<<<<Buys a bunch of games anticipating some free time
Turns out the free time is only around 10 hrs a week.
All those 60hr Jrpgs have died along with my dwindling play time.
I played only half of my 209 games and finished maybe third of them
For people who don't know, you can check how many games in your library you haven't played here: http://steamdb.info/calculator/
64% for me. :S
I don't think the difficulty of 1999 mode is the main factor here. That percentage sounds about right for something that requires you to finish a story-driven singleplayer game twice... or alternatively unlock the secret hardest difficulty setting via a code input on the main menu before your first time through.Oh my. Only 1,6% of people played Bioshock Infinite on 1999 mode. How come? That wasn't hard.
Oh my. Only 1,6% of people played Bioshock Infinite on 1999 mode. How come? That wasn't hard.
Oh my. Only 1,6% of people played Bioshock Infinite on 1999 mode. How come? That wasn't hard.
Holy shit that Limbo stat. Shouldn't that be reflex for people by now?
People don't play Dead Island because it's scary.
People don't play Dead Island because it's unoptimized poop shit
Boy, this is one of those examples of how someone chose an infographic for what could more clearly be presented in text.
Holy shit that Limbo stat. Shouldn't that be reflex for people by now?
I've played most of my Steam games, but many only to get cards...
Oh my. Only 1,6% of people played Bioshock Infinite on 1999 mode. How come? That wasn't hard.
Boy, this is one of those examples of how someone chose an infographic for what could more clearly be presented in text.
I'm sad almost 62% haven't finished TWD S1.![]()
Boy, this is one of those examples of how someone chose an infographic for what could more clearly be presented in text.
I'm sad almost 62% haven't finished TWD S1.![]()
Why is it relevant that 64.5% of Limbo players missed an "achievement" (LOL) that requires you to go in the opposite direction of your objective? Most people aren't going to go out of their way to explore every inch of a linear puzzle game.