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At what point does Xbox Live Gold start hurting Microsoft?

robotnjik said:
I don't get it why are people upset over XBL and this "50$ every year". It is not 50$ (maybe for average consumers, but people from gaming forums knows for cheaper) and its for 13 months.

And, at least for me, year is really long period of time. I forgot when I last time payed for Gold membership. Some anti-xbl people sound like you need to pay 50$ every week :lol .

Come on, this is the weekly anti-XBL thread on GAF. The same pro & con arguments are being repeated
 
McLovin said:
Nope.. but its suppose to come on one of the coming updates. I'm actually against this feature.

I don't understand it either. It's nice that it's there on the 360, but really, when I get home from work and relax with a game, the last thing I want to do is talk to half a dozen people playing OTHER games.
 
RedNumberFive said:
I don't think this is true. Last week's episode of Dexter is the only one you'll find on instant watch. It was given away free pretty much everywhere to give people a taste of the new season. It's even free on iTunes. Same goes for Californication.

Oh, word? I thought they were doing a Party Down type thing. Please retract!
 
Probably never.

All I would really want to see is giving basic online play (around psn level) to Silver users for free. Those who want the extra jazz can keep paying for Gold. But MS will never do that either.
 
The problem i've always had with Live charging for a basic feature that's free everywhere else. The ability to hop online and play games with other people should be an essential part of any modern console and not be treated like a premium you have to pay extra for. Live offers plenty of fluff they could charge people for, online gaming (mostly peer-to-peer, even) shouldn't be one of them.
 
BenjaminBirdie said:
Oh, word? I thought they were doing a Party Down type thing. Please retract!

yeah, he's correct. The only TV shows that update weekly are Heroes and.....uh...I don't know of any else
 
RedNumberFive said:
I don't understand it either. It's nice that it's there on the 360, but really, when I get home from work and relax with a game, the last thing I want to do is talk to half a dozen people playing OTHER games.
This.. and people use it to cheat :(
 
ITT: gullible fools trying to justify why Microsoft are still on the correct course, and why Sony will be following suit at the next generation transition.

Unless a company was providing an insane amount of service towards a game/structure (such as you would see in an MMO of high calibre) then I see no reason why I should be parting with my money for something that is freely available elsewhere. The truth is Microsoft are greedy and consumers are stupid enough to swallow it down that they begin looking for excuses to justify the reason why they still pay for services that have been generally free for over a decade. This is somewhat related to the DLC craze that people will slobber over themselves for; a company says jump and you idiots say "how high?"

Another fact of the matter is if I can freely consort with a few mates online to get together and play a few rounds of whatever game we have disposable then I'm happy. I was doing this shit through IRC to play 3v3 matches on Starcraft with my crew almost a decade ago - on a free service provided by Blizzard to play the game with, might I add. I can still do the same shit if I want to organise a quick game of TF2 these days through Steam, another free program provided by Valve, let alone the immense joy of playing on a vast variety of local low ping servers.
 
_leech_ said:
The problem i've always had with Live charging for a basic feature that's free everywhere else. The ability to hop online and play games with other people should be an essential part of any modern console and not be treated like a premium you have to pay extra for. Live offers plenty of fluff they could charge people for, online gaming (mostly peer-to-peer, even) shouldn't be one of them.

Yeah. I knew it was all over when they started charging for "buddy icons" and "wallpaper". Not to say that PSN is any better with that these days.
 
I got tired of paying for the service so I canceled it. If that constitutes as hurting Microsoft then it happened about 2 months ago.
 
RedNumberFive said:
I don't understand it either. It's nice that it's there on the 360, but really, when I get home from work and relax with a game, the last thing I want to do is talk to half a dozen people playing OTHER games.

It's awesome to get home and get in a party with all my sibling (5 of us), and just talk and keep in touch no matter what games we are playing.
 
McLovin said:
Thats the thing though.. its really close. Not as good but its close. Is $50 really worth the differences in psn and live?

Yes. I have no idea why you'd say PSN is close in any way to Live even at this point. Live offers tons of features I use regularly (Netflix, XBL Parties, XBLA multi), plus the included headset and unified experience means I know exactly what to expect from every game I play online on a 360. With PS3 you're still dealing with a userbase mostly lacking headsets (and many who have them who don't understand how to set the sensitivity so they can be heard easily and/or aren't broadcasting room tone at all times) and an interface that has barely hit the "competent" stage. Just sending messages to people on the PSN friends list is a chore still.

PSN will not be comparable to XBL until Sony implements a group party system that is game agnostic and forces developers to adhere to a standard interface for all online PS3 games. Until then, "you get what you pay for" will remain the defining factor between the two services.
 
RedNumberFive said:
Nah, I play a good deal of multiplayer games, but they're free to play online on the PSN. I'd prefer not to buy games that I need to feed another $50 a year to enjoy.
And the ones that aren't on PSN like Virtual On and Outrun? You have no interest in them?

