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Baldur's Gate III From Larian Studios Officially Announced

You need to relax. You're reading a lot into that quote (Dragon Age? really?). Larian have proven they do good work, and Wizards won't let their prize cow's first major appearance in the video game scene be a mess.

At least give it until we get some screenshots of Minsc activating devil trigger in a quick time event before you tear your clothes in the streets. Christ.

Here is reminder for you, because some people have short memory apperently:



They tried to go into console popamole market after their initial success of divinity arpg for PC (which was great btw).
They got nearly shut down thanks to their need to make AAA games and they had to run kickstarter for DOS1 to save their company.

Now after DOS1 and 2 and one side game that was fun but wasn't commercial success they again want to do the same thing.
 
Wizards of the Coast will dictate the story and the rule set.
They will not let Larian destroy the Baldurs Gate legacy of the greatest rpg of all time with a "AAA" console Dragon Age clone.
 
It´s time to boot up that BG2 and that cinematic trailer looks pretty great!

+1 Faith in Larian.
 
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Wizards of the Coast will dictate the story and the rule set.
They will not let Larian destroy the Baldurs Gate legacy of the greatest rpg of all time with a "AAA" console Dragon Age clone.

I think you got something wrong here. WOTC right now is shadow of itself from D&D2.
 
Here is reminder for you, because some people have short memory apperently:

They tried to go into console popamole market after their initial success of divinity arpg for PC (which was great btw).
They got nearly shut down thanks to their need to make AAA games and they had to run kickstarter for DOS1 to save their company.

Now after DOS1 and 2 and one side game that was fun but wasn't commercial success they again want to do the same thing.

I remember the first 3 Divinity games. Played em on launch. Very hit and miss. Since Sven explicitly says he doesn't want to do the same thing that was done did back then (you provided that quote yourself) I don't see how you think they'll try and do the same thing again. Again, you're making huge assumptions that Larian are just going to drop their proven track record of incline and give us crap.

I think you got something wrong here. WOTC right now is shadow of itself from D&D2.

As a tabletop player, things are pretty damn sweet atm. Tell me more. I don't really keep track of WOTC as a whole.

Edit: looks like one of the devs from Out of the Abyss is working on this. I'm currently playing through that with my D&D group.
 
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Baldurs Gate is just the name of a city on the Sword Coast. That other story is finito.

Time for a completely new D&D adventure.

Well I'm worried already if they create a whole new set of companions, it would be a focus-group-tested set of characters.

It would be immensely cool if a few of the old cast made a re-appearance as NPCs at least.
 
Based on the trailer, the story will be about the arrival of Illsensine, the God of the Illithid (Mind Flayers), and their attempt to take over of the Sword Coast and eventually Baldur's Gate itself.

There is a hand symbol on a wall in the first couple seconds, which I think refers to a human cult of Illsensine that will act like the Genestealer cult of 40K, undermining society to herald the coming of a terrible God.

The guy undergoing transfomation is a member of the Flaming Fist and is likely investigating the cult but normally the transformation takes weeks and not seconds. Its possible they encountered an Elder Brain behind the cult which then projected this vision.
 
Baldurs Gate is just the name of a city on the Sword Coast. That other story is finito.

Time for a completely new D&D adventure.

Yeah, all the Bhaalspawn are dead. BG3 is going to start a new story set after Bhaal's return that doesn't necessarily even involve him.
 
I think this game has yet to be announced for consoles, because either:

A) It will be released for PS5/X2

B) It will come at a later date (like Divinity Original Sin 2) so no reason to announce it for PS4 / X1 just yet

C) it isn't coming for consoles (which is unlikely since both DoS games have been released for consoles, and the classic Baldur's Gate / Icewind Dale / Neverwinter Nights games have been announced to be ported to consoles in the near future)

So yeah, it's coming for consoles as well.
 
So far, this was arguably the best announcement trailer coming out of E3 this year. Judging by what was shared in this thread, this seems like a passion project rather than a nostalgia-driven scam akin to previous kickstarter games.

Let's see what else we have in store from the other conferences
 
Someone was looking to buy the enhanced remakes of the originals. Looks like GOG has them on a steep* discount.

 
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From the Steam page

Single-player
Multi-player
Online Multi-Player
Local Multi-Player
Co-op
Online Co-op
Local Co-op
Shared/Split Screen
Cross-Platform Multiplayer

I wonder if this will be more like the Division or other Service games.
Also "Alone, you may resist. But together, you can overcome. " sounds to me as if they are focusing more on the mmo part and not so much on the Singleplayer.
But even in BG2 all of these options were available minus the splitscreen and obviously cross platform.
 
