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Bad Company 2 PS3 Multiplayer Beta; PC beta early 2010

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I know that it takes teamwork to take down a tank, but still, hitting a tank with 4 RPGs and watching it drive away is frustrating.

That tracer gun is cool, when it works. Sometimes it does, sometimes it doesn't. I'm trying to figure out what the deal is with that thing. And it should have two shots before you have to reload. One shot is ridiculous, especially with the long reload time.
 
aryanr said:
I don't think I wrote anywhere that I am not playing the game. I don't like presumptuous people who are so keen on lecturing.

The physics was a part of the discussion of what it could be like if they tweaked it a bit and what it is like right now.

So no shit we are learning through experience.

My accuracy is 43% with M 24 but that doesn't mean a I preclude a valid discussion about a concern.
thew physics part of the discussion doesn't really matter to me. all i see is you wanting long range sniping to be easier.

The-Warning said:
I know that it takes teamwork to take down a tank, but still, hitting a tank with 4 RPGs and watching it drive away is frustrating.

That tracer gun is cool, when it works. Sometimes it does, sometimes it doesn't. I'm trying to figure out what the deal is with that thing. And it should have two shots before you have to reload. One shot is ridiculous, especially with the long reload time.
the tracer dart is so simple to use now... in BC1 it dropped like a damned shuttlecock, now it actually flies pretty straight. what may help you a bit is aiming with another weapon with zoom, then switching and shooting.
 
The Faceless Master said:
thew physics part of the discussion doesn't really matter to me. all i see is you wanting long range sniping to be easier.

Na, it's not satisfying enough. It's just awesome lead and lift the scope slightly for a shot on a running victim and BOOM, bullet hits for a headshot.

I want it to be more accurate, that's all especially because it's not related to sniping alone.

Anyways, I think I am done justifying myself to you.
 
recklessmind said:
(emphasis mine)

That's rich coming from the guy who just gave a physics lecture...

seriously. Hey arnyar take the preachy attitude and bs physics talk to another message board please.
 
aryanr said:
If you think that was a lecture then you should really sit through an hour of university physics :D

Fact is what I tried to show is that the bullet drop feels a touch exaggerated and I backed it up with some math. I don't remember pointing at someone specific and lecturing the do's and don't's.

I am not under any presumptions about the gaming habits of others and so I'd like others not to presume mine as well.

Some people are making it sound like everything is perfect with this game, when this is the beta and hence open for discussion. I just gave my two cents with some analysis. I am NOT forcing down yours or anyone else's throat.
for you to back it up with some math, you'd actually have to do an in-game comparison by approximating the distance (how long is a humvee?) and testing the drop.

nice final sentence there.

aryanr said:
Na, it's not satisfying enough. It's just awesome lead and lift the scope slightly for a shot on a running victim and BOOM, bullet hits for a headshot.

I want it to be more accurate, that's all especially because it's not related to sniping alone.

Anyways, I think I am done justifying myself to you.
and i'm sure some people would love it to be hitscan too! and have aimbots!
 
The Faceless Master said:
thew physics part of the discussion doesn't really matter to me. all i see is you wanting long range sniping to be easier.


the tracer dart is so simple to use now... in BC1 it dropped like a damned shuttlecock, now it actually flies pretty straight. what may help you a bit is aiming with another weapon with zoom, then switching and shooting.

On a side note, I see no real reason to use the dart yourself if you are the one with the RPG. What's the point when the time spent with that action can be used to actually fire a rocket instead?

No, I think it's mostly useful as an assisting device for others to take advantage of. Kinda like the spotting system, but more useful to the RPG guys.

Or am I missing something?
 
Darkflight said:
Guys in the same room as the crates should die when it explodes, not be able to move on straight away.

If they were to do that... guy who armed the bomb should get the kills. :D
 
TTP said:
On a side note, I see no real reason to use the dart yourself if you are the one with the RPG. What's the point when the time spent with that action can be used to actually fire a rocket instead?

No, I think it's mostly useful as an assisting device for others to take advantage of. Kinda like the spotting system, but more useful to the RPG guys.

Or am I missing something?

You could tag a tank and then retreat a bit... put some distance between yourself and the target. It's probably going to be the most useful, though, in killing helicopters.
 
