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Bad Company 2 PS3 Multiplayer Beta; PC beta early 2010

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I agree that spotting needs to be changed. Spot spamming is a too dominant part of gameplay. I'm always stopping what I'm doing and spot spamming every area and lighting people up far away hiding in bushes. It's very cheap and ruins any type of stealth. Especially as a tank gunner, I just continually press the select button and spot people like crazy. It's already hard to take tanks down as it is and this just makes it ridiculous.

So I think the suggestion about putting spotted people on the minimap instead of the main one is a good idea.

I'm also noticing people are wising up on how to take the first objective and the two in the town. Just park your tanks far away and continually shell the buildings until they crumble. People are getting those objectives very easily now. Doesn't seem to be any good defense for it.
 
GuessWho said:
so is the game silky smooth on ps3?
I rarely note framedrops in games (unless is REAL bad), so I may not be the man to answer this, but the game is definitely playable. Also, I've only experienced lag once (and I think it was because my roommate was downloading porn or something) and I can confidently recommend the game. You should try the beta if you can and see for yourself, though.
The Faceless Master said:
Awesome, thanks! :D
 
"In common with previous Frostbyte games, Bad Company 2 on PS3 runs at native 720p with no anti-aliasing."

That's kind of a bummer, but I wonder if I'd rather have none than quincux AA vaseline effect.
 
The-Warning said:
I agree that spotting needs to be changed. Spot spamming is a too dominant part of gameplay. I'm always stopping what I'm doing and spot spamming every area and lighting people up far away hiding in bushes. It's very cheap and ruins any type of stealth. Especially as a tank gunner, I just continually press the select button and spot people like crazy. It's already hard to take tanks down as it is and this just makes it ridiculous.

So I think the suggestion about putting spotted people on the minimap instead of the main one is a good idea.

I'm also noticing people are wising up on how to take the first objective and the two in the town. Just park your tanks far away and continually shell the buildings until they crumble. People are getting those objectives very easily now. Doesn't seem to be any good defense for it.

I wouldn't mind them making it so you can only spot someone your reticule is directly on, so you can't just spam it and light up a whole group at once, but I think you're overstating just how dominant/overpowered it is.

There's more than enough cover everywhere for someone to disappear and lose the spot in a few seconds, and if you're just standing there spot spamming then you're a sitting duck for a sniper.
 
Best round ever :D
nczgbc.jpg

The 3 headshots I got one after another on guys trying to defuse the crate, so good.
 
Darkflight said:
Best round ever :D
The 3 headshots I got one after another on guys trying to defuse the crate, so good.

It feels good man, but it's way better when you somehow manage to do 3 headshots with one bullet. That happened to me when some guys were trying to disarm the crate close to the train, that was way unexpected but certainly awesome!. Congrats on getting the insignia!
 
Just played for 3 hours got myself that 15 kill with no deaths medal :D
I got the 15th kill a couple of seconds before the game ended.

Also unlocked more explosive gadget. It's so freaking cheap. I was on a 1 sided losing team, they camped at base the whole time. I alone blew up all the crates. On the second base I strapped 5 C4 on Crate B and then set off the charges. 4 guys came to try to defused it and met their ends with my C4. Setting off the alarm was just bait :lol

So cheap :lol :lol :lol
 
Had an awesome couple of games with a mate last night. The sound design is amazing, especially through JVC Dolby box and my HD555's. Cant wait till my new phones come for this :D
 
Do any of you guys actively post in the closed beta forums for EA/DICE providing feedback and bug reports, or are we all just enjoying the game?
 