Edit: Nevermind, you said you rather not buy them.

Wario64 said:
Too bad it's difficult to find people to play online in some XBLA games.
Yeah, the older games. But I have friends who own the same games that I do.
 
Never, probably. Look at all the updates and additional features MS has been able to add with the profits of GOLD. NXE was a massive update that we probably would have never seen without GOLD.

The only time it would ever hurt MS is if PSN just became dramatically better(while staying completely free), which probably wont be soon.
 
NullPointer said:
Party system integration with all titles to name a big one.

Turn on Xbox, start a party, invite some friends, chat a bit, start an online game up, hit a button to invite the entire party to the game. Voila. In every game. For anybody that values playing online with their friends on a regular basis, the convenience is definitely worth the cost.
That's it for me really. I hardly ever play online. Can't stand competitive multiplayer. But lately my friends and I have been playing Co-op games and Party Mode is awesome for that =) Worth the $30 for 13 months or whatever I paid.
 
Beezy said:
And the ones that aren't on PSN like Virtual On and Outrun? You have no interest in them?

Edit: Nevermind, you said you rather not buy them.

All I was trying to say is that I don't feel right buying a game that will become useless the second I quit paying for Gold. I don't like my purchases having strings attached. For the record, I have quite a few XBLA games, but besides maybe Uno, they can all be played single or local multiplayer.
 
This is the generation where we're paying for new 'suits' in game via DLC,
paying for things that we used to get for free.. and you expect them to change all that and give you things for free? Yeah right.
 
MattKeil said:
Yes. I have no idea why you'd say PSN is close in any way to Live even at this point. Live offers tons of features I use regularly (Netflix, XBL Parties, XBLA multi), plus the included headset and unified experience means I know exactly what to expect from every game I play online on a 360. With PS3 you're still dealing with a userbase mostly lacking headsets (and many who have them who don't understand how to set the sensitivity so they can be heard easily and/or aren't broadcasting room tone at all times) and an interface that has barely hit the "competent" stage. Just sending messages to people on the PSN friends list is a chore still.

PSN will not be comparable to XBL until Sony implements a group party system that is game agnostic and forces developers to adhere to a standard interface for all online PS3 games. Until then, "you get what you pay for" will remain the defining factor between the two services.


You are correct on these points, and besides the unified service I believe a comfortable headset in the box would go a long way to helping them as well (I've been saying this for awhile though).

SnakeXs said:
God these threads are stale. Nothing ever changes. God damn.

Well for one people continue to ask the question year after year.
 
the same question could be asked of their pricing on the wireless adapter. how many people aren't even connecting their 360, because they don't want to pay 100$ for the adapter (most people can't even change their SSID much less set up a bridge).

how much potential ad and XBLM money are they losing because people can't get this working?

i think so long as they're generating enough money from it, they won't care.
 
I think some people might be misunderstanding the OP. This KIND of links back to the thread I made a while back about people not having much reason to by a 360 over a PS3.

Gold will start to hurt them once Sony really starts to kick their ass globally in sales, but that has to include the US.

I guess the option to make Live free is a kind of ace up Microsofts sleeve? Don't know if they'd ever do it, but it IS an option to really kick start sales, and still make money on DLC. I mean, as it is right now, most of us pay for Gold, and STILL buy useless DLC on top of that. It can only be assumed that if 360 owners DIDN'T have to pay for gold anymore, we'd buy MORE DLC than we would have.

You'd think more peoplw would jump in, and maybe even more multiplat owners would start to buy multiplat games on 360 BECAUSE of Live.

It's a flow on effect that you'd think MS would want to take advantage of.

But as I stated at the start of my post, Sony would have to start REALLY kicking their ass in sales. Remember, I think MS are going to bunker down until Natal arrives. They're going to take the hit for the next year, and hope Natal will be enough to deliver the knockout blow to Sony (which I don't think it will, but anyway).
 
Returners said:
It doesn't.

XBL currently functions like a ... pay-to-play MMO.

You've invested so much into XBL, buying the DLC, the Gamerpics, the Themes. You've developed a friends list, you've enjoyed getting demos first hand.

So not paying for Gold is like killing your favourite MMO subscription, you can't. You know you want to play with your friends, you can't stand getting demos 1 week later.

You're hooked on XBL, and its hooked you.

I agree with this. But what about new users? I think MS can continue to get away with charging to the hardcore heavy online user. But the point of the thread is at what point it starts to hurt them. Now that consoles are coming down in price, less heavy users are entering the market. For those users, paying a subscription for the few times they try online play is not a good alternative. Especially for families where you're expected to pay for each person that wants to play.

For those people PSN is a perfectly valid alternative in order to get some online gaming once in a while.