Darkflight said:
Guys in the same room as the crates should die when it explodes, not be able to move on straight away.

It's too easy to camp near an armed crate because of that, sure. Good luck disarming one when there is a whole squad sitting on it.

But perhaps having them dieing from the explosion wouldn't help matters tho, since they might very well let themselves die or move away at the very last second. At the end of the day, I don't think it would make much difference.
 
recklessmind said:
You could tag a tank and then retreat a bit... put some distance between yourself and the target. It's probably going to be the most useful, though, in killing helicopters.

Oh yeah, and fast moving vehicles like humvees or quads.

Can't wait to see the heli in action btw.
 
TTP said:
On a side note, I see no real reason to use the dart yourself if you are the one with the RPG. What's the point when the time spent with that action can be used to actually fire a rocket instead?

No, I think it's mostly useful as an assisting device for others to take advantage of. Kinda like the spotting system, but more useful to the RPG guys.

Or am I missing something?
+30 Tracer Dart Assist
makes it easier to hit the tank after, lights it up on the mini-map with a big [ ] icon.

and tagging helis will be workable!
recklessmind said:
If they were to do that... guy who armed the bomb should get the kills. :D
or... teamkills!
 
TTP said:
Oh yeah, and fast moving vehicles like humvees or quads.

Can't wait to see the heli in action btw.

I just hope they do like they did with 1943... and allow a tutorial map for practicing flight. I've literally played hundreds of hours of BC1. Hundreds. And never learned to fly the choppers because I didn't want to waste such an important asset to the team by crashing it into a mountain. Though I was an expert gunner when my buddy was flying (who was an ace pilot).

Let me fucking practice with that shit please... so I can test out/set up my control preferences.
 
recklessmind said:
I just hope they do like they did with 1943... and allow a tutorial map for practicing flight. I've literally played hundreds of hours of BC1. Hundreds. And never learned to fly the choppers because I didn't want to waste such an important asset to the team by crashing it into a mountain. Though I was an expert gunner when my buddy was flying (who was an ace pilot).

Let me fucking practice with that shit please... so I can test out/set up my control preferences.

Perhaps it will control just like the UAV, but will of course feel heavier.
 
Foregrip + RDS + AN-94 = Absolute beast.

The AN-94 is usually better as a "stop-n-pop" weapon, but now I can fight on the run with it and even work in close quarters. Close to the M416 now.
 
Jtrizzy said:
seriously. Hey arnyar take the preachy attitude and bs physics talk to another message board please.

I didn't know that was preaching. lol, some guy told me not to take offence. With members like these it's hard not to.

And I will go wherever I want to. If you got an issue with that take it up with a mod.


Anyways, moving on, anyone else know whether they will be adding more weapons or models for each class?

Any good tips for dealing with base campers?
 
can't wait to get back into this tonight. I'll be unlocking the 1st scope for the assault class. I'm curious though, are you able to put scopes on any of the universal weapons? I'd love to throw one on the M1A1 or the USA auto shotgun. IIRC I'm close to unlocking the second automatic sniper rife, that was also in MGS4...loved it in that game, but I have a feeling it will be weak like the first auto sniper rifle.

I wish for purposes of the beta that the you didn't have to get 200k/300k or whatever it is for the M16 and M4.
 
Billen said:
Gameplay is good, graphics are not.

There is aliasing. The bright palette makes it all the more noticeable. If I remember correctly, DICE said that the gameplay elements are in the beta stage but the graphical build is still in alpha. Thus I think we can still see improvements.

Still if you are out for the best of the best then buy it for PC
 
aryanr said:
There is aliasing. The bright palette makes it all the more noticeable. If I remember correctly, DICE said that the gameplay elements are in the beta stage but the graphical build is still in alpha. Thus I think we can still see improvements.

Still if you are out for the best of the best then buy it for PC

i highly doubt the game will have AA in its final form. although i don't recall the original game being this jaggy ... you're going to make me pop in the disc aren't you? i am pretty positive the single player campaign in BF:BC did not have the kind of jaggies that this game has.

