shit, i remember the day you'd get a new game every 6 months (if lucky) and, by god, you'd play that shit to hell and back.
Because going the wrong way at the start of a level is one of the most common spots to hide secrets in video games, right up there with putting them behind waterfalls. I'd figure that everyone would at least make sure to take a quick peak whenever they can, since it's fast and normally will give results. I dunno, maybe I just think more people would do it because I always do it, but given how commonly secrets are hidden there I'm shocked that so few people bothered to check there.Uh, no? Why should it be a reflex for people to go the wrong way?
Summary of all overrated indie games right there.It's to demonstrate how engrained genre conventions are. That "achievement" requires you, at the very start of the game, to go left for just a few steps instead of going right. 2/3 of players don't even make that tiny move to the left, though, because experience has told them that platformers go from left to right. Just a nifty little social experiment.
I've played most of my Steam games, but many only to get cards...
Also, the Limbo note is pretty stupid. The achievement requires you to do something the game never asks of you, so there's no reason to assume people would get it. Yes it only requires walking left a few seconds but who gives a damn? It's working from an assumption that everybody who plays a game looks up all the achievements and could be bothered to get them even when there's no point in the game.
Most of the games I have not played are from indie bundles.
I tend to put in atleast 20 minutes if I buy a new steam game.
Probably because the world was too big for it's own good. I ended up fast travelling after a while, because there was no reason not to fast travel, outside one mission which screwed you out of a clue if you didn't drive. The city just felt mostly empty. Not to mention, I bet the majority of people played for the cases, not the fact it was an open world.![]()
Ony 4.2 % of LA Noire gamers, bothered to drive from mission to mission. Instead of going for the quick spawning all over the map.
I don't understand: if you play an open world game, why don't use that advantage, and drive around? Why teleport? You have the feeling you play a lineair game with fixed levels, not an open world game that way...
Agreed, this particular one is a bit silly.
Some other games provide achievements of the same "to do something the game never asks of you" -category: they also seem silly but they can show who's an explorer and who's not. I find these to be quite interesting!
These I achieved and surprised me:
.
I really think the guy who created Castle Doctrine had a point when he was in the news...Steam sales really have altered the way people play their games completely. Less focus, less attention paid, dedicating yourself to a game gets to be a rarer thing overall. If you don't mind this change for the sake of better prices, I say that's understandable. But you have to admit it's changing things a lot, and it could be seen as a bad thing.
People not finishing games is not a new phenomenon. Game design over the past generation was constantly changed to make it easier to finish and put less obstacles in the player's way so that they can see the end of the game, removing the idea of content that you have to seek out because most players never bother, and generally holding your hand until the end of the ride. This all started well before Steam sales were popular, and it started in console games. The only difference now is that we have hard evidence to show when people do or do not finish games instead of just taking somebody's word for it that they totally killed Dracula in Castevania and everybody beat Mike Tyson.
I blame dota and now diablo 3 (for me)
Not finishing the game is one thing, but don't even play it at all is entirely different matter. Sure, you can play the game and not liking it, therefore not even putting more time into it is entirely understandable.
but buy a game and then just put it there and don't even touch it, and there are over 50% of your collection is not getting any playtime at all?
Why even buy it in the first place? Because of the sale?
There was one saying 'If you are worrying about the price of the item, you should buy it, because most likely it is something that you REALLY want. If you are buying it just because it is on sale, you probably don't really want it."
I'm not sure if people are really saving money on those pc game sales.
Games installed has nothing to do with how much you own.My library: 108 games.
installed: 18.
Yup same here. Diablo 3 is going to suck the time out of me.
Cause it was a dull open world with bad side missions. I doubt most people buying LA Noire bought it because it was open world.![]()
Only 4.2 % of LA Noire gamers bothered to drive from mission to mission. Instead of going for the quick spawning all over the map.
I don't understand: if you play an open world game, why don't use that advantage, and drive around? Why teleport? You have the feeling you play a lineair game with fixed levels, not an open world game that way... Immersion should be key.
Not finishing the game is one thing, but don't even play it at all is entirely different matter. Sure, you can play the game and not liking it, therefore not even putting more time into it is entirely understandable.
but buy a game and then just put it there and don't even touch it, and there are over 50% of your collection is not getting any playtime at all?
Why even buy it in the first place? Because of the sale?
There was one saying 'If you are worrying about the price of the item, you should buy it, because most likely it is something that you REALLY want. If you are buying it just because it is on sale, you probably don't really want it."
I'm not sure if people are really saving money on those pc game sales.
For people who don't know, you can check how many games in your library you haven't played here: http://steamdb.info/calculator/
64% for me. :S
![]()
At the start of Deus Ex: Human Revolution, in Megan's office, only 6.9 % bothered to check around her office.
So many people that just right away follow her to go outside her office, not even bothering to look around. There wasn't any loot aside from some lore, if I remember correct, but you wouldn't know if you don't look.
I personally never understood the impulse buying: even though I use Steam for all my gaming needs, I aim to play and complete all games I buy. It's just a normal thing to do...
There was nothing interesting about the open world parts and really nothing to do, either. The game was about the character parts and the crime scenes/investigations![]()
Only 4.2 % of LA Noire gamers bothered to drive from mission to mission. Instead of going for the quick spawning all over the map.
I don't understand: if you play an open world game, why don't use that advantage, and drive around? Why teleport? You have the feeling you play a lineair game with fixed levels, not an open world game that way... Immersion should be key.