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Atlus borrows Blast processing from Sega?

Link1110

Member
I just got Shin Megami Tensei: Devil Summoner for PSP in the mail today. I don't know why, but the whole game runs so fast (except the load times,) the first person parts, the world maps, even the battles are like 3 times as fast as they were in the original.
 
So wait, if you've played the original, then why did you fall for Atlus' trap again?



I mean, just between you and me, I think we both know the original's loyalty system was flawed (fucked) beyond belief. And this is coming from a fan of the original game. Did they actually fix that shit up in the PSP version? Adapted the Soul Hackers system or something?
 
I think we both know the original's loyalty system was flawed (fucked) beyond belief. And this is coming from a fan of the original game. Did they actually fix that shit up in the PSP version?

I don't know, I just started and got to the part where you get the COMP, so I'm not far in at all.
 
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