- i wonder if the 360 version will have AA - probably.
 
recklessmind said:
I just hope they do like they did with 1943... and allow a tutorial map for practicing flight. I've literally played hundreds of hours of BC1. Hundreds. And never learned to fly the choppers because I didn't want to waste such an important asset to the team by crashing it into a mountain. Though I was an expert gunner when my buddy was flying (who was an ace pilot).

Let me fucking practice with that shit please... so I can test out/set up my control preferences.


I learned how to fly the helicopter in unranked games, I wasn't that great with it but I improved a lot and could weave very low to the ground, also switching to type 2 controls helps.


From what I've read the helicopters in BC2 wont be as maneuverable as they were before, so I guess they're cutting out the unrealistic weaving :(
 
JB1981 said:
i highly doubt the game will have AA in its final form. although i don't recall the original game being this jaggy ... you're going to make me pop in the disc aren't you? i am pretty positive the single player campaign in BF:BC did not have the kind of jaggies that this game has.

- i wonder if the 360 version will have AA - probably.

hehe!

I only played the demo for the first BFBC but I do know that the engine performed better on the 360 then.

The 360 version online for the second game may yet have AA as you put because of EDRAM RAM advantage or so I hear (but all just speculative).

Honestly though, do most people even care if there are some jaggies in the heat of online battle? (of course people with powerful PCs should get it there as gfx cards now can apply AA extrinsically)

What people should about though is object flickering which is a more serious concern.
 
Gah, its so annoying to try and knife someone and get shot midway, but dropping off a roof behind two guys and knifing them is glorious.

Also, how the hell do I turn this voice chat off? Some guy is having a goddamn chat on the phone now whilst playing and I can hear him fucking chewing as well.
 
TTP said:
Perhaps it will control just like the UAV, but will of course feel heavier.
they've said that the helis won't control like the UAV

aryanr said:
I didn't know that was preaching. lol, some guy told me not to take offence. With members like these it's hard not to.

And I will go wherever I want to. If you got an issue with that take it up with a mod.


Anyways, moving on, anyone else know whether they will be adding more weapons or models for each class?

Any good tips for dealing with base campers?
they've said there are still some 'surprises' as far as guns are concerned.

as far as base campers go, spot them before shooting and hope the rest of your team tries to kill them too since they're marked. unfortunately, sometimes your team tends to run around like headless chickens no matter what, and you just end up losing.
 
Bullet drop is not a problem.. Recon already is a tad overpowered.. they need some kind of crutch.. I dont think its unfair that a player who can see you a mile away can't kill you on his first shot.
 
Darkflight said:
Gah, its so annoying to try and knife someone and get shot midway, but dropping off a roof behind two guys and knifing them is glorious.

Also, how the hell do I turn this voice chat off? Some guy is having a goddamn chat on the phone now whilst playing and I can hear him fucking chewing as well.
getting shot midway while knifing is awesome! and so is hiding in a train car while the other team moves forward, then hopping out and stabbing a squad of 4 in the back.

yeah, the game needs an option to mute players! now that voice chat is working awesome, some idiots feel like playing loud music into their headsets.
 
I wonder if the M14 will be recon class or assault... if it's an all class weapon I will shit myself.
 
irfan said:

Quite much so, yes, but things like this seldom change until final release this far into the development process.

Then again, one can always hope. I even had an 11 year old kid standing next to me looking at the game while I played it, and suddenly he asked "but why is it so ugly?"
 
Not sure if its already been talked about...

But what's up with this shit:
Limited edition Contains:
The game
6 in-game unlocks


6 in-game unlocks are:
  • Four vehicle warfare unlocks
  • Improved Vehicle Armor – An up-armor package is mounted on all vehicle types, decreasing the effect of both explosive and penetrating warheads, significantly improving vehicle survivability.
  • Supreme Vehicle Firepower – Additional weapon packages are mounted for the driver of all armored vehicles, greatly expanding the range of targets the vehicle can successfully engage and destroy.
  • Vehicle Motion Sensor – Use this electronics warfare package to locate enemy units in direct proximity to the vehicle.
  • Tracer Dart Pistol – This magnetic dart attaches to any vehicle surface, allowing squad members to track, lock on, and fire rockets onto moving targets even beyond line of sight.

