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Bad games and why you love them.

zoukka said:
As a game it is bad. Everything non-gameplay about it is great.
Except... as a game, it's great. One of the last generation's best action games. This is seriously the first time I've ever heard anyone say otherwise.
 
lucius said:
I could have sworn Perfect Dark Zero got some 9's out of 10 but whatever.
New system and the start of a new console generation, you can't expect reviewers to not just blow their load instantly at that point.
 
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The good:

1. Story
2. Puzzles
3. Environments
4. Atmosphere

The bad:

1. Faces looked terrible.
2. Bro/dude dialogue from protagonist

The ugly:

1. CONTROLS!!!!!!!!


Controls are what really held this game back. Ugh, so frustrating having to change views and controlling like crap. I played it on the Xbox 360 so by the time they released the PC version claiming they fixed the controls(a year later?) I was already done with the game & with all achievements.
 
I am going to stick Final Fantasy 8 in here. All of the nice trappings of a FF game for you to love but the loading times were horrible. Literally having to watch a loading screen just to walk from one side of the room to the other. Not good.
 
Far Cry 2.

I love setting things on fire and setting up traps for enemy patrols. The game was a glitch fest and had a horrible story but I played it a lot at the time.
 
Ocellatus said:
I am going to stick Final Fantasy 8 in here. All of the nice trappings of a FF game for you to love but the loading times were horrible. Literally having to watch a loading screen just to walk from one side of the room to the other. Not good.
People outside of GAF actually like FF VIII and think it's a good game.
 
lucius said:
I could have sworn Perfect Dark Zero got some 9's out of 10 but whatever.
Red Steel got some 9/10s.

The only views you should trust are those from your fellow gamers.
 
For threads like this, there's only one answer: Target Terror.

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The graphics look old by 1994 standards, the enemies are cheap... and yet, the game never takes itself seriously, at all, despite the serious "war on terror" theme. Plus, any game with a freeze ray power up is awesome in my book.
 
CrazyArcadia said:
IMO, many people seem to confuse "bad" with "mediocre".

This. The OP set the precedent for it I'm afraid.

Here's the only truly bad game I can think of that I enjoyed.

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The graphics were pretty bad even for its time. The gunplay was utter crap.

Mission design was a joke, with vague seemingly unconnected objectives.

Game difficulty was schizophrenic, with alternating cakewalks and death corridors.

And the glitches, oh the glitches.

Why I liked it? The setting was cool. What if WWI never ended.

You start off 50 years into the ongoing War.

It had the style of The Great War, extrapolated to contain modern improvements to weapons and equipment, but still designed with a trench warfare mindset.

Did I mention the glitches? I came across a game-stopping bug, and I believe had to cheat & "noclip" my way out of that level, because reloading a save didn't work , and I didn't want to replay any more than I had to.

I still finished the damn thing. Wish a competent studio would make a game like this.(and not shoehorn stupid crap like aliens in, like Resistance did.)
 
zoukka said:
As a game it is bad. Everything non-gameplay about it is great.
The game's just shallow. It's not bad and if shallow combat is a reason a game is bad then God of War should be in here. As for your other complaints, I honestly don't understand them. Whats wrong with the mission structure? Doesn't seem to be different from any other action game.
 
JWong said:
50 Cent: Blood on the Sand

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Better than Gears of War.

It's all about the high scores and trash talk.

This was not a bad game. It was very well made, thoughts out, some decent level design, good controls. The first 50 Cent game was dreadful, but nobody likes that one.
 
This thread really makes me want to go get PDZ for cheap again. I loved loved loved playing the zombie mode.. And the armor thing.. so satisfying.
 
Snuggler said:
DYNAMITE COP

whaaat

Dynamite Deka 2 isn't even close to a mindless game. I know that a lot of people consider the whole belt scroll genre to be mindless, but they really, really aren't. I'd say there's more going on in some of the better ones than the DMC and Ninja Gaiden games, no joke. Try playing it for real and go for single credit clearing it. You'll probably be surprised.
 
bitoriginal said:
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Poor AI, story wasn't compelling, world was lacklustre.

Theres something about this game that screams fun to me. It's like a playground for me to go and destroy stuff in anyway possible. I love the fact that I can do whatever the fuck I want, when I want, in any possible way my mind can conceive it. The setting completely appeals to me, and reminds me of Total Recall. Despite it's downfalls, I felt like the sandbox delivered when it came to pure unadulterated fun.
What the fuck... this is a great game.
 
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This is a tough one for me. The graphics were poor for an SNES game. The music ranged from bad to annoyingly catchy. And the storyline was "meh" at best. But the gameplay almost nullified all of that for me. I say almost only because some of the battles could get tedious. Since I couldn't find it in any local stores, I would rent the game as much as possible, but I never beat it and I can't remember why.

