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Background downloading confirmed in PS3 XMB FW 1.6

Bad_Boy said:
I'm more interested in this hyped firmware update being only a 1.6 update. Usually 0.1 updates on psp/ps3 are not that big and only bring a few new features. If anything this firmware has as much excitement as the 3.0 firmware for the psp last year. If this is just 1.6, I wonder what 2.0 will have.

hmm.. I'm probably just looking too hard into it though.
Im hoping 1.6 is just backwards downloading. And then when you have that you can download 2.0 with all the super secret stuff in the background.:)
 
captive said:
...except for even the 360 xbox live(which seems to be the pinnicle of awesomeness) wouldnt have background downloading if it werent for these "annoying updates."

Im all for updates, does it often give providers an excuse to just roll something out thats incomplete, absolutly. However you cannot deny the added functionality that has been added to the 360 and will be added to the PS3 is anything but a good thing.

Yeah, but those updates (very substantial ones) come, what, twice a year? And the update process is easy as pie. You click a button and the updates installs. On the PS3 you have to download. Plug in your controller. Install the download. Plug in your controller again. Read the terms of agreement. Accept. Accept again. Reboot. It's really clunky.
 
*loads PS3 with movies and TV shows*

As long as it works in the XMB, I'm freaking stoked. That's all I wanted.

Anyone have suggestions for TV shows I should start watching while downloading? :)
 
kenta said:
*loads PS3 with movies and TV shows*

As long as it works in the XMB, I'm freaking stoked. That's all I wanted.

Anyone have suggestions for TV shows I should start watching while downloading? :)
24, the x-files, highlander some good ones.
 
kenta said:
*loads PS3 with movies and TV shows*

As long as it works in the XMB, I'm freaking stoked. That's all I wanted.

Anyone have suggestions for TV shows I should start watching while downloading? :)

How are you loading all these shows onto your ps3? ;)
 
Core407 said:
Because a firmware update can't do that how?
All they would need to do is allow access to the XMB while in a game. Not sure how simple that would be to do, but I'm sure theres gotta be a way....right?
 
Bad_Boy said:
All they would need to do is allow access to the XMB while in a game. Not sure how simple that would be to do, but I'm sure theres gotta be a way....right?

Or they can just put it in the the options when you hold down the Playstation button.
 
Bad_Boy said:
All they would need to do is allow access to the XMB while in a game. Not sure how simple that would be to do, but I'm sure theres gotta be a way....right?
oh my gosh, how many times does it need to be said, the support is already there!.
RR7, Blazing Angels and Go Sudoku all support XMB friends lists.
 
captive said:
oh my gosh, how many times does it need to be said, the support is already there!.
RR7, Blazing Angels and Go Sudoku all support XMB friends lists.

But it's up to the developer to include that feature. I'd much rather have Sony just make it built into the system itself and not leave it up to the developer.
 
ManaByte said:
You can't access the console friends list from the games. Each game has their own separate friends list.

False. You can't access your console friends list from every game.

The XMB friends list can be accessed by games. The best example is probably Ridge Racer 7, which shows you which friends are playing right now, and allows you to invite people from your friend's list whether in-game or not.

Blast Factor allows you to compare your score with people on your buddy list.

Its not entirely clear why all games aren't using the integrated list if the libraries are available to developers. Especially a game like Motorstorm, which is a first party game coming out a few months since launch. Evolution studios should really explain why they chose not to use it.

Either way, this is a "problem" that seems to have been solved on Sony's end (since launch), and the question is why developers aren't adopting it.
 
But it doesn't. QuickMatch works 40% of the time and only 20% of the time does it take less than a minute to find a match. There have been plenty of times where I'd actually be in a room with the required number of people and the game just doesn't launch.

check your NAT setting - most likely it's set to Moderate or Strict (test with hard wire to your modem)
 
ManaByte said:
I don't get this arguement at all (the Shane rant).

Aside from online play, Xbox Live Silver offers the same features for FREE that people are asking for on PSN. You don't have to pay for Xbox Live to have a unified friends list, dashboard access in-game, or background downloading.

What's the point of having a unified friend list (Xbox live silver account) if you cant play with them online :)
 
theBishop said:
False. You can't access your console friends list from every game.

The XMB friends list can be accessed by games. The best example is probably Ridge Racer 7, which shows you which friends are playing right now, and allows you to invite people from your friend's list whether in-game or not.