Dante23 said:
It feels good man, but it's way better when you somehow manage to do 3 headshots with one bullet. That happened to me when some guys were trying to disarm the crate close to the train, that was way unexpected but certainly awesome!. Congrats on getting the insignia!
Nice! and ty, oddly didn't get the pin for 3 headshots in a round. I'll have to see if its been bug tracked already.
Do any of you guys actively post in the closed beta forums for EA/DICE providing feedback and bug reports, or are we all just enjoying the game
All the ones I've had so far have been logged already like the damn UAV locking my game up. I'm terrible at logging bugs for betas I have to admit, logging bugs all day at work (not game related anymore) takes the fun out of doing it when I get home :lol
 
The Faceless Master said:
"Overdraw - the process of overlaying transparencies - cleary has an impact, with foliage and smoke in combination being the main factors in lower frame-rates in some cases."

I guess we know why the smoke grenades are nerfed. Maybe DICE would be better off just removing them altogether? I'll be interested to see what the vehicle smoke grenades are like though; I guess they'll probably be weak as well.


The-Warning said:
I agree that spotting needs to be changed. Spot spamming is a too dominant part of gameplay. I'm always stopping what I'm doing and spot spamming every area and lighting people up far away hiding in bushes. It's very cheap and ruins any type of stealth. Especially as a tank gunner, I just continually press the select button and spot people like crazy. It's already hard to take tanks down as it is and this just makes it ridiculous.

So I think the suggestion about putting spotted people on the minimap instead of the main one is a good idea.

I'm also noticing people are wising up on how to take the first objective and the two in the town. Just park your tanks far away and continually shell the buildings until they crumble. People are getting those objectives very easily now. Doesn't seem to be any good defense for it.
On the subject of spotting I'm a big fan of the way it is at the moment. It's effectively the only means of inter-squad communication. On top of that, it means that the recon class can actually contribute something to the team (the sensor grenades also fit the bill there), even if they're engaged in very long range sniping. The only time I find myself spamming the spot button is when I'm in a machine gunner in a tank - maybe DICE could address that in some way, but even then I don't think it's a huge issue.

Personally, the two things that I'm finding annoying are long range tank shelling bringing down buildings on top of crates, and the fact that a single guy can sneak in and blow the crates with C4 (once they've unlocked the extra explosives specialisation). The latter isn't a massive issue yet because not many people have it unlocked, but I think it will be once more people have it. Both techniques unbalance things in favour of the attackers I think, since it is incredibly difficult to mount an effective defence to them.

On the topic of C4, if you place the C4 but get killed before you can detonate it, does it stay in place so that you can simply detonate it after you respawn? That seemed to be what happened in a game I played last night.
 
Crates shouldn't be able to get blown up by explosives. C4ing the crate is so cheap, I tried it out for a whole game and it's severally broken. There is no point in setting the crate off when you have 5 C4s.
 
Man the spawning system is so bad in bc2.

People spawn out of thin air, they should force squad spawners to spawn via parachutes , quick dropping parachutes that fall quickly just so people arent surprised by the magical 3 teleporters that kill you after you finish off his squad mate.

like I mean cmon look at this.

2zsuwbl.gif
 
Ballistictiger said:
I post the ones I can find. I should post about some sniper shots not registering.
Darkflight said:
Nice! and ty, oddly didn't get the pin for 3 headshots in a round. I'll have to see if its been bug tracked already.

All the ones I've had so far have been logged already like the damn UAV locking my game up. I'm terrible at logging bugs for betas I have to admit, logging bugs all day at work (not game related anymore) takes the fun out of doing it when I get home :lol
Nice, I've been thinking about doing it, I feel is the least I could do for being in the beta, actually. I've had some issues with pop-in (geometry pop-in draw issues) and two or three times I've had actual hard locks on my ps3 (fat 80gb bc), and a couple of days ago I had the weirdest issue: my screen went all red (as if I were taking damage) and I couldn't move at all (couldn't aim nor strafe nor look around, nothing), yet I was able to log out of the server and log back in (select and start menus still worked).

Other than that the game has been pretty much flawless for me, though I've only been a medic so far (and an engineer for about two or three matches) and I rarely use sniper rifles/vehicles/etc.