So right now it may not be a problem, but once more of those people enter the market and buy multiplatform games on the PS3 (or buy only a PS3 instead of a 360), there might come a point when the profit from fees becomes less than the royalties for games.

So I find it extremely disingenious to just say never. It's always affected them to a point, it's just been too small to matter, but that could easily change in the future.

tl;dr: For the harcore GAFFER Live is a must, but as prices come down, more casuals enter the market that just want to play online and don't need all the features of live. Thus they choose a PS3, especially large families.
 
H_Prestige said:
Probably never.

All I would really want to see is giving basic online play (around psn level) to Silver users for free. Those who want the extra jazz can keep paying for Gold. But MS will never do that either.

Because if they did that, about 80% of the gold subscribers would switch off and kill the golden goose.

Also MSFT makes it REALLY hard to cancel XBL once you get your credit card info on there- I didn't appreciate that one bit. I wanted to switch to cards, they cancelled my account instead.

In the end, what Nintendo does doesn't really affect MSFT right now- as quite simply, the Wii and the PS360 are two mostly dissimilar markets to me.

I think eventually, all these bells and whistles MSFT is putting on XBL will have less and less value, and PSN will start to catch up. The issue is that late in the cycle, the cost of changing becomes too great to change.

So my answer would be: next gen, which is why I think either MSFT will phase out charging, or PSN will start charging (most likely MSFT will phase it out- Sony knows keeping PSN free is a big selling point)
 
I figure XBL will continue the trend onto the next MS console and quite frankly, with all of the features that XBL has innovated over this gen, I can't see them dropping the price tag anytime soon.

The only thing that would be bad is if they took the micro-transactions to demos or wallpaper/pictures/gamertags/themes... oh wait...
 
It's hurting them already. The question is whether that hurt is outweighed by the revenue. I'm not sure anyone outside Microsoft can quantify that.

For me, I'll always resist paying a subscription fee. If Sony starts charging, I'll go PC.
 
It won't ever hurt MS. If people can buy eight 360's b/c of RROD and not jump ship, they'll gladly pay $50 a yr for Live.
 
Hilbert said:
It's awesome to get home and get in a party with all my sibling (5 of us), and just talk and keep in touch no matter what games we are playing.
I find it interesting that a year ago no-one was listing the party system as a good reason to pay for Live.
 
Ardorx said:
Never, probably. Look at all the updates and additional features MS has been able to add with the profits of GOLD. NXE was a massive update that we probably would have never seen without GOLD.

The only time it would ever hurt MS is if PSN just became dramatically better(while staying completely free), which probably wont be soon.

I completely disagree with the bolded. PSN doesn't need to become better, the users need to become more sensitive to price and less sensitive to features. The definition of a casual.

I own both consoles, but play mostly single player so I could never justify paying for online, no matter what features it offers. I just want a quick game of killzone once in a while and a lot of the people that are entering the market right now feel the same.

Remember, GAF is by no means an accurate reflection of the market as a whole. I thought we'd have learned that by now, especially after the success of the Wii.
 
The game that I play the most costs me up to $15 a month to continue playing. I pay it because nobody else offers anything that appeals to me as much for free.

These threads are silly.
 
Think about the couple of million that jumped on board when XBL launched. All we got was online gaming and a friends list. £40

Now look what we get, netflix/sky streaming, party, video downloads, XBLA arcade, game downloads, seamless system. £40

Now think of what's headed our way in the future. £40

Its very cheap to be honest.
 
Xbox Live Gold isn't going to hurt Microsoft until Sony or Nintendo make serious strides to draw attention to some of the less-savory elements of the service. Microsoft can basically do whatever they want right now because nobody wants to call them out.

Given that Sony is struggling to catch up and Nintendo flat out doesn't care, I don't think either of them will be in a position to do anything about it for some time. Maybe in the next generation.
 
The longer people keep disregarding the obvious; online-centric exclusives, the longer this will keep going around in circles. It's no surprise that games like Gears and Halo are always in the top five XBL played games. That means as popular as CoD gets, those two games, exclusives both, can alone justify the cost of Live Gold to millions.

Millions.
 
Prine said:
Think about the couple of million that jumped on board when XBL launched. All we got was online gaming and a friends list. £40

Now look what we get, netflix/sky streaming, party, video downloads, XBLA arcade, game downloads, seamless system. £40

Now think of what's headed our way in the future. £40

Its very cheap to be honest.
You forgot the best part of it all: It's all p2p.


The fact that it's p2p justifies the price, and more.


*runs off to buy some avatar clothing*
 
Xbox Live Gold will never hurt Microsoft. It's their cash cow and they are rather relentless about increasing it's value, even at the detriment of the non-gold experience.