Blast Factor allows you to compare your score with people on your buddy list.

Its not entirely clear why all games aren't using the integrated list if the libraries are available to developers. Especially a game like Motorstorm, which is a first party game coming out a few months since launch. Evolution studios should really explain why they chose not to use it.

Either way, this is a "problem" that seems to have been solved on Sony's end (since launch), and the question is why developers aren't adopting it.

patch? Considering that it is online that they did the last...

Thanks for pointing that out, it doesnt make much sense at all.
Although I dont have many friends on PSN, but still, wont make any either this way :P
 
Core407 said:
What? I can't play online wit XBL-silver...

So you're telling me I'm paying $50 a match to play someone who hosts their own games. Where exactly is my $50 going? Maybe if MS offered dedicated servers for all games and not just some....

QFT, that is what I am thinking as well!! If they have dedicated servers I don't mind spending the $50 dollars (but I did anyways ohh lost Planet you tease).
 
Core407 said:
I sold off my 360 a couple months ago.

what game then? Problem is with router's firewall most likely... I cant set my Motrolla dsl router to allow access to my PS3 from outside, even if all options are checked, it simply does not work.

Hence, in NBA 2k7, I cant start my own game... just join some other.
 
spwolf said:
what game then? Problem is with router's firewall most likely... I cant set my Motrolla dsl router to allow access to my PS3 from outside, even if all options are checked, it simply does not work.

Hence, in NBA 2k7, I cant start my own game... just join some other.

Had problems with the following:
PGR3: Game disconnects upon initiation/staying in the lobby when the required # of people were there

Prey: Horrible lag, but not MS' fault since they didn't do shit to the netcode/Time out errors/Player cannot be found messages

Perfect Dark Zero: Time out errors on attempting to join

FNR3: Time out errors on join

----

Graw was probably the only game that worked very well online.

Edit: If you can't start a game its because you're probably behind a firewall. Open up the required ports and it'll work.

Edit 2: What do you mean PS3 outside?
 
Rhindle said:
Is there any evidence that the PS3 is able to run services in the background during gameplay?

Yes. When you're in resistance, you can see when people log in to the PSN and when they send you a message. You just can't check them.
 
Core407 said:
But it doesn't. QuickMatch works 40% of the time and only 20% of the time does it take less than a minute to find a match. There have been plenty of times where I'd actually be in a room with the required number of people and the game just doesn't launch.

The only thing XBL does right is in the downloading aspects.

:lol

Where did you get these stats?

Please let's not turn this into a Live vs PSN thread. I use both and both are fairly priced for what you are getting and let's just leave it at that.


Back on topic...please let there be a fix for the BR/720p problem. Or else I will be forced to do some very bad things.
 
Z_Y said:
:lol

Where did you get these stats?

Please let's not turn this into a Live vs PSN thread. I use both and both are fairly priced for what you are getting and let's just leave it at that.


Back on topic...please let there be a fix for the BR/720p problem. Or else I will be forced to do some very bad things.

I agree. XBL and PSN are very good for what they do.

Well, regarding the BR/720p thing, are they ever going to up it to 1080p?
 
SRG01 said:
I agree. XBL and PSN are very good for what they do.

Well, regarding the BR/720p thing, are they ever going to up it to 1080p?

you mean via component? I doubt it but it is possible they may have component do 720p for BR movies
 
g35twinturbo said:
you mean via component? I doubt it but it is possible they may have component do 720p for BR movies

Via HDMI. I was under the assumption that the max for BR playback was 1080i/720p or something?
 
theBishop said:
False. You can't access your console friends list from every game.


Either way, this is a "problem" that seems to have been solved on Sony's end (since launch), and the question is why developers aren't adopting it.

You need to factor in the lag when providing reference implementations or guidelines to developers. I'd expect that sort of function to migrate across most online games over the next 12 months or so until its pretty much standard
 
What's this shit about downloading in BG in the XMB only? Damn Sony damn. Well, that's better than nothing I guess. And this doesnt rule out the downloading "structure" idea I suggested in another thread.

Also, you do already get logged off when watching a DVD or BD movie or playing a PS1/PS2 game. Hmm...
 
Core407 said:
Had problems with the following:
PGR3: Game disconnects upon initiation/staying in the lobby when the required # of people were there

Prey: Horrible lag, but not MS' fault since they didn't do shit to the netcode/Time out errors/Player cannot be found messages

Perfect Dark Zero: Time out errors on attempting to join

FNR3: Time out errors on join

----

Graw was probably the only game that worked very well online.

