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Batman: Arkham Knight NVIDIA GameWorks Video

Incase you're wondering what the rain effects are, here's a gif to demonstrate what I was talking about. The rain water (at least on his cloak) is essentially seemingly a PhysX component.

1EcLrMX.gif

Dat water and smoke,paper effects are sublime.

I really dig how dynamic this scene is, with the paper AND shadows

b223022.gif

czxW7.gif
 
Exactly. Obviously neither screen-space god rays nor artist-placed 3D boxes with transparency qualify as what a graphics programmer would call "volumetric light".

You need something like this, i.e. actual ray-marching volume rendering.

And what difference is there to the god rays shown in this very trailer of Batman?
A graphics programmer is exactly what made the definition of volumetric lighting mentioned earlier when it comes to 3d rendering in the first place.
 
When will they pick ue4? They have done Great things with this engine, curious to see what they can deliver next.

Didn't they said they were done with Batman at this point? Well, the devs at least, I'm sure the publisher is going to kepe on putting out Batman game suntil they don't sell.

At least it's not an annualized franchise, there's been plenty of breathing room to make all the games so far from pretty dman good to excellent.

They gotta do something new with the combat when the game after this one hits though.
 
Some of these effects are such, I don't know (bullshit), that enhanced rain in particular is nothing special just some extra droplets (the comparison had me smh) and that paper interaction bit is all so underwhelming. Pretty much any gpu can do these, the smoke interaction looks cool, but I suspect it might be a bit intensive, so when the game launches people might have to turn it off to get good framerates.

I can't wait for Batman though, so we'll see what rocksteady has on the cards for us, hope it's steady 30fps on consoles at least.

If advances is 3d simulation is bullshit you can just stick to your NES.
This so called bullshit is what gives us realistic graphics and the ability to set an atmosphere otherwise not possible.
 
If it is purely screen space, or relies on undynamic geometry helpers... I really do not consider it volumetric.

i.e. This:


and not this:


and definitely not this:

This post doesn't say anything since I can't tell from images if those rays of light can be obstructed or not. I take it that's what you mean with the first one from Metro?
That they can be blocked dynamically?

Eithery way. The god rays in this trailer for Batman is what is called dynamic lighting. Since they both appear to have volume and the fact that they can obviously be obstructed by the player at least.
 
This post doesn't say anything since I can't tell from images if those rays of light can be obstructed or not. I take it that's what you mean with the first one from Metro?
That they can be blocked dynamically?

Eithery way. The god rays in this trailer for Batman is what is called dynamic lighting. Since they both appear to have volume and the fact that they can obviously be obstructed by the player at least.
The light source is off of screen space in the first image (which comes from metro LL). That is what makes it volumetric partially, that it is done in world space and with ray marching. It being perspective independent is the important thing, on top of being dynamic, and not just a collection of sprite splices.
 
Didn't they said they were done with Batman at this point? Well, the devs at least, I'm sure the publisher is going to kepe on putting out Batman game suntil they don't sell.

At least it's not an annualized franchise, there's been plenty of breathing room to make all the games so far from pretty dman good to excellent.

They gotta do something new with the combat when the game after this one hits though.

Yes i was refering to the next game that isnt batman, they need to give us something new and im sure they are able to it.

This is also the biggest open world made in Ue3? Iirc not even Gears of war had so much liberty without a loading between big spaces.
 
so only facework got dropped(or is it there but for other characters)

anyway, this look really good, I hoped some characters like HQ uses HairWorks but oh well.

smoke and rain look fantastic.

Yes i was refering to the next game that isnt batman, they need to give us something new and im sure they are able to it.

This is also the biggest open world made in Ue3? Iirc not even Gears of war had so much liberty without a loading between big spaces.

maybe... how big are DC Universe Online maps compared to this?
 
Didn't they said they were done with Batman at this point? Well, the devs at least, I'm sure the publisher is going to kepe on putting out Batman game suntil they don't sell.

At least it's not an annualized franchise, there's been plenty of breathing room to make all the games so far from pretty dman good to excellent.

They gotta do something new with the combat when the game after this one hits though.

