Jimmyfenix
Member
Happ secured funding from PlayStation's Pub Fund, which allows him to own the "Axiom Verge" intellectual property as long as he keeps the game exclusive to the PlayStation platform for a period of time. The backing from PlayStation paid off with awards and press even before "Axiom Verge" was released to the public.
Now, a few days after its official release on the PlayStation Network Store, the future looks good.
Dan Adelman, who helped with publicity for "Axiom Verge," told HuffPost the game is an indie success, though he wouldn't divulge sales numbers.
"Our initial goal was to make enough money with 'Axiom Verge' so that Tom could afford to keep making games on his own full time and not need to go back to a day job," Adelman said. "By 3 p.m. of the first day, we achieved that, so Tom will be making lots more games on his own from now on."
http://www.huffingtonpost.com/2015/04/07/axiom-verge-indie-sales-_n_6992678.html
Congratulations Tom!