Edit: If you can't start a game its because you're probably behind a firewall. Open up the required ports and it'll work.

Edit 2: What do you mean PS3 outside?

Do a network test and your NAT (360) should read 'open'. If it's 'strict' or something else, that will be the reason for your online issues, probably to do with your router.

I actually thought the PS3 was a little easier to set up to connect to the network than the 360 was - mainly because I'm used to setting up PCs, which PS3 was similar to, whereas the 360 had a little too much handholding, leading it to not be as optimised as I'd have liked.
 
distrbnce said:
Blu-Ray movies are 1080p, and it can be acheived via Component or HDMI
nope. max blu-ray video output over component is 1080i. still, a good 1080p tv will deinterlace that into a 1080p picture and you won't notice the difference. the only way to output true 1080p blu-ray movies is with HDMI.

that isn't a technical limitation mind, it's part of the HDCP standard and affects both blu-ray and hd-dvd.

you'll only really notice a difference if your tv supports 1080p/24 and your blu-ray player supports it too. then you'll get judder using component that you wouldn't get using an HDMI cable.
 
Wollan said:
In game messaging is confirmed for the 1.6 update so that means you will have to be able to access your XMB friends list from every game now onwards.

I'm looking for the Lair IGN interview, but I can't find it..can you link or quote what was said? This would be great news if true.
 
screw background downloading - just give me queued downloads and I'll leave it on the XMB while I play some 360 or wii.



On the PS3, when you enter a game, your downloads will be paused and queued up, to be restarted later when you exit back to the XMB. The reason for this is that the PS3 needs extra system resources (primarily memory) to do background downloading, and as such could affect game play.

what the hell did they reserve an entire SPU and some memory for then? Should be more than enough for simple background tasks

Does the 360 reserve a core for similar things?
 
mrklaw said:
screw background downloading - just give me queued downloads and I'll leave it on the XMB while I play some 360 or wii.
yeah, queuing up downloads would be more useful to me too. hopefully we'll get some confirmation of that.
 
mrklaw said:
screw background downloading - just give me queued downloads and I'll leave it on the XMB while I play some 360 or wii.





what the hell did they reserve an entire SPU and some memory for then? Should be more than enough for simple background tasks

Does the 360 reserve a core for similar things?
shouldnt background downloading and queued download come together ?

if not, then wtf. >_<
 
Core407 said:
Well it's pretty simple. Microsoft charges an inflated price for a service that can be offered for free or at least for much less. On top of that, they require developers to abide by their rules for XBL.

Buddy lists, messaging and all that is in the PS3 and the integration of it into games will only continue to improve. New system updates will add in new features too, but that's a long time down the road.

Inflated price or not - XBOX LIVE is a must have and everyone I know who has an Xbox360 has it. When you are offered a good product, you will pay.
 
KTallguy said:
Resistance works great, and guess what! I haven't payed a cent for online play!

Unified friends list is not that important to me.

It is not that important to you because you only play ONE game (and who can blame you with the current PS3 offering?).

What works great in Xbox Live is the unified list. When I log on, I can see how many of my friends are online, what they are playing, and invite all of them to game, no matter what they are playing. Or when I am currently playing a game, to get a note that a friend had just log on, and we can play together.

It makes the setting of friend game matches incredible easy, you do not have to prior set up anything, call anyone, friends just pop in. I have great gaming nights with friends when I was just looking for some gameplay, without telling my friends. It just makes a great sense of community.

AND you can voice chat no matter which game everyone is playing.
 
TTP said:
What's this shit about downloading in BG in the XMB only? Damn Sony damn. Well, that's better than nothing I guess. And this doesnt rule out the downloading "structure" idea I suggested in another thread.

It might have something to do with every game using the standard hard drive.
I could see how that would effect it too, on top of internet bandwidth issues as already mentioned.
 
Some nice insight to 1.6..

http://www.innerbits.com/blog/2007/02/28/ps3-online-commerce/

The 1.60 update will open up the floodgates for in-game commerce. As more and more games support the Commerce API, we will finally get to see a clearer picture of where Sony is aiming to take its online business on the PS3. The 1.60 update should also finally see the availability of subscription based games.

Join us again tomorrow when we take a look at the Friends system and cross-game functionality.
 
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