They showed a full scene using 3GB of texture data rendered by a GPU limited to 16MB memory at the Build keynote. This feature seems to DirectX11.1 (or 11.2) exclusive.
Watch out 8GB GDDR5!![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Actually I don't have a real idea how this aids performance in games but it sounds good I guess? Hopefully a dev or someone with more knowledge weighs in.![Eek! :eek: :eek:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I will add the video as it becomes available.
Watch out 8GB GDDR5!
Actually I don't have a real idea how this aids performance in games but it sounds good I guess? Hopefully a dev or someone with more knowledge weighs in.
I will add the video as it becomes available.