Thanks for your response, Amir0x. For the most part, I felt it was thoughtful. There are some parts where I think we can share more of a common ground, and there are others where I still very much disagree, respectfully I hope. There might be some misunderstandings, too, as it became apparent that you had written from a North American perspective, while I was writing from a more European one. I'll try to return to this at some point in future, if not in this thread, then perhaps through message.
Steve Youngblood, you've asked me this question before - I'll address it, as I don't believe I did the first time. Rayman Legends being there was important; It was understood that it was an exclusive. Some had invested in a console for that game, while many others were either willing to invest in one, or waiting for it. I am not saying that this game alone is enough, and I had never suggested that. Aliens: Colonial Marines was important at a time, because the developers had talked up the use of the GamePad for it. Crysis 3 being there was important, too - if this game was released out of the Wii U's starting blocks, then perhaps it would give people more encouragement about the Wii U's graphics capabilities - If that was a launch window title, then imagine what can be achieved on it in 2017/2018, in its twilight years. NFS: Most Wanted exists, but the difference there is that it's a late port. These games were pencilled in for the Winter 2013 (Jan, Feb) - Please keep that period in mind; When you asked me this question the first time, I had written in response to this 'game drought', saying that these were events beyond Iwata's control. Those games were pencilled in for release during that period, when concerns of a 'game drought' started to arise. It wasn't those games alone - EA had cancelled other titles, while games such as Tomb Raider 2013 and Metal Gear Rising didn't make it. For Nintendo's part, Pikmin 3 was delayed, so that didn't help - But it is a belief of theirs that a bad, rushed game is bad forever. My comment was stating that had these games been released as planned, then concerns of a 'game drought' would've been far less pronounced - Because those decisions were beyond Iwata's control, I felt that this was not a broken promise, but rather an unfortunate series of events. As there were many calls for his head, some even wishing for his death, I had written in support of a man who, in my opinion, didn't deserve that hostility and treatment. I had never guaranteed, let alone suggested that the Wii U would've sold like hot cakes if those titles were released, but I feel that it wouldn't have lost momentum to such an extent, and that it could have helped them to some degree. Why else did it matter? Customer confidence in its future - Whatever you thought of those games doesn't matter here. Prospective Wii U owners would have been able to see visible support from 'third parties' being followed through from launch with something other than late ports, AND with titles released on a level playing field. As this wasn't very apparent, or at least, not apparent on the surface, it is likely, and perhaps understandable that some will show reluctance to bite.