I'll try and register with my beta key and see if I can post my feedback. Thanks!
Ballistictiger said:
Parachuting into battle sounds awesome :D
+1, FOR, this, .

Although I guess paratroopers would be easy pickings for snipers (unless some kind of temp invincibility was in effect while dropping).

I would do HALO drops all the time while firing my guns in the air. So awesome :lol
 
I've tried C4 on crates, but you get zero points for doing it so there's not much point unless your tickets are running low and you really need to advance.

And yeah, C4 stays after you die so you can detonate as soon as you respawn.
 
FunkyPajamas said:
+1, FOR, this, .

Although I guess paratroopers would be easy pickings for snipers (unless some kind of temp invincibility was in effect while dropping).

I would do HALO drops all the time while firing my guns in the air. So awesome :lol
I always wanted to see a game do massive parachuting in battle like D-Day. Soldiers jumping off planes by the masses.

It'll be awesome start to a battle. all players on both team parachuting down.
 
Ballistictiger said:
I always wanted to see a game do massive parachuting in battle like D-Day. Soldiers jumping off planes by the masses.
It'll be awesome start to a battle. all players on both team parachuting down.

There's a massive multilayer WW2 game... WWII Online - Battleground Europe ... but you do have to pay a monthly fee to play (it's like 5 usd a month) and the graphics are HORRIBLE, but the areas in which you play are HUGE.

It's a first person shooter, and if somebody is willing to pilot a plane, and there are enough people to make it worth it (i think you need around 20 players to fill up a plane), you can be deployed to the battlefield through an air drop.

I only played it for 15 days (free trial), and i only managed to find a parachute group one time. I think we tried to do like 6 deployments. Only one was successful (plane would get shot down the other times, or people started leaving the group).

It's a hella fun game. Think massive first person battles in where you have to walk miles on foot (or, if you're smart enough and have enough credits, get a jeep) to get shot once and die (as it's a realistic game).

I'll have to say it's a great idea and i had some fun playing it, but the gameplay is not all there. Or at least i didn't "get it". I would try more if it didn't have a monthly fee.
 
endlessflood said:
"Overdraw - the process of overlaying transparencies - cleary has an impact, with foliage and smoke in combination being the main factors in lower frame-rates in some cases."

I guess we know why the smoke grenades are nerfed. Maybe DICE would be better off just removing them altogether? I'll be interested to see what the vehicle smoke grenades are like though; I guess they'll probably be weak as well.

Tank smoke is pretty weak. It's a lot darker gray and leaves quickly.


Personally, the two things that I'm finding annoying are long range tank shelling bringing down buildings on top of crates, and the fact that a single guy can sneak in and blow the crates with C4 (once they've unlocked the extra explosives specialisation). The latter isn't a massive issue yet because not many people have it unlocked, but I think it will be once more people have it. Both techniques unbalance things in favour of the attackers I think, since it is incredibly difficult to mount an effective defence to them.

On the topic of C4, if you place the C4 but get killed before you can detonate it, does it stay in place so that you can simply detonate it after you respawn? That seemed to be what happened in a game I played last night.

The attackers can gain momentum with the first two objectives but the defenders have the advantage for the last three. It balances out that way.
 
Yah you get points for planting the normal bomb, but not for actually blowing the crates up, so C4 on the crates gives no points. I think its prefectly fine, and also the long distance attacking and building demo of crates. Defenders still have the advantage if they are playing correctly, especially since crates can be repaired. The only other thing I could think of that could possibly help "balance" this issue, could be the ability to not only destroy walls with the power drill, but also repair walls with the power drill. That way if someone is trying to demo a building over a crate, defense could just keep repairing the building so it doesn't fully collapse.

I think the C4 thing is already kind of balanced considering the amount of time it takes to actually plant all 6 C4 onto the crate, its roughly half the time as the actual bomb timer, but at the same time you are leaving yourself fully exposed during the entire time so you should be an easy target for defense to pick you off. Plus again you can repair the crate with the power drill if they do get off lets say 2-3 C4 before they die.