I'm pretty hyped. From what little we know, it seems like they're going in the right direction.

Also too bad for the Epic Store, missing the exclusive of the only game that really matters.
 
Game of the year already whatever the year its coming

Or should i say game of the fukin century

These Larian guys are the best
 
But even in BG2 all of these options were available minus the splitscreen and obviously cross platform.
Yes, i think i was worried over nothing. Also saw that it will be released on GOG. So unlikely it will be a GaaS type game.
Guess i tend to suspect the worst when it comes to new major releases.
 
Man if Larian has the balls to let me play as an Illithid..... day 1.

"When an Illithid undergoes ceremorphosis, it can occasionally take on some elements of the absorbed host creature's former mind, such as mannerisms. This typically manifests as a minor personality feature, such as a nervous habit or reaction (e.g., nail-biting or tapping one's foot), although the process that determines the type and number of traits so inherited appears to be stochastic. Some adult Illithids have even been known to hum a tune that its host knew in life. Usually, when a mind flayer inherits a trait like this, it keeps it a closely guarded secret, because, were its peers to learn of it, the Illithid in question would most likely be killed. This is due to an Illithid legend of a being called the "Adversary". The legend holds that, eventually, an Illithid larva that undergoes ceremorphosis will take on the host's personality and memory in its entirety. This Adversary would, mind and soul, still be the host, but with all the inherent abilities of an Illithid. "

Seems like it would make a good story for the hero, or at the very least a companion character.
 
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"When an Illithid undergoes ceremorphosis, it can occasionally take on some elements of the absorbed host creature's former mind, such as mannerisms. This typically manifests as a minor personality feature, such as a nervous habit or reaction (e.g., nail-biting or tapping one's foot), although the process that determines the type and number of traits so inherited appears to be stochastic. Some adult Illithids have even been known to hum a tune that its host knew in life. Usually, when a mind flayer inherits a trait like this, it keeps it a closely guarded secret, because, were its peers to learn of it, the Illithid in question would most likely be killed. This is due to an Illithid legend of a being called the "Adversary". The legend holds that, eventually, an Illithid larva that undergoes ceremorphosis will take on the host's personality and memory in its entirety. This Adversary would, mind and soul, still be the host, but with all the inherent abilities of an Illithid. "

Seems like it would make a good story for the hero, or at the very least a companion character.
Holy crap - I'm a D&D fanatic and I didn't know about that legend. A Mind Flayer NPC party member like that would be awesomesauce, though he should become part of the team well into the story.
 
I'm still keeping my expectations low with Larian being not exactly good at writing and world building, but we'll see. I gotta admit that I like the story hook, as the Illithid sewer quest in BG2 left things a bit open.

One can only hope!

Should one hope tho?

I love dude's old work, but all he has been doing for the past years is acting as glorified marketing piece. Chris is involved in writing every other game, but his actual contribution amounts to basically fuck all. A character here, a passage here, all barely relevant to the main plot.
 
I'm still keeping my expectations low with Larian being not exactly good at writing and world building, but we'll see. I gotta admit that I like the story hook, as the Illithid sewer quest in BG2 left things a bit open.



Should one hope tho?

I love dude's old work, but all he has been doing for the past years is acting as glorified marketing piece. Chris is involved in writing every other game, but his actual contribution amounts to basically fuck all. A character here, a passage here, all barely relevant to the main plot.

If your expectation is low with them who do you think capable of making a good videogame writing?

Activision or Ubisoft perhaps?
 
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If your expectation is low with them who do you think capable of making a good videogame writing?

Activision or Ubisoft perhaps?

Larian's wiring in the past two games was basically a bunch of snakry "lul, random xdxd" drivel. If that's your thing, great. I find it supremely annoying and not funny.
 
Larian's wiring in the past two games was basically a bunch of snakry "lul, random xdxd" drivel. If that's your thing, great. I find it supremely annoying and not funny.

wait a minute here...

Theyre one of the most respected dev out there right now and according to you theyre nothing but a bunch of snarky lul random drivel?

Ok
 
wait a minute here...

Theyre one of the most respected dev out there right now and according to you theyre nothing but a bunch of snarky lul random drivel?

Ok

Larian gets recognized for the mechanical depth and gameplay freedom, not their writing, which ranges somewhere between bad and passable.

A studio doesn't have to exceed at everything to be recognnized as one of the greats and certain games have their focus on certain things, while disregarding others. Original Sin has amazing gameplay and combat, the characters and writing suck ass and the world feels like a bunch of cartoony video game levels.

