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Average bought Steam-game remains unplayed by 22%

I do wonder what effect unplayed games has. It essentially says owning the game is more important than the game's content. Then we use this to conflate the price of games that we buy for actual content with the game we simply find comfort in owning which is kinda flawed.
 
Despite the messy presentation, these are some interesting stats.


Would love to see this done with a lot more games (where achievement tracking allows to draw these conclusions).
 
<<<<Buys a bunch of games anticipating some free time

Turns out the free time is only around 10 hrs a week.

All those 60hr Jrpgs have died along with my dwindling play time.

Lol.. This = me aswell.. I am bored at the beginning of a day off and decide to buy a few new games, become busy for that day and wont have a day off for a long time.. Happens more often than not, I think I have ~100 games in my steam, 40-50 of which I havn't even started yet..
 
To be fair, a lot of the games I have on Steam weren't so much "intentionally" purchased as "incidentally" purchased as part of Indie Bundles. The number that I actually bought as stand-alone products and haven't played would be much, much lower by comparison. (Only one or maybe two, really.)
 
Seems right. The PSN trophies statistics paint a very similar picture. Most of the games I've completed on PS3 have a completion rate of about 30%.

I would go further and make the following claim. The "hardcore" segment is smaller that what a lot of us realize.

This is obscured because every game has very vocal minority on forums, especially here on neogaf that make it seem like everyone and your grandmother have played a certain game. That couldn't be further from the truth.
 
Games not played 106 (23%)

Guess I'm average.

Oh my. Only 1,6% of people played Bioshock Infinite on 1999 mode. How come? That wasn't hard.
I don't think the difficulty of 1999 mode is the main factor here. That percentage sounds about right for something that requires you to finish a story-driven singleplayer game twice... or alternatively unlock the secret hardest difficulty setting via a code input on the main menu before your first time through.
 
Oh my. Only 1,6% of people played Bioshock Infinite on 1999 mode. How come? That wasn't hard.

More appropriate question would be 'Was it fun?'

Looking a my own Steam library, the Publisher packs I picked up when I first got on Steam are inflating the backlog a bit.
 
Man mass market is depressing, they probably own like 2-3 games and thus have played them all. I have way more backlog than 22%

There are so many amazing indie games on Steam for ridiculous prices during holiday sales, it's natural you have more games than time to play them.
 
I've played most of my Steam games, but many only to get cards...

I would love to have seen these stats before they launched the trading card system. I have plenty of games that I have "played" by just opening them and sitting on the menu screen until all the cards popped.
 
I definitely have Steam games I've never or barely played. But many/most of those were from various Humble Bundles, and cost me very little or practically nothing.

Games I've bought outright I've definitely played a lot, or enough to feel it was worth it for me. And most of those were bought on good Steam sales.
 
How in the world did MW2/3 have a higher completion % than BO1/2???

Not only were the Blops campaigns far superior in every aspect, but 3arc doesn't shaft PC gamers nearly as much as IW.
 
I've double-dipped on a lot of titles I've completed on other platforms, so those won't get played unless I'm in the mood to revisit them. I also don't feel compelled to chase achievements on PC. With those things in mind, my "finish the campaign" percentage is probably around 85% at the moment.

I've only got a handful of games I won't beat and that's only because I'm not good enough (damn you, Isaac).
 
I'd really be interested in time data: how long it takes purchasers to get around to actually playing/finishing a game. Lag vs completion: whose more likely to finish a game, those that start right away vs those that wait after purchase. Etc.

I find I eventually try a lot of the games I buy but it takes years to get around to it.
 
Boy, this is one of those examples of how someone chose an infographic for what could more clearly be presented in text.

But how else are they going to get the r/Gaming upvotes?

I'm sad almost 62% haven't finished TWD S1. :(

Why? It's a terrible game. Uninspired gameplay with an even worse cast of characters. You would have to pay me money to finish that title.

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This is unsurprising. Not everyone who buys a game is a diehard fan of the IP or genre. Especially if they bought the game at a discount. If the title isn't terribly interesting to a player who is experimenting with new games, it would be easy for them to just drop the title before completion.
 
I am not helping those numbers. I have 174 games in my library and I've only installed less than half of them.

Some of the games I've installed I've never played. I probably finish less than half of the games I install.

I definitely have an addiction to buying cheap digital copies of games. My PSN account is starting to balloon in the same way.
 
Why is it relevant that 64.5% of Limbo players missed an "achievement" (LOL) that requires you to go in the opposite direction of your objective? Most people aren't going to go out of their way to explore every inch of a linear puzzle game.

It's to demonstrate how engrained genre conventions are. That "achievement" requires you, at the very start of the game, to go left for just a few steps instead of going right. 2/3 of players don't even make that tiny move to the left, though, because experience has told them that platformers go from left to right. Just a nifty little social experiment.
 
Most of the Steam games I've bought have never been downloaded, much less played. Of course, the average price paid per game is around $4 so I'm not too concerned about it.

In many cases they are PC versions of console games I've already completed, and I'm just buying the PC version dirt-cheap for "posterity" since I rarely keep any console games once I'm done with them.
 
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