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Battlefield: Bad Company 2 Multiplayer Trailer

Raide said:
I can understand if they had a limited supply but I played Medic/Support and threw them all over the place. :D
.

yea whenever I play support I give that chit out like candy. I run up to our snipers and put them all around their ass so they eventually bump into one. :lol
 
I'm curious to see how good the PC version will end up. I just suck too much in console MP shooters but BC1 MP was a lot fun. Looking forward to this one except for the snow :P
 
Klocker said:
yea whenever I play support I give that chit out like candy. I run up to our snipers and put them all around their ass so they eventually bump into one. :lol

:D

My Medic twin!

If I could get to someone and give them health, I would. Sometimes you just don't get the chance to get there fast enough, especially when the game screams "Medic" every few seconds. :lol
 
tegdf said:
"Ammo crates have been removed. You must now get ammo packs from an engineer".



that sucks
Yeah, not too sure how I feel about that. Playing as Defender, having ammo crates available got me out of some close calls in Bad Co. 1. If no one's playing as Engineer, I'm screwed...

Looks like you can now go full iron sight with the sub-machine guns. :) I wonder if it's click to sprint now or do you still have to hold down the left stick to run?

I can't wait for this game!

Arnie said:
New details on BC2 from Planet Battlefield:
*snip*
Thanks for the info. :D I hope the PS3 gets a beta, but I doubt it. :(
 
fps fanatic said:
Yeah, not too sure how I feel about that. Playing as Defender, having ammo crates available got me out of some close calls in Bad Co. 1. If no one's playing as Engineer, I'm screwed...

Did I read that they upped the damage caused by weapons? Maybe people won't survive long enough to whore the Engineer's goodies. :lol
 
So help me understand the new classes. Maybe this is stuff that regular Battlefield guys know (I've only ever played Bad Company)

Assault and Recon I think I get, and it seems like they've split the functions of the Support class in BC1 in to Medic and Engineer (healing and vehicle repair), but they've eliminated Demolition and Specialist. So who gets the rocket launcher, mines, C4, and honing darts? I also wonder which weapons you're restricted to with each class. I get that they're going to allow more customization, but with the elimination of Demolition and Specialist, shotguns and submachine guns are up for grabs?
 
Borgnine said:
So help me understand the new classes. Maybe this is stuff that regular Battlefield guys know (I've only ever played Bad Company)

Assault and Recon I think I get, and it seems like they've split the functions of the Support class in BC1 in to Medic and Engineer (healing and vehicle repair), but they've eliminated Demolition and Specialist. So who gets the rocket launcher, mines, C4, and honing darts? I also wonder which weapons you're restricted to with each class. I get that they're going to allow more customization, but with the elimination of Demolition and Specialist, shotguns and submachine guns are up for grabs?
I imagine that as the classes are more customizable, it is up to the player whether to include certain pieces of equipment. I imagine that it would be Engineers who have access to the most explosives such as RPGs as it provides a greater incentive to play the class. There are always dead soldiers for medics to heal (unless you are on my team) but there is not always vehicles for the player to repair. By providing Engineers with RPGs to be able to destroy vehicles aswell as repair them would be logical. This is all conjecture on my part however.

They talk about specializations in the gamespot interview. In Battlfield 2142 players could take their character classes down specific roots, akin to a skill tree. This earnt unlocks in a specific way. I think that is how DICE will handle specializations in this game, so an Assualt player can specialize in a more stealthy approach by unlocking silencers and C4, thus eliminating the need for a Specialist class. This would work for the example I have already given about Engineers who are specifically specialized to take out vehicles such as tanks or helicopters with either an RPG or land mines. Once again though this is only my best guess.
 
Dabanton said:
An option to go prone will be good news for snipers.

And corner campers with SMGs, LMGs, or Shotguns lol.

I don't like the kill cam though. Perhaps if it's not an option if you were killed by a sniper, then it would be a little better. Kill cams completely defeat a sniper in a respawn game, especially one where cover is hard to come by on some maps in many sections.
 
Engineer has RPG!

snapshot20090522183615268.jpg




recon has?

snapshot20090522183636435.jpg




snapshot20090522183700603.jpg




snapshot20090522183707850.jpg



DuckRacer said:
It'd be nice to have both options.
i guess so.