What can concievably hurt is Silver compared to other services. For all the huge feature set MS boasts with Gold, Silver is extremely limited. They don't get same date access to DLC or demos, no parties, no sale prices, no PC integration, and obviously no multiplayer. It's pretty obvious that they are positioning Gold to be worth the cost based solely on the feature set and not just a mandate for multiplayer. When they eventually bite the bullet and let Silver play online, I don't know.

I would expect feature paring though of online modes whenever it happens too. Something like Ranked/TruSkill rating requiring Gold or something. And hell, online achievements are already restricted to Gold, they might go the full tilt and just require Gold for achievements.
 
Jtyettis said:
Yea explain that because Live subs continue grow so how's that work exactly. I’ll give ya a hint; it doesn’t.

Maybe you should have read the entire post. It hurts them if even 1 person buys a PS3 instead of a 360 because PSN is free. Or if 1 person buys that multiplatform game on PS3 instead of 360 for the same reason.

It's another story whether the revenue from subcriptions is enough to offset those costs, which is what the post asked. At this point I think it's enough, though I don't know for how much longer. Also if they take too long to make it free, it may be too late to reverse the effects. It's not like everyone that chose a PS3 because of free online is gonna sell it and get a 360 the minute Live goes free. Which is something I'm sure Microsoft is more than aware of.
 
crazygambit said:
Maybe you should have read the entire post. It hurts them if even 1 person buys a PS3 instead of a 360 because PSN is free. Or if 1 person buys that multiplatform game on PS3 instead of 360 for the same reason.

It's another story whether the revenue from subcriptions is enough to offset those costs, which is what the post asked. At this point I think it's enough, though I don't know for how much longer. Also if they take too long to make it free, it may be too late to reverse the effects. It's not like everyone that chose a PS3 because of free online is gonna sell it and get a 360 the minute Live goes free. Which is something I'm sure Microsoft is more than aware of.

This is what the rest of his post says and no his post says nothing of the sort;

theBishop said:
It's hurting them already. The question is whether that hurt is outweighed by the revenue. I'm not sure anyone outside Microsoft can quantify that.

For me, I'll always resist paying a subscription fee. If Sony starts charging, I'll go PC.

But to the point since we have yearly SW sales numbers for both that still does not make a lick sense. Now if this equation were to turn around then maybe I might see the point, but that hasn't happened and the base continues to grow. Also since we have US numbers MS has taken third party sales every month this year. Now if Sony were to somehow take over this as well then MS might have something to worry about. It's a fairly large gap every month the last time I saw them as well, but not so much for Nintendo. However that is a different beast entirely.
 
microsoft will find a way to justify paying a premium for their live service if sony and nintendo offered similar experiences but for free.... it might not pertain to online gaming but they will find a way.
 
poppabk said:
I find it interesting that a year ago no-one was listing the party system as a good reason to pay for Live.

That's because the 8 person party system hasn't been online for a year. It was included with the NXE.
 
MattKeil said:
Yes. I have no idea why you'd say PSN is close in any way to Live even at this point. Live offers tons of features I use regularly (Netflix, XBL Parties, XBLA multi), plus the included headset and unified experience means I know exactly what to expect from every game I play online on a 360. With PS3 you're still dealing with a userbase mostly lacking headsets (and many who have them who don't understand how to set the sensitivity so they can be heard easily and/or aren't broadcasting room tone at all times) and an interface that has barely hit the "competent" stage. Just sending messages to people on the PSN friends list is a chore still.

PSN will not be comparable to XBL until Sony implements a group party system that is game agnostic and forces developers to adhere to a standard interface for all online PS3 games. Until then, "you get what you pay for" will remain the defining factor between the two services.
Thats the thing though. They can charge for all those good features, but just basic online should be free. Silvers should get bare bones online with /no party options and maybe a friends list cap and I would be happy. Everything else goes to the gold. I think that would be fair. More people would buy 360s and the gold subscribers keep their elite service.
The way things are now Wii owners have a better online experience then silvers do. Do you really think thats right?
 
OldJadedGamer said:
That's because the 8 person party system hasn't been online for a year. It was included with the NXE.
That is what I find interesting that the goalposts keep moving, a party system is somehow seen as essential when last year it wasn't.
 
Shogun PaiN said:
Simply boils down to this - For the people who take full advantage of Xbox Live and use all of the available features then its a great affordable service.

Other people however don't get into the social side of gaming therefore the PSN is more suited to there needs mainly because its free.

If Microsoft (M$) announced this week that they are making Xbox Live free but are stripping features to match the PSN would you be happy? Another one is would people who use the PSN exclusively be interested in a paid service if Sony matched Live?

Its all about perceived value. For me personally Live is worth every penny.

Same post pretty much stand's here as well. Charging for Live wont hurt Microsoft as long as the competition are always 2-3 key features behind.

Oh and Live isn't $50 a year. Shop around people even places like Play and Amazon have it for £29.14 and $35.
 
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