MalboroRed
Banned
Greg said:The point of my post wasn't to defend S4 - I'm just stating that the reasons you think the game is/isn't successful are baseless. The series in the past describes everything you say a community can't be built around (average graphics, average campaign, steep learning curve), but it put up great numbers online and had quite a following that stuck with the game through a number of other big releases.
I don't think anyone is assuming there is an amazing CoD-like userbase for the game, but I don't think any of the players from the older games in the series will quit S4 because the graphics are average, the campaign was bad, or that they got their ass kicked online.
SOCOM wasn't successful on the PS2 because it was ugly and clunky, or that it had a steep learning curve, SOCOM's success on the PS2 had to do being the most robust MP experience at the time with very few alternatives on the PS2, things like friends list and party system were virtually unheard of on the PS2, this is definitely not the case on the PS3 where there are plenty of good MP games on the system, many of which are very easy to get into with a good number of maps and you can play them with friends, you can't build a game on average graphics, clunky controls and a steep learning curve nowadays and expect it to be successful anymore.
I'm not sure why anyone would want to deal with bullshit like disabling crosshair over objects, it doesn't make SOCOM special, same with forcing the player to look at a reloading icon, just have that built into the reload animation ffs, SOCOM needed to be brought up to date, the problem is that Zipper updated some things and not others, they can't just package SOCOM 1/2 with better graphics, it wouldn't work.