I can guarantee if you can't get past one or more of the three negatives you will not like the game at all. But if you can you will love it.

http://www.youtube.com/watch?v=2OqMVq64zWQ
 
Sir Ilpalazzo said:
I wouldn't go so far as to call it "horrible". It's kind of clunky, but it starts picking up steam when you get other characters and begin upgrading everyone. Legend mode sucks and Kenshiro without any upgrades is the single most unfun character in the game to use, but when you get past that it gets fun (although I guess it's lame that you have to wait for it to get fun).

I just beat Raoh and Juda in Kenshiro's Legend mode, it is really slow and probably the most annoying character to use because of the slow ineffective attacks. Ive played a couple chapters with Rei, Mamiya and Toki just to test out the movesets.

Dream mode has been really fun with Jagi, never get tired of them shotguns.

Anyway, it is still constantly annoying when there is no proper lock-on mechanic, the camera sucks, all levels look the same and the game has like 3 tracks in the soundtrack repeated over and over. It's just really cheap. (and now i got to go and play some more)
 
I loved FF X-2, I actually never understood why so many people hate that game. The gameplay was amazing, the story left to be desired, but I guess most story lines that follow FFX would appear pale in comparison.
 
I liked Dragon Age 2. Maybe it is sad, but I still think the characters and level of writing was better than basically 99% of other stuff out there in gaming..

So while the game has a ton of problems, it was much more interesting than DAO with its basic defeat-generic-foe. DA2 was about characters, and Hawke was cool. Really cool!
 
Future Tactics: The Uprising

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Incredibly cheap, bad art/graphics, trial and error gameplay. There was just something I really enjoyed about it. Neat use of destructable cover and land deformation.

The game was really cheap. Literally, if one small piece of a character was out of cover, you were dead.

I still loved every frustrating second.
 
Acca said:
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I think is one of the best games for DS. Simply perfect.
Ummm, that is not abd game. In fact it is regarded as one of the best games on the DS.

For me: It is Tony Hawk: Downhill Jam

Tony_Hawks_Downhill_Jam_ds.jpg


Why is it considered bad:

- It is not a traditional Tony Hawk Game. It is a racing game with tricks used to fill your boost for your skater.
- Horrible box arts
- Really Easy for a Tony Hwak game. All the tricks could be pulled be easily and the physics is downright broken, even more so than your reguler Tony Hawk games.
- Short game wih low replaybillity.
-Stupid Storyline.

Why I love it:

- First Tony Hawk game I actually mastered. Its ease is a plus here.
- Great Animation for a polygonal DS game.
- Really great and varied environments and characters.
- Great sense of Air, Verticality and speed unlicke many racing games out there.
- Great soundrack, derivative, but great.
 
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It was ugly, it was janky, the controls were garbage, but for some reason I found myself playing the shit out of Kileak. It was an launch day PS1 Doom clone, but extremely repetitive. What kept me coming back, however, was the feeling of isolation and dread in the game. I found the atmosphere almost King's Field-like in that you were alone and stranded in these remote locales. I can't remember if they were space stations or set in these facilities out in a frozen wasteland. But I found it really immersive back in the day.
 
My pick:

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This game was almost universally reviled by critics and fans alike. I even remember a couple people cursing Atlus for spending resources bringing this over as opposed to other games.

-It's ugly as sin
-Punishing, balance issues, lot of trial and error until you "get the hang of it"
-Ultra poor interface and probably the worst camera ever (it takes a special breed to make a camera get in the way of a grid based SRPG)
-Dialogue is ultra campy (though this isn't necessarily bad)
- no mid-battle save and permadeath, which raises the stakes quite a bit (I actually liked this, really amped the tension in the game, something that kept it from being boring)


I dunno, the game was a bit of a perfect storm for me. There's something about taking a piece of real history (one that is typically used in dudebro games, no less) and slapping a bunch of silly jRPG conventions in it that just works for me. My favorite part is
Hitler slinging huge jrpg-style magic spells as one of the game's final bosses
that pretty much sums things up.

And I found the strategy portion entertaining once I figured out what was going on. Some of the later battles got really intense and I had that same feeling as Fire Emblem where you really have to think about what you're doing.

I got a 360 pretty late in the game (mid last year) mainly because I wanted to switch over to 360 for fighting games. I picked up a bunch of 360 exclusives with it cheap as well. This game, Dead Rising, dat halo, EDF2017, Culdcept, etc etc. Funny enough, Operation Darkness was probably the game that was most memorable. I liked it enough to get 900/1000. Need to finish it in under 35 hours to get that last 100.
 
BuckBumble.jpg


I remember loving this game when I was a kid because I got to be a bee with guns. The concept was pretty novel for me at the time but I recently tried to play it and now I can see the flaws. Bad graphics and crappy controls make it hard to revisit.