Still hoping for a Arrow game after they are done with Batman.

On topic:

Can't wait to play this on my 980 when it finally releases. Game kinda snuck up to me with TW3 and E3 next week i almost forgot this is out in 2 weeks.
 
btw TXAA and HBAO+ is still in this right?

Still hoping for a Arrow game after they are done with Batman.

On topic:

Can't wait to play this on my 980 when it finally releases. Game kinda snuck up to me with TW3 and E3 next week i almost forgot this is out in 2 weeks.

There is no way WB/DC put their top studio on a DC tier-2 character. (they even didn't care about the TV show when Flash hit and moved the good writers to that instead). Green Arrow will never be a top priority for DC.

my guess is Rocksteady next game will most likley be about one of the DC big seven or Justice League
 
I Wonder if you need a dedicated phsx card to run this stuff without ImpactIng performance. Anyone know the specs of the hardware this was shown on?

Hope this runs well on pc, had a bug in origins where the game would lag and slow down after hitting x50 combo, praying this does not happen, love building those combos!
 
Havent entered a lot batman arkham knight threads, but now that I got it for free with my card Im more interested on it.
So I didnt know this was the last game of the trilogy. Does this means theres gonna be a new trilogy or that rocksteady are going to finally make something different, like Superman, or Justice League game. Because I would love to see that kind of game from them.
Even a silver age batman that was rumoured years ago would be cooler than another arkham.
 
Havent entered a lot batman arkham knight threads, but now that I got it for free with my card Im more interested on it.
So I didnt know this was the last game of the trilogy. Does this means theres gonna be a new trilogy or that rocksteady are going to finally make something different, like Superman, or Justice League game. Because I would love to see that kind of game from them.
Even a silver age batman that was rumoured years ago would be cooler than another arkham.

We don't know what Rocksteady will do after this, anything you hear is purely speculation.

This is the final game in the Arkham series, seemingly for good. There's a chance there may be a spin-off or something else developed by another studio but Rocksteady's trilogy is done forever after this.
 
Best part* of the Arkham games on PC is flying paper and cutting up cloth with a million baterangs. And twirling your cape in the smoke.


*
Might not be the best part but still a goofy fun thing.
 
Eh, yeah doesn't look that different from past Arkham games, hopefully with Physx efficiency being improved significantly since Arkham City it'll actually be less demanding. IIRC Origins didn't take advantage of the newer version either even though at that point Physx 3.0 had already been out for over a year before Origins was released.

If its anything like HairWorks from The Witcher 3 or the other nVidia specific features from the previous Batman games it will just completely kill performance. I find it funny that nVidia promotes these features for their cards when in fact you can only really use them with at minimum a GTX 970 if you want decent frame rates.

It completely kills performance because of MSAAx8 being the default setting for the hair. It being tessellation based doesn't help either.

Where's dat faceworks?

Was Faceworks 100% exclusive to NVidia cards? It didn't seem like anything special, just a time saver for developers.

There is no way WB/DC put their top studio on a DC tier-2 character. (they even didn't care about the TV show when Flash hit and moved the good writers to that instead). Green Arrow will never be a top priority for DC.

None of the writers of Arrow moved over to The Flash on a full time basis and there was very little cross over between them though they work across the hall from each other, the only move of any significance was one of the show runners heading it up but he's still involved in Arrow but seemingly in a more secondary capacity. That wasn't the reason for Arrow's slide last season.




Some Arrow DLC for Arkham Knight would be cool though.
 
I don't think those really offer a significant difference to the base effects (from an aesthetic standpoint)...except that paper debris! MAN that looked awesome!
 
Honestly after Witcher 3, the less "Gameworks" the better. While some of the effects might me marginally cool, it's mostly just proprietary crap designed to make you feel like you need to update your hardware when in reality you don't.

UUBjQuX.png


Also that is a sick burn right there... Arkham Origins not even mentioned! Booya Rocksteady.

I don't see the burn.
 
So what happened to Physx? Arkham Asylum had these effects with Physx years ago and I could run offload it to a second card. Can you not do that anymore with gameworks?
 