Dabanton said:
An option to go prone will be good news for snipers.
not if there's a killcam!
 
Love the UI, much improved over the original. Yes it made sense for the Engineer to be the main class able to take out vehicles.

On this weeks ListenUP they talk about the multiplayer quite a bit. One of the things they say is that when flying in the Black Hawk, the in vehicle radio plays flight of the valkyries. So awesome.
 
so was that trailer in game? or were those tags at the end just edited in?

no ammo boxes sucks.

and am I seeing a third person camera?

prone for snipers please. and killcam does not necessarily kill it if its done like warhawks where it just points in the direction without zoom. so it could be anywhere.
 
So glad to hear you can finally spot enemies for your squad. By far the feature I've missed the most since moving on from BF2. Sucks they removed health packs, healing, reviving and killing was always such a great combo for racking up huge points.
 
Seems like they are fixing every single issue I had with the original game. Also happy that it is coming out in 2010 as I still have to platinum part one.
 
The Faceless Master said:
not if there's a killcam!

If they actually have playlists like every other game on the market this won't be issue. One of the issues with Bad Company was how unvarying the games were because of the lack of playlists or indeed any adjustable options.
 
David Ellis on ListenUP played a lot of multiplayer and shared some new details. Helicopters are now more powerful and are much easier to control, and in general had their overall power "jacked up dramatically." And when you hop into the Blackhawk as a passenger and control the gatling gun, Flight of the Valkyries plays. The overall pace of the game seemed faster as well, but he noted that he hadn't played Bad Company 1 in 6-8 months so he could be wrong. Said he didn't want to put down the game at all, too.

He also mentioned that when you spawn at the beginning of the game as the attacking team, you're airlifted in and literally parachute in, like Medal of Honor: Airborne. This confirms parachutes, too. :)
 
My god. All of these details better be true.

They should definitely bring back defibrillator kills as well. :D
 
i'm skeptical about the prone, and i reviewed the trailer footage, think it shows the 3 non-english speaking troops getting killed by the Blackhawk gunner.

and i won't immediately claim DICE got everything licked until someone confirms there is either no artillery or the artillery bug is fixed.

and please fix the squad spawn - give us a choice on who we want to spawn or force it on the squad leader.

choice of engineers giving out ammo - sigh. really hope this game design works.

fix the weapon damage - m16 nade launcher that creates 6" holes in concrete walls but cannot even kill 6" men is a darn shame.

nice to see the big explosion that totals the building at the end - but that would also mean defenders that try to defuse the bomb might/would get caught in the blast?

edit: my bad. from the EA3 vid, looks like prone is in.
 
BC:2=BF3 for the impatient PC gamers?

Either way I am seriously looking forward to this game now that its on the PC.
 
Loving those snow environment shots. I may have to make space around this games release as my gaming budget may be taking a hit in the coming months.
 
LiquidMetal14 said:
Loving those snow environment shots. I may have to make space around this games release as my gaming budget may be taking a hit in the coming months.

Quad Bikes! :D
 
basis said:
i'm skeptical about the prone, and i reviewed the trailer footage, think it shows the 3 non-english speaking troops getting killed by the Blackhawk gunner.

and i won't immediately claim DICE got everything licked until someone confirms there is either no artillery or the artillery bug is fixed.

and please fix the squad spawn - give us a choice on who we want to spawn or force it on the squad leader.

choice of engineers giving out ammo - sigh. really hope this game design works.

fix the weapon damage - m16 nade launcher that creates 6" holes in concrete walls but cannot even kill 6" men is a darn shame.

nice to see the big explosion that totals the building at the end - but that would also mean defenders that try to defuse the bomb might/would get caught in the blast?

edit: my bad. from the EA3 vid, looks like prone is in.
i still can't believe the artillery glitch isn't fixed in BC!

oh, about Squad Spawn...

snapshot20090523131651304.jpg




i swear in the beta, the grenade launcher was potent as hell, and i was raining down death on people in ascension.