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I got this one because it was made by Rare and I had to get anything by Rare back then. I don't even know why I completed it, it wasn't fun at all.

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Same as previous game, got it because I was a huge Rare fan and this was their first game on a non-nintendo console. The game wasn't bad per se and had the charm of past rare games but there was something about it that felt off.
 
RamboTurismo said:
BuckBumble.jpg


I remember loving this game when I was a kid because I got to be a bee with guns. The concept was pretty novel for me at the time but I recently tried to play it and now I can see the flaws. Bad graphics and crappy controls make it hard to revisit.

bigbox-its-mr-pants.png


I got this one because it was made by Rare and I had to get anything by Rare back then. I don't even know why I completed it, it wasn't fun at all.

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Same as previous game, got it because I was a huge Rare fan and this was their first game on a non-nintendo console. The game wasn't bad per se and had the charm of past rare games but there was something about it that felt off.
Haha. All the games above have only for *insrt console* at the box
 
alphaNoid said:
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1. It was fun, for over 100 hours.
When I saw the topic I knew this was the game I wanted to mention. I guess love is a pretty strong word for it in my case but there are rarely games I love that I would find truly frustrating to play for one reason or another. I loved Deadly Premonition and didn't actually mind the gameplay in it, so while it probably qualifies for this topic I just didn't ever think "this is a bad game and I'm still enjoying it" because I loved so much about it.

With Too Human though, I'm amazed I ever got through that game because the control scheme was really annoying to me. That said, I am a COMPLETE sucker for loot systems and it meshed mythology with technology in a pretty neat way, so I still really enjoyed playing. I'd love to see what they could do with the planned trilogy.

To add my own, since I don't think I saw this mentioned yet:

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Fighting Force was a kind of sloppy beat-em-up and I've heard it get made fun of a lot, but a friend and I were really into the game, had a lot of fun with it. I'm guessing I could still have fun with it if I were to play it today but I haven't taken that risk quite yet!
 
Nairume said:
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But then something clicks. It's not really a JRPG. It's a video game version of something like

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It's kind of awesome in that janky-ass regard. The randomness and the reel is directly lifted from the table top aspect. The time limit and difficulty are also a by-product of its inspiration in boardgames. Sure, it's still kind of shitty and the game desperately needs a tutorial to explain all of the mechanics

It's like a jrpg version of D&D and I loved it too!
 
No More Heroes is a perfect example, there's a terrible open-world, clunky handling for Travis' vehicle as well as simplistic combat. However there is so much personality: "Cranberry Chocolate Sundae!" Travis Touchdown sometimes yells this before spectacularly slicing a foe in half, awesome.
 
Truant said:
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This game really wanted to be what RDR was, but for various reasons it was more like True Crime in the wild west. One of the first Xbox 360 titles, it was an obvious PS2 port. Although it did run in 720p and had full surround, it looked pretty mediocre. The sense of scale just wasn't there. They had to fit all the different stereotypical western scenes into a very small area. Imagine the entire RDR map crammed into an area the size of four soccer fields.

Anyway

- Amazing music. http://www.youtube.com/watch?v=34_C8rfOX20 (I actually think this is better than the music in RDR.
- Pretty good voice acting by the very underrated Thomas Jane.
- Ranch hand side missions. Herding cattle was a lot more fun here than in RDR.
- Mood was fantastic, partly due to the great music, but for such limited tech they god a lot of the prarie stuff right, imo.

Bro, this thread is called bad games you love, not average games you love. GUN was a pretty sweet game though despite the shortcomings you mentioned. Though the "four soccer fields" thing is way hyperbole.

Also you have to remember this game was designed for the PS2 and ported over to the GC and XBOX and then ported to the 360, so it's tough to blame the limitations of the game because it's running on the 360 hardware.

I would love a sequel though and yes Thomas Jane is underrated. He still doesn't get too much quality film work :(
 
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The series in general was completely forgettable and even those who do remember it know that it pales against the competition. The premise could draw a less than acceptable type of fanbase very easily and, up until the third game, the voice acting was so bad that I was absolutely embarrassed to play this game in the presence of other people. I think I recall that, for this specific game in the series, the graphics weren't even as good as they could have been for the time period.

I, somehow, still have fond memories of this game. Especially of playing the game with my sister... until one of us got a ring out on the other. Then the fist-fights started.
 
There is a myriad of technical problems with EDF from graphics, to framerate (single digits at times). The art, script, and gameplay all scream CHEESE! And nothing can beat the feeling of facing down a horde of ants. But after 90+ hours and a few years of being available, it's co-op reigns supreme when friends come over. "EDF! EDF!EDF!"
 
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