LarsQMorient
Neo Member
You would have to have the games on Steam, Epic, etc. before playing them using GeForce NOW.Never, the idea of relying on some cloud service and owning literally nothing is patently ridiculous to me.
You would have to have the games on Steam, Epic, etc. before playing them using GeForce NOW.Never, the idea of relying on some cloud service and owning literally nothing is patently ridiculous to me.
What country are you from?I think I live too far away from anywhere relevant for streaming to ever be a valid option for me. My country probably isn't important enough to get servers, and even if we did they'd be in the capital which is over 1000 miles away from here, not sure how viable that is for game streaming.
Also I don't like what it means for game ownership. Digital is already bad enough and we don't have a choice on PC, but at least the files are still on my PC and there are some DRM free options. Streaming is a whole different beast.
I might if there is a trialgive geforce now a try again and you might be surprised how fast and more mature the client is now compared to consoles and most PC's
I don't even like Steam that much. I pretty much only buy games there if they are 5 or less. I mostly buy physical and not on PC anymore though I know the world is against me.You would have to have the games on Steam, Epic, etc. before playing them using GeForce NOW.
Perhaps yours doesn't. Mine differentiates it just fine.Our brain doesn't know the difference. It's all entertainment in the social realm.
I find biggest hurdle to be video bitrate.
Like I could enjoy playing game like Civilisation or XCom on Geforce Now, but currently if there is enough moving details on the screen, there will be noticable compression artefacts. You can even see this with PlayStation Portal where video stream doesn't even go to outside network.
Not sure if this can be solved with "just faster internet" or would it require game specific solutions, like designing games such that there are different layers (UI, gameworld, effects) sent on different streams.
100%. I’m not against cloud gaming, but I am against latency. Unless they build a server farm next door to my house, I won’t use it.Once they get around to changing the laws of physics, I'll jump on board.
Don’t know if things has become worse but I got 15ms ping to Geforce Now servers way back when they started it. I had no issues at all playing like that, my TV I used for consoles probably had more latency.100%. I’m not against cloud gaming, but I am against latency. Unless they build a server farm next door to my house, I won’t use it.
Don't listen to these people OP.
As soon as the advantages outweigh the negatives we'll all switch. People are horrendous at predicting the future.
Pretty much this.the moment cloud offers better visual quality and no noticeable cons of latency or compression is the moment I give up dedicated hardware
don't know if this is really possible though
My main problem with Geforce Now, Xcloud etc is that I am never sure what I'm going to be able to play. If they simplified all that shit, I'd be all over it... As soon as I can play anything I own in one cloud service, I'm in.