Now, BG2's writing isn't top of its class either, but it has very memorable characters, a bob ass main villain in Jon Irenicus, a believable fantasy world and side quests so epxansive that they could literally be copy pasted in other games and act as main quests, Original Sin included.

Those are all qualities where Larian is a) not proven at all or b) downright bad.
 
I have yet to play DoS2, but I've played a bit of DoS1, and I understand where the concerns about BG3's tone are coming from. However, just because that game had many comedic moments doesn't mean that BG3 will be like that. If anything, the teaser clearly shows that BG3 is going to be dark and grotesque.

I wonder if the reason Larian haven't yet straight out said what gameplay/camera setting the game is going to have is because they want to read reactions/predictions by the fans and see what the majority wants … before going that route (unless the game is in production for quite a while).
 
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I gave a look at the Barldur's Gate 3 GOG page and in the "Game Details" the genre description is real time. Don't know if it is just a place holder but there is that.
 
Just came back from the Steam forums, concerning this game.

Wow. Just wow. I guess fanboys will be fanboys. But, in their defense, they have yet to see gameplay so they have some reasons to be worried.
 
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Lots of new info dropping from various interviews. Stuff that stuck with me:

- It's 5E, with tweaks
- They want people who know 5E to immediately recognize things (brought up in a conversation about rules implementations) when they play the game
- Multiclassing is in, all the base classes are in
- Some of the old characters will be back (setting appropriate)
- "No comment" on whether celebrity D&D folks will make an appearance (Critical Role cameo in the works, I guess)
- Set after the September tabletop release (Descent into Avernus)
- No savegame import, no "tell us what decisions you made during the Bhaalspawn saga" (there is a canon set of events)
- Next major version of the engine, that's been in development for ages (lots of new tech, no specifics)
- No kickstarter, no publisher pressure
- Party size: "no comment"
 
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Here is reminder for you, because some people have short memory apperently:



They tried to go into console popamole market after their initial success of divinity arpg for PC (which was great btw).
They got nearly shut down thanks to their need to make AAA games and they had to run kickstarter for DOS1 to save their company.

Now after DOS1 and 2 and one side game that was fun but wasn't commercial success they again want to do the same thing.

You're pretending as if 1, they didn't almost go out of business after Divine Divinity forcing them to quickly shit out Beyond Divinity, and 2, Divinity 2 wasn't awesome, which it was.
 
You're pretending as if 1, they didn't almost go out of business after Divine Divinity forcing them to quickly shit out Beyond Divinity, and 2, Divinity 2 wasn't awesome, which it was.

If they were already in finantial distress when they finished DD1 then they would not make beyond or 2. You make no sense here. Do you think developers work on water or something ?

It was D2 that nearly bankrupted them which is why they used kickstarter to cofund their DOS1 game.
 
If they were already in finantial distress when they finished DD1 then they would not make beyond or 2. You make no sense here. Do you think developers work on water or something ?

It was D2 that nearly bankrupted them which is why they used kickstarter to cofund their DOS1 game.

I remember the Div2 expansion. It was so, so bad. I'll kinda defend the vanilla game, but the expansion was just terrible. Anyone remember the airship dragon escort?
 
If they were already in finantial distress when they finished DD1 then they would not make beyond or 2. You make no sense here. Do you think developers work on water or something ?

It was D2 that nearly bankrupted them which is why they used kickstarter to cofund their DOS1 game.
Oh so you're assuming shit, as opposed to knowing shit. Good to know.
Sven said:
Larian had just released a critically and commercially successful game and they were broke. Again. The studio went from 30 people to three by 2003, five months after Divinity launched. It was a dark time, Vincke confesses, and one that pushed him to take a fortnight break in South Africa, where his father lived.
Here, quick timeline:
- they nearly went bankrupt several times making Divinity 1, only got by on side projects
- nearly went bankrupt after Divinity 1 because their publishing deal meant basically 0 money for them
- got a loan and some other funding they used for some shitty kids game and also slapped together Beyond in a year
- got enough money to make Divinity 2, but were forced to rush it out, their publisher died and other companies didn't want to fund mid tier studios at the time
- survived off of D2's rerelease and expansion+side projects again, got funding for Dragon Commander and OS
- DC released, meh money was made, did the OS kickstarter, used all their money, funding and KS, still nearly went bankrupt making OS
 
That was the one part that was absolutely terrible, but the rest was fine.

I think that part scarred my younger self. I don't think I ever got passed that, and my character was fucking unstoppable in humanoid form (I remember savescumming chests for red gear like a pro).
 
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