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Here are some screenshots that I just snapped of the excellent Llamatron 2112 on Atari ST. This comes from the Hatari emulator running on my 2017 iMac. If you're a fan of Robotron, then you'll love Jeff Minter's take, which is ferocious, always challenging and loaded with humor. I feel like sending him a couple dollars just out of thanks.
It's fascinating to see the improvements when you move from the standard 1040ST setting to a more powerful STe or Mega STe with blitter chip, 16 MHz speed and 4 MB RAM. The game runs fast and silky smooth and controls are very responsive.
Llamatron was also released on Amiga and I'm sure it's equally good. It was also released a few years back on iOS as part of Minter's Project Minotaur series, which is now unavailable thanks to Apple's constant OS updates. I enjoyed the ST version more thanks to its faster speed and ability to strafe when firing (a nice solution to a single-joystick control).
I'm still trying to work out the Hatari emulator, and it doesn't seem to want to load a lot of software. I've also been tinkering around with the "serious" business software like the 1st Word Plus, a respectable word processor that I used to write part of the introduction to one of my art/photo ebooks. The lack of selectable font types was a notable omission, but it worked very well and looked nice running on the ST's 640x400 monochrome mode.
Back to the main topic on this thread, I do wish the PC and Mac were also included, if only so that we could have all the major players at once. I kinda want to play around with a classic Macintosh now. I really miss that b/w look, especially with the word processors and art programs. Isn't that crazy? Probably just nostalgia talking. I'm not about to dump my 2017 iMac for a Mac Classic or Mega STe. But let's be honest, computers used to be a lot more fun than they are today.
Never played Mutant Camels, I probably should. The F1 game reminds me of the Nigel Mansell game which I played the shit out of the ST Format coverdisk demo of. I had the version of pacmania that came with the power pack (I had a 520STFM - Christmas 1989 was a great year, one that set the path of my life going forward without me knowing it - seriously that little computer saved my life). I presume the new one is STE only?![]()
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Finally, since I was on an Atari ST kick today, here are some screenshots of some games to check out. We have Revenge of the Mutant Camels and Grid Runner, two more fiery classics from Jeff "Yak" Minter and Llamasoft. We have the 2015 homebrew conversion of Pac-Mania, a vast improvement over the old 1980s commercial release. And we have Domark's F1, an excellent racer with smooth scrolling and solid sense of speed. I don't care much for the "press up to accelerate" controls, however.
Well, No Second Prize is better on the ST there (although the sound effects sound better on the Amiga to me). But ...
WTF happened to Shadow of the Beast on the ST?!!
Question was which had better games not better specs
Thanks for your answer. As I said the atariST was uncommon in my country so I know very little about it. Magazines from those years covered mostly amiga games but I love to learn something new about retrogaming. I'll check some atariST games on an emulatorTraianvs - As an Atari ST guy I'd agree that technologically it was inferior - just the Motorola 68000 without much in the way of enhancement from additional chips, where the Amiga had a bit more additional hardware behind it. For 3D games the ST was faster as its 68000 was clocked at 8mhz vs the 7mhz of the Amiga, but for most games the Amiga's better scrolling and sprite handling (due to its blitter), better sound chip, better colour pallette was a winner, though the STE improved things somewhat after the STFM, by matching the palette and the addition of the blitter, but with so many STFMs in the wild and no way to upgrade them short of buying a new machine (and in those days making games use the features of one machine and retain compatibility with the older variant was harder because you didn't have the dev tools we have today, most games were programmed in Assembler) the STE didn't get quite the support it should have. This wasn't helped by the STE not being compatible with a chunk of the STFM's library.
That said, it was a fantastic little machine and for me the desktop GUI was far superior, yes I know the Amiga had multi-tasking but the OS is horrible to use. The ST was an amazing music machine, I remember hooking up a yamaha synth to it via the midi ports and using Sequencer One (free with ST Format) to compose some tunage. That machine saw me through tough times, starting game programming in the horribly-inappropriate-for-the-job GFA Basic before graduating to STOS. On that machine games were a gateway drug to what ended up being my career. If I'd had a console I'd have never had those experiences.
Thanks for your answer. As I said the atariST was uncommon in my country so I know very little about it. Magazines from those years covered mostly amiga games but I love to learn something new about retrogaming. I'll check some atariST games on an emulator
Not fucking funny man. That is not Atari ST, that is footage from Amstrad CPC 464, and it sucked.
Truthfully, for you younguns that dont remember.
Atari ST had so so few games ported to it that the main catalogue was basically all Amstrad CPC games running under a (slow) emulator.