Evolved1
make sure the pudding isn't too soggy but that just ruins everything
FFObsessed said:What are the requirements for getting Dog Tags by the way?
I have MetalMurphy's![]()
Knife kill get you the player's tags.
FFObsessed said:What are the requirements for getting Dog Tags by the way?
I have MetalMurphy's![]()
recklessmind said:Knife kill get you the player's tags.
That's a fake plastic one. You only knifed my decoy. -.-FFObsessed said:What are the requirements for getting Dog Tags by the way?
I have MetalMurphy's![]()
recklessmind said:And that is exactly why spotting, the crutch for bad players, is broken fucking mess.
Darkflight said:Man this is pretty fucking fun. I'd forgotten how much fun it is to be an engineer and chase after a wounded tank. Snipers are a bit annoying though so far.
RotBot said:Can someone add Rotbot on PSN? I'm sick of playing with disorganized squads. I was standing next to an assault squadmate repeatedly pressing select on him to ask for ammo. When that didn't work I told him to press right on the dpad through the mic. Still clueless.
Added. Right now I mostly run medic and switch to engineer when anti-tank or tank support is needed.Pylon_Trooper said:I'll add you over the weekend, man. I know what you mean, dropping into a dodgy squad. If you get to your machine earlier than me, add "Pylon_Command". What class do you play? Dedicated medic, myself.
Tiger uppercut said:Man battlefield mp is not my type of game, i'll try out the sp demo however.
F2000 rapes the XM8.Teetris said:Man, is it me or is the game way too easy on PS3? The XM8 is an unstoppable BEAST, until you run outta bullets that is
RotBot said:When your attacking team can't even get near the first objective because they're getting outtanked by the defense, Jihad jeep is such an easy tactic. I was killing a tank every spawn for about 10 spawns. I ended up with the highest score on either team despite almost all of the defenders outscoring the number 2 guy on my team.
Oh, I admit it doesn't take skill. I'd actually understand and be perfectly fine if they changed it back to the old way, since in a lot of cases finding where someone is and then being able to hit them with a bullet definately takes more skill than mashing select in the enemies general direction. But as long as they keep it how it is I'll use it to my advantage.recklessmind said:And that is exactly why spotting, the crutch for bad players, is broken fucking mess.
why would they change it? sounds just like bf2.squinters said:Oh, I admit it doesn't take skill. I'd actually understand and be perfectly fine if they changed it back to the old way, since in a lot of cases finding where someone is and then being able to hit them with a bullet definately takes more skill than mashing select in the enemies general direction. But as long as they keep it how it is I'll use it to my advantage.
I know they won't change it. They're too close to release date and nobody is really bothered by it. The only way I see DICE even contemplate a change is if every player started abusing it so that any opposing player would be unable to stealthily enter enemey territory, but instead be in a constant barrage of fire once they hit sniper range. Of course, that's probably never gonna happen.Valru said:why would they change it? sounds just like bf2.
Jeseus said:look at these two stupid cheaters..
Igo said:Is the MAG beta still going on? I'll probably be getting this game on PC if there are no issues but this beta may have just sold me on MAG. I haven't enjoyed a console fps since SOCOM but this was surprisingly fun.
Seems like DICE took their opportunity well in the whole MW2 debacle.
Darkflight said:FFS, the spawns seem as bad as MW2s sometimes in this - spawn, turn around, guy right there shooting me, awesome.
This team I'm on now fucking sucks at defense also, "tank" - "there's a tank" - not on guy goes Engineer bar me to try and destroy it.
I don't get it. What are they doing?Jeseus said:look at these two stupid cheaters..
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they had over 10.000 points per round
i hope EA will fix this sh+t
Shuusui said:I don't get it. What are they doing?
?JardeL said:This game gets boring after a while. It's not competitive most of the time. Even playing with friends doesn't help. If you don't have traitors in your teamyou keep A-B alive easily , most of the time.fu aj
And dear DICE, play MAG and see what an effective air strike is.
mclaren777 said:I had the single best Battlefield (BC1, 1943, BC2beta) match of my life last night, only to have the server crash with roughly two minutes to go!
We were defending and our 12v12 teams were perfectly matched. Every base was an epic battle and by the time we were down to the very last crate (with them only having six tickets left), the entire match had lasted almost an hour. I probably had 20,000-24,000 total points from combined Medic/Engineer/Tank and I was bitterly disappointed to not see my stats at the end.![]()
Topher said:I don't think people quite understand the point sponge LIFE 33B + LIFE33C is. Faster healing + larger healing radius =
Heal +10
Squad heal +20
Heal +10
Heal +10
Squad Heal +20
Shit goes on forever, rack em up! I love being medic.
Not exactly, I think it is completely fair. If everyone is fulfilling their purpose whatever class they are, they will be racking up points as well.recklessmind said:It's interesting how they've changed medpack functions... not sure if I prefer the old way better or not. It's certainly better for the guy playing medic, but from a game balance standpoint, not sure if it's better.
Topher said:Not exactly, I think it completely fair.
I can understand why one would think that. However, I think as long as medics on both teams have access to it, then I wouldn't exactly call it an unbalance just because one team is taking advantage of it and the other isn't.recklessmind said:Oh, you misunderstand me. I'm not really talking about the points and things. I don't care about points.
I'm talking about the actual gameplay change. Med packs used to be one and done. You throw it down and any injured person that walks over it gets healed. And it disappears upon use. But in the new game they're persistent (to a certain point) and can heal multiple players at once. They also have a radius which allows for (in theory) sustained healing of multiple teammates in a small area for a given amount of time/health. It's quite a bit different. And I haven't really decided whether or not I like the change.
Topher said:I can understand why one would think that. However, I think as long as medics on both teams have access to it, then I wouldn't exactly call it an unbalance just because one team is taking advantage of it and the other isn't.
The Faceless Master said:i just checked, and yes, you can repair crates from damage with the engineer's drill tool.
Awesome! Get on that engineers!The Faceless Master said:i just checked, and yes, you can repair crates from damage with the engineer's drill tool.
Well, attackers can damage the crates. Without even being near them e.g.: a tank shelling a crate from down the road.recklessmind said:What's your opinion on that?
Seems weird to me... I always thought Defenders had the advantage already (when the teams were evenly matched).
The Faceless Master said:i just checked, and yes, you can repair crates from damage with the engineer's drill tool.
The Faceless Master said:i just checked, and yes, you can repair crates from damage with the engineer's drill tool.