While I understand your point, I was trying to figure it out why the decision was taken. I don't mind the violence, but these kinda of games should come with a "light" version of the animations, indeed.
The "why" is just that in SP it's probably just a mo-cap model for the cutscenes and the same animations in 1st person and they didn't think about making different models for women in MP or thought it didn't make sense (historically or for gameplay) / was a waste of time and ressources.
I just really think this is one of those cases where they can genuinely go "it would break immersion if we started creating like WWI-era English female soldiers serving with the BEF". I'm for more inclusion of women in gaming, but a situation like this I don't see a problem with them treating the combatants like they were in reality.
Obviously it doesn't make sense for BF: Hardline not to have women, I'd definitely say that an omission there.
I agree.
It's not the same thing as a zeppelin or a rare weapon that have a gameplay purpose, a skin for the soldier is a problem of representation of the diversity, it doesn't change anything gameplay-wise