Stoney Mason said:
If they actually have playlists like every other game on the market this won't be issue. One of the issues with Bad Company was how unvarying the games were because of the lack of playlists or indeed any adjustable options.
playlists? there are 3 gametypes. Rush, Conquest and the mystery type. that's 3 playlists right there. every game doesn't have to do the same things.
 
The Faceless Master said:
there are 3 gametypes. Rush, Conquest and the mystery type. that's 3 playlists right there. every game doesn't have to do the same things.
I think game should have more than the variation of the specific gametype imo. Essentially to compensate for the lack of adjustable options we get say versus the PC version.

Also imo Grenade launchers are one of the toughest weapons to balance in these games. They quickly can become overpowering based on how they are balanced.
 
Tylahedras said:
I hate the controls in the original battlefield. Hopefully this one is better.
even though i got used to the control scheme, i hate that they don't have customizable controls. i mean, they have NO OPTIONS at all except invert. wtf DICE?

Stoney Mason said:
I think game should have more than the variation of the specific gametype imo. Essentially to compensate for the lack of adjustable options we get say versus the PC version.
so we should be able to change server settings, or they should change server settings to make more playlists, which would split the userbase even more than just 'gametype'?
 
shagg_187 said:
Are they even working on BF3?

i've seen enough hints to be pretty certain that it's in production now. that giant bomb fumble pretty much seals it.

although it would seem pretty suicidal for pc sales of bc2 to announce it anytime soon, but i'm hoping for e3, as per rumors that were floating around in january - especially if they're already showing it to the press as hinted at by gb.
 
The Faceless Master said:
so we should be able to change server settings, or they should change server settings to make more playlists, which would split the userbase even more than just 'gametype'?

Yes!

On a serious note as long as you properly display the amount of people in each playlist I believe users will always be intelligent enough to gravitate toward the populated playlists.
 
Dear god I hope they changed the controls for the sprinting, I don't want to hold the stick down until it breaks off, toggle sprint please DICE!

And I hope your gun doesn't jiggle as much when moving, it was really irratating.


Love that UI, really clean.
 
Stoney Mason said:
Yes!

On a serious note as long as you properly display the amount of people in each playlist I believe users will always be intelligent enough to gravitate toward the populated playlists.
so... send the other playlists to die?
Rapping Granny said:
Dear god I hope they changed the controls for the sprinting, I don't want to hold the stick down until it breaks off, toggle sprint please DICE!

And I hope your gun doesn't jiggle as much when moving, it was really irratating.


Love that UI, really clean.
indeed, MC and BC have a damn famine going on when it comes to control options.
 
The Faceless Master said:
so... send the other playlists to die?

No I mean I think certain playlists especially the perceived hardcore playlists will always retain the bulk of players. You just will see a relatively smaller group splinter off into the smaller playlists. You can always rejigger them also. This is something I've always respected about Halo 3 and COD 4. I think its the best option if we don't have the ability to create rooms.
 
Stoney Mason said:
No I mean I think certain playlists especially the perceived hardcore playlists will always retain the bulk of players. You just will see a relatively smaller group splinter off into the smaller playlists. You can always rejigger them also. This is something I've always respected about Halo 3 and COD 4. I think its the best option if we don't have the ability to create rooms.
well, the thing with those two games is they have resources that are limited only by the player base, since the games are player server, not dedicated server.
 
AndyD said:
prone for snipers please. and killcam does not necessarily kill it if its done like warhawks where it just points in the direction without zoom. so it could be anywhere.

A better example due to the more similar play style would be SOCOM, and how that cam forced snipers to move onto different spots round to round, giving up your favorite perch. You can still easily guess where the sniper was based on that and you know to lookout and grenade or bullet pepper the bushes they were at.

Kill cam had it's advantages though. For SOCOM it was big to be able to point out the glitchers. All in all though, if you're a sniper or "lurker" in play style, kill cams effectively try to scold you for your play style. If you're Rambo style, it doesn't matter who sees what, so I think those cams are rather unfair personally.
 
Proc said:
Is this game going to have jets and other aircraft aside from chopper transport?
No controllable jets. Attack helicopters and transport helicopters in multiplayer.

