A few posts earlier (post #113), I mentioned some complaints about the graphical filtering that they utilized in Atari 50: The Anniversary Celebration. Here's what I said about the raster games:
For the raster games, you can either have the graphics unfiltered, or apply a scanline effect. That's it. Oh, but the problem here is that the scanline effect is married to this "TV curvature" effect that attempts to simulate the physical shape of an old-fashioned TV screen. There's some darker shading along the edges, and some "brightening" in (approximately) the middle 30% of the screen. On some games this is barely noticeable, but on other games it is highly pronounced and looks awful. I would love to have the option to have only the scanlines, without the simulated TV curvature. I really hope they patch this in at some point.
For comparison purposes, here are some screens that I captured from the Atari 2600 version of Missile Command contained in this package, as well as some other compilations.
Atari 50: The Anniversary Celebration (PlayStation 4):
Notice that the edges are darker relative to the middle portion of the screen. I understand what the developers at Digital Eclipse were
trying to achieve here. While it's not an outright
bad implementation, it can be jarring at times. It's a pity that the player doesn't have the option to turn off this effect and have a clean, uniform image while still retaining the scanlines.
The next three screens are all from compilations developed by Code Mystics, so you'll notice some similarities to each other.
Atari Flashback Classics Vol. 2 (PlayStation 4):
Atari Flashback Classics (PlayStation Vita):
Atari Vault (PC):
While the scanline effect on the Atari Flashback Classics and Atari Vault (from now on will refer to as FBC/Vault) was acceptable a few years ago, the Atari 50 scanline effect is a great improvement.
The colors also differ between Atari 50 and the FBC/Vault implementations. I think Atari 50 is trying to simulate what the games looked like on a typical TV from the 70s/80s, while FBC/Vault is sending out more "pure" RGB colors that might exceed the color gamut of most old TVs. Both of these are acceptable for different reasons. Your preferences might vary based on the game you're playing, or your mood at the time. It would be great if Atari 50 could allow the user to choose the palette to use.
Atari and Digital Eclipse should consider producing a patch to enable an advanced user to tweak individual attributes of the graphical rendering to suit his personal preference. Scanlines, color palette, and TV curvature should all be independently adjustable.
On that note, there are
lots of game options that are unavailable to the user. There are even games for which some portions of the game controls are
missing, meaning that the player cannot perform all of the in-game actions. Maybe that's passable for a casual player who wouldn't notice this on a relatively unfamiliar game, but some hardcore Atari fans will surely find this disappointing.
I know it sounds like I'm being overly critical of Atari 50 here, but that's because I
want the developers to go back and fix these issues. The package excels in so many ways pertaining to the historical aspects, and the attention to detail they gave there. It's evident a lot of love went into the project, judging by the comprehensive amount of content and the polished presentation. I just want to see the gameplay aspects elevated to an equally high standard.