Two classic Battlefield 1943™ weapons
  • M1A1 Submachine Gun – Reliable but heavy this classic weapon is a powerful force in the hands of any Battlefield veteran.
  • M1911 Pistol – Highly customized M1911 are favoured for its dependability and the power of its large .45 calibre round

I mean, really? Those are some pretty intense unlocks for paying more for the game. You can unlock those by playing the game, right? So this just saves you time?

I fucking hope so. Either way, unlocks that powerful are a good way to make gameplay unbalanced.
 
BobsRevenge said:
Not sure if its already been talked about...

But what's up with this shit:


I mean, really? Those are some pretty intense unlocks for paying more for the game. You can unlock those by playing the game, right? So this just saves you time?

I fucking hope so. Either way, unlocks that powerful are a good way to make gameplay unbalanced.
As far as I can tell all of those can be unlocked by just playing
 
BobsRevenge said:
Not sure if its already been talked about...

But what's up with this shit:


I mean, really? Those are some pretty intense unlocks for paying more for the game. You can unlock those by playing the game, right? So this just saves you time?

I fucking hope so. Either way, unlocks that powerful are a good way to make gameplay unbalanced.
M1911 is the best pistol in the game too! unless there's one we don't know about that's better...

i think all of those things will be unlockable, but yah, this day 1 advantage preorder stuff is annoying, even if i'll have it.
 
The Faceless Master said:
M1911 is the best pistol in the game too! unless there's one we don't know about that's better...

i think all of those things will be unlockable, but yah, this day 1 advantage preorder stuff is annoying, even if i'll have it.
Good. I do hate it when unlocks do that much though. At least it isn't as bad as Killzone 2 where you had to unlock all the character classes. That's such bullshit. Although, to its credit I had some of the most fun playing with a low level character amongst my own kind.

Stuff like that doesn't ruin a game or anything, but its so annoying and I don't like the direction and how prevalent its becoming.
 
Just wanted to make sure that at distance M24 requires 2 shots to kill (even at mid-long range) as long as it's not a headshot.

However, at close range or point blank it is 1 shot. (I no-scoped a sniper at close range and it was one hit kill).

If consistent, do the other weapons also follow this progressive damage model?
 
aryanr said:
Just wanted to make sure that at distance M24 requires 2 shots to kill (even at mid-long range) as long as it's not a headshot.

However, at close range or point blank it is 1 shot. (I no-scoped a sniper at close range and it was one hit kill).

If consistent, do the other weapons also follow this progressive damage model?

It's my understanding that the sniper rifles are actually nerfed in CQB... the guy you no scoped might have been already injured.
 
aryanr said:
Just wanted to make sure that at distance M24 requires 2 shots to kill (even at mid-long range) as long as it's not a headshot.

However, at close range or point blank it is 1 shot. (I no-scoped a sniper at close range and it was one hit kill).

If consistent, do the other weapons also follow this progressive damage model?

Are you sure he wasn't previously injured..?

I dont htink health regenerates.
 
aryanr said:
Was that an official announcement? You wouldn't believe how much info is leaked out on podcasts :lol

That is great news to hear.

I don't understand how that's great news? It means the jaggies are there to stay.
 
recklessmind said:
It's my understanding that the sniper rifles are actually nerfed in CQB... the guy you no scoped might have been already injured.

methane47 said:
Are you sure he wasn't previously injured..?

I dont htink health regenerates.

I did this three times. The two other times it was instinctual.

I am making NO reservations about it but you guys might be right as well. The health, like ammo then doesn't regenerate without a med-pack then, if I am not mistaken.

Talking about medpack, how the heck do you use them? Do you go over them like you do with ammo boxes thrown by the assault class solider? There is an audible and visual signal that the ammo is being resupplied when you are sitting on top of the box (it's magic!). However, with health, there is no health meter to show the current level of health and no indication of being healed standing or crouching over the box.

Anyone else think HUD should include a read-out for health esp, when it's non-regenerative and the med pack doesn't provide a cue.

recklessmind said:
I don't understand how that's great news? It means the jaggies are there to stay.

haha, oh crap, you are right, I did not read the "Neither" part.

T_T
 
mclaren777 said:
Johan Andersson is basically the head of Frostbite development...

Oh well, looks like AA is reserved for PC

Still I wonder if this is going to be a factor at all online for most?
 
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