PS game is addicting.
 
gibonez said:
Man the spawning system is so bad in bc2.

People spawn out of thin air, they should force squad spawners to spawn via parachutes , quick dropping parachutes that fall quickly just so people arent surprised by the magical 3 teleporters that kill you after you finish off his squad mate.

like I mean cmon look at this.

2zsuwbl.gif

I've never had too much of an issues with the spawning. Parachutes would be awful. Too many issues with giving your squads position away, announcing yourself to everyone, and what happens when your squad are in an enclosed space. I think it's fine the way it is. Not to mention they're an easy secondary kill.

My real issue is with the player getting stuck on all the little bullshit around the map. Why am I getting stuck on pieces of wood smaller than my feet. I can't tell you how many times I got killed trying to crouch into the train car to either set or defuse the bomb. Now I just jump over the bar to get in. This is one of the reasons's I hate CS Source and I don't want to have to deal with it in BF.
 
Igo said:
Parachutes would be awful. Too many issues with giving your squads position away, announcing yourself to everyone

Thats exactly the point, parachutes would alert the attackers or defenders of exactly where the enemy is expected to come from, this would ruin the element of surprise for the squad spawners, and more importantly it would give squad spawning a dissadvantage.

Right now there is no disadvantage to spawning on your squad, in fact its better to spawn in your squad than in the base because your squad can protect you meanwhile you are alone in your base.

Igo said:
what happens when your squad are in an enclosed space.

They spawn in a parachute slightly behind you, and fall on top of the building. They can easily get down they still have access to the parachute after they land.



Parachute squad spawning would definitely eliminate those crappy spawn moments when a fire fight with 1 guy turns into a fight with 4. An unrealistic and pretty cheap fight.
 
My first round just ended. Went 28 and 12, not too bad imo. I love the engine that Battlefield uses, and the way the sounds muffle with explosions near by.
 
Anyone who thinks parachute respawns would be a good idea hasn't thought about it for more than 4 seconds.

:lol

That's the dumbest thing I've read in a long time.
 
I feel the spawn system they way it is now is best. If they went the squad leader route like in Battlefield 2, you would be fucked if your squad leader was in a full time Engineer(tank whore) or a sniper who is way behind the lines. Despite I do want to see the squad leader feature in the PC version. :lol
 
sooo... there's a way to run/drive over the hill from the second base to the second set of objectives... you end up by the red wall past the red building by the hill...

Ballistictiger said:
There need to be a way to get rid of C4 off crates.
Hell make the Assault class C4 defusers and make it so C4 disappear after you die.
yep, they should make C4 disappear after you die like they patched it into BC1.
 
Ballistictiger said:
There need to be a way to get rid of C4 off crates.
Hell make the Assault class C4 defusers and make it so C4 disappear after you die.
Absolutely. Had one guy ("lavat" I think) last night who would run in and plant C4 all over the damn crate (there's no warning to the defending team obviously, unlike when they arm a crate charge) but we kept gunning him down before he could actually detonate it. We were stuck there looking at our crate with C4 all over it, and the corpse of the man who planted it... but it made no difference. As soon as he respawned he would blow the crate. There was absolutely nothing we could do about it, and that's not a very good piece of game design.

TBH I don't think it should be possible to blow the crate with C4 or AT mines at all. There's already a built in mechanism for blowing the crate up, and it works well.
 
RbBrdMan said:
Wow where the hell have I been. I would give away my son to be in this beta. I'm usually in all of the PSN beta's I guess that is what I get for dropping Qore and not playing on PSN as much anymore because of school.

So I've watched a few of the videos now. Geez the maps are huge. I like that. I didn't realize that the player controls things like the tank and helicopter that is pretty awesome.