There were already 3 games.

Batman: Arkham Asylum (Rocksteady)
Batman: Arkham City (Rocksteady)
Batman: Arkham Origins (WB Montreal)

Rocksteady calling Batman: Arkham Knight the conclusion of the "trilogy" ignores the game not made by them.

It's a prequel, so of course it's not part of the trilogy that follows Arkham Asylum.
 
There were already 3 games.

Batman: Arkham Asylum (Rocksteady)
Batman: Arkham City (Rocksteady)
Batman: Arkham Origins (WB Montreal)

Rocksteady calling Batman: Arkham Knight the conclusion of the "trilogy" ignores the game not made by them.
It's still not a "burn" though. THEIR trilogy consists of the three games they made, while Origins is a prequel by another studio.
 
Some of these effects are such, I don't know (bullshit), that enhanced rain in particular is nothing special just some extra droplets (the comparison had me smh) and that paper interaction bit is all so underwhelming. Pretty much any gpu can do these, the smoke interaction looks cool, but I suspect it might be a bit intensive, so when the game launches people might have to turn it off to get good framerates.

True, but the point is not every gpu can do them all at once at reasonable fps. Otherwise they'd be on every platform..
 
Incase you're wondering what the rain effects are, here's a gif to demonstrate what I was talking about. The rain water (at least on his cloak) is essentially seemingly a PhysX component.

1EcLrMX.gif
These are the "small" details that I love in games. Things like this make the world feel more complete.
Meh. What would really be cool and much closer to what I want is all the paper casting shadows like they should.
It's not really clear in that Gif but some pieces of paper do casts shadows.

1nvM7sP.png
 
So could you PC guys tell me how this works if you own an AMD card? Are you shut out of the cool effects that Nvidia cards enjoy?

Because it seems to me that AMD cards offer a little more power for the money.
 
It's still not a "burn" though. THEIR trilogy consists of the three games they made, while Origins is a prequel by another studio.

I was just explaining to the other guy what the first guy meant. I wasn't saying it was a "burn" or not, or even what the definition of a "burn" is.

Whats gonna be AMDs excuse for this title running poorly on their cards?

Nvidia GameWorks is an evil conspiracy to crush ATI, stand up for open standards which don't work as well as proprietary ones from our competitor, don't let the evil monopoly destroy competition by buying our cards which have less features and no developer support, etc. etc.
 
So could you PC guys tell me how this works if you own an AMD card? Are you shut out of the cool effects that Nvidia cards enjoy?

Because it seems to me that AMD cards offer a little more power for the money.

most gameworks effects work on amd cards. only physx and txaa are nvidia exclusive
 
Is that a pretty big deal or not really? I'm leaning more towards an AMD card for my build, but I'll go for whichever I get a better deal on.

for me, txaa use to be a big deal, but its been broken in like 5 out of the last 7 games its been available in. when it does work tho, it nearly eliminates temporal aliasing at the cost of a slightly softer image. physx is a complete waste of gpu power in every implementation ive seen to date.
 
This isn't directly on topic but I have a question about the game, for those that have played City/Origins:

What is the open world side content like on these? Is it something like Infamous Second Son where you just take out drones and cameras and "conquer" districts and boring things like that? Or is it more substantial? I know it's not really known with this specific game, but I assume it will follow a structure similar to the earlier games.

I haven't played the other games, but I have this one preordered and I'm really excited.
 
for me, txaa use to be a big deal, but its been broken in like 6 out of the last 7 games its been available in. when it does work tho, it nearly eliminates temporal aliasing at the cost of a slightly softer image. physx is a complete waste of gpu power in every implementation ive seen to date.

Ok, so no biggie then. Thanks!
 
It's not really clear in that Gif but some pieces of paper do casts shadows.

1nvM7sP.png

Not good enough..;) Shortcuts are made to save GPU performance.. it's like W3 dynamic lights. Some cast shadows others don't. I'd sacrifice every gameworks feature for *all* light sources to cast soft shadows properly. Even the nice looking smoke from that batmobile shot doesn't cast shadows on the ground..
 
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