the better when given the choice. There is no universal cutoff as more powerful systems allow for things to be done that just could not be done on weaker ones for examples Assassins Creed couldn't be done on early hardware in any capacity while keeping things like the AI and crowd density. Advancement is good and opens up new opportunities I just want to know what is "good enough" that you can play it without issues.
Now, I'm talking in terms of lighting/effects, textures, geometry, framerate, and resolution. For the cutoff point is somewhere around late PS2 quality. If we get into 3D models before that generation they just looked awful I honestly cannot play early N64 games because of how bad they looked (even at higher resolutions). PS2 games on the other hand still look good today when rendered at higher res's (just look at any PCSX2 shots of decent looking games and you will see my point.)
It was at this point I felt polygon budgets, texture resolutions, and lighting were good enough that the game designer could competently convey what they wanted to show without heavy compromises. In terms of resolution/fps 540p @ 30 fps is my extreme lower limit games don't look great at this resolution but I feel that resolution scales well enough to modern TV's that you can at least make out what the artist intended (480p on a modern TV looks awful it's playable but it looks awful).
So gaf what is your "cutoff" point.
Now, I'm talking in terms of lighting/effects, textures, geometry, framerate, and resolution. For the cutoff point is somewhere around late PS2 quality. If we get into 3D models before that generation they just looked awful I honestly cannot play early N64 games because of how bad they looked (even at higher resolutions). PS2 games on the other hand still look good today when rendered at higher res's (just look at any PCSX2 shots of decent looking games and you will see my point.)
It was at this point I felt polygon budgets, texture resolutions, and lighting were good enough that the game designer could competently convey what they wanted to show without heavy compromises. In terms of resolution/fps 540p @ 30 fps is my extreme lower limit games don't look great at this resolution but I feel that resolution scales well enough to modern TV's that you can at least make out what the artist intended (480p on a modern TV looks awful it's playable but it looks awful).
So gaf what is your "cutoff" point.