Edit: Giantbomb ask the best questions and produce awesome interviews. Karl is such a legend when it comes to providing the answers the fans want. BC2 sounds so good right now.
 
I wasn't really a fan of the first one. The gunplay felt off and the controls were awful IMO.
After some extended time though, it did get a little fun.
Maybe this one will be better.
 
shadowsdarknes said:
I wasn't really a fan of the first one. The gunplay felt off and the controls were awful IMO.
After some extended time though, it did get a little fun.
Maybe this one will be better.
what didn't you like about the gunplay?

and yeah, them having a fps with ONE CONTROL SCHEME in this day and age is pretty ridiculous.
 
Arnie said:
No controllable jets. Attack helicopters and transport helicopters in multiplayer.

Edit: Giantbomb ask the best questions and produce awesome interviews. Karl is such a legend when it comes to providing the answers the fans want. BC2 sounds so good right now.

Thank god about jets. They completely ruined BF2 for me. If you hadn't played in awhile, and tried joining a non-infantry game, you would just end up getting blown to bits by players who fly those fuckers back and forth across the map with perfectly placed bombs. Made the game so boring.
 
I really regret my purchase of the first 1. The graphics look amazing, but something about the animation was off, and the controls for the vehicles were off. Every time I went online, although there were people playing, NO ONE WAS TALKING.

I played for a whole month, and I hope to god this is better. Im giving it another try...
 
Concept17 said:
Thank god about jets. They completely ruined BF2 for me. If you hadn't played in awhile, and tried joining a non-infantry game, you would just end up getting blown to bits by players who fly those fuckers back and forth across the map with perfectly placed bombs. Made the game so boring.

Ruined it for you. For me, it didn't and I wasn't even much of a pilot.
 
JayDub said:
I really regret my purchase of the first 1. The graphics look amazing, but something about the animation was off, and the controls for the vehicles were off. Every time I went online, although there were people playing, NO ONE WAS TALKING.

I played for a whole month, and I hope to god this is better. Im giving it another try...
What console were you playing on? There was a shitton of people communicating on 360. Also one of David Ellis's compliments about BC2 is how well each vehicle handles.
 
This game looks so badass. I am a pretty big fan of the first one (still play it on the 360, gt: NubCakes09) and if this game fixes some of the issues from BC1, I'll be incredibly satisfied.
 
The Faceless Master said:
what didn't you like about the gunplay?

and yeah, them having a fps with ONE CONTROL SCHEME in this day and age is pretty ridiculous.
The one awkward thing I found in Bad Company 1 was having to hit triangle to whip out your knife. Sounds like they're taking care of that in part 2.

*edit*
Rapping Granny said:
Dear god I hope they changed the controls for the sprinting, I don't want to hold the stick down until it breaks off, toggle sprint please DICE!

And I hope your gun doesn't jiggle as much when moving, it was really irratating.


Love that UI, really clean.

I agree with this 100% also. Toggle sprint option, please DICE!
 
fps fanatic said:
The one awkward thing I found in Bad Company 1 was having to hit triangle to whip out your knife. Sounds like they're taking care of that in part 2.

*edit*

I agree with this 100% also. Toggle sprint option, please DICE!
having a separate button also allows for the double knife swing trick... which i admit does come in handy sometimes.

and yeah, more customizable controls is a pretty big thing DICE should address in BFBC2.
 
The Faceless Master said:
having a separate button also allows for the double knife swing trick... which i admit does come in handy sometimes.

and yeah, more customizable controls is a pretty big thing DICE should address in BFBC2.
I liked pretty much everything about the controls: sensitivity, using R1 to shoot, L1 for iron sight, etc... But I know you've mentioned how you'd like to use R2 to shoot. It'd be great if they would offer a couple of more control options, some different pre-sets.

Like COD4 or Far Cry 2. You go to the controls menu and you can choose the default R1 to shoot/L1 for iron sights, but there's also an option to "flip" shooting and using iron sights to R2/L2. Too often in my book, a lot of fps games on PS3 default to using R2 to shoot. With no option whatsoever to switch it up.

I loved the set up in Bad Company 1 (PS3), but I understand how having a couple more pre-sets can be nice.
 
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