How much time does this game have to polish?
What are the FPS like? 30? 60? Major dips?


I picked up Battlefield BC on sale for around 10 bucks. I never tried out the MP maybe I should do that since MW2 is really pissing me off.

Hey guys I posted this about 80 back. Maybe I got lost in the shuffle. Can anyone answer the couple of questions I've got?
 
RbBrdMan said:
Hey guys I posted this about 80 back. Maybe I got lost in the shuffle. Can anyone answer the couple of questions I've got?
1. Well, the game comes out March 2nd. I'd imagine the game would be complete a month before then, and then it would be put into production and sent to retailers.
2. The game is 30fps, seems solid.
 
endlessflood said:
Absolutely. Had one guy ("lavat" I think) last night who would run in and plant C4 all over the damn crate (there's no warning to the defending team obviously, unlike when they arm a crate charge) but we kept gunning him down before he could actually detonate it. We were stuck there looking at our crate with C4 all over it, and the corpse of the man who planted it... but it made no difference. As soon as he respawned he would blow the crate. There was absolutely nothing we could do about it, and that's not a very good piece of game design.

TBH I don't think it should be possible to blow the crate with C4 or AT mines at all. There's already a built in mechanism for blowing the crate up, and it works well.


This was patched out of BFBC1 very shortly after release. While it is curious that the same bug cropped up again, it will most definitely be patched out.
 
recklessmind said:
Anyone who thinks parachute respawns would be a good idea hasn't thought about it for more than 4 seconds.

:lol

That's the dumbest thing I've read in a long time.


Please explain why ?
 
gibonez said:
Thats exactly the point, parachutes would alert the attackers or defenders of exactly where the enemy is expected to come from, this would ruin the element of surprise for the squad spawners, and more importantly it would give squad spawning a dissadvantage.

But you know where's they're coming from. Right on the back of the guy you're shooting. It shouldn't be that much of a surprise and honestly you've got the advantage on him if you react quick enough.

Parachutes aren't a good idea. You could get easy access to the higher levels at the last site if you had a squad mate taking A. Not to mention getting places you shouldn't with some well timed spawning.
 
Igo said:
But you know where's they're coming from. Right on the back of the guy you're shooting.

Yea, but this can be exploited, like in BC1 you would have a dedicated spawner camping really close to an objective. He would sit there and camp while his 3 squad mates rushed, died, and rushed until they took over the objective.

You would be left wondering where they were coming from. With the parachutes dropping you would know the general direction where the dedicated spawner is.

Igo said:
Parachutes aren't a good idea. You could get easy access to the higher levels at the last site if you had a squad mate taking A. Not to mention getting places you shouldn't with some well timed spawning.

Reaching those higher places would be purely accidental, but besides its not like you would be stuck there, you can always parachute back down to the ground.

Also this is battlefield there are no places where you shouldn't be.
 
Anyone have a code for this? I totally missed out on all the sites :(

edit: NVM.. apparently I was able to get one off GOOGLE of all places...


These two might still work:

N589-JAB4-54HE
FEKD-4MB3-KQG2
 
Squad spawning could be toned down maybe by having a designated spawner, but having people parachute in is nuts. Someone parachuting in would be the end of any run you're making, everyone and their dad would know where you are. There are other ways.

Spotting could be reeled back a bit with just minimap spots like the motion sensor does. Orange triangle probably gives a little too much info as it stands, but I can live with it so far.

C4ing crates isn't immensly easy, I think the defending team should have to keep eyes on the crate. But setting off C4 after you die is stupid. C4 plus ammo box is a deadly combo though.
 
C4ing the crate is easy as hell. I did it in a team that was getting completely dominated. 10-12 life left and the teammates were getting spawn killed at base. I started C4ing the crates and went back up to 100 lives after 3 crates. Eventually the team starting doing what they were suppose to do at the end, blowing up crates is such a morale booster.
 
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