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Bayonetta 2 director reiterates interest in continuing the franchise

Thanks for the corrections, I'll make changes to my original post.
I'm doing some math based on a couple of articles and your post.
I imagine we can assume that Bayonetta 2 cost less to make than Gears of War, but anyways, lets say Bayonetta 2's budget is a lot higher and put it at $15 million.
Based on this article http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html
your average $60 1st party games makes ~$35 per unit sold. If we assume all copies make that much*, Bayonetta 2 would have to sell around 427k to break even which I think is something it can get close to when all is said and done. So it doesn't look like a massive loss either way but we really do not have a concrete number for sales other than some rumored NPD numbers and some numbers from famitsu in japan.
As I said earlier, even if it doesn't break even they still benefit from having a critically successful title exclusive to their platform and something they can add to their portfolio.
*this does not include digital sales, which should make closer to $55, but not all retail sales will be sold for $60 so it cancels out.
 
Allow me to reiterate my interest in buying whichever console Bayonetta 3 ends up on.

I bought a Wii U for Bayonetta 2. Totally worth it.
 
If there's a Bayonetta 3, I'd prefer it to go back to the self-aware frivolity and classic game indulgence of the first title. If there's anything Bayonetta 2 missed, it was gratuitous homages to Sega/Nintendo games.
 
It's hard to say the expectations for a publsher unless they say so. I think nintendo expected similar sales of the first to the sequel, but after seeing how the wiiu were doing, they probably diminished those expectations to more reasonable ones. We don't know how much they spent either to know how the game could be profitable. Its also hard to just convert the retail, since we don't know the retailers cut and other variables. We can't just lump a bunch of games together in an "HD games" and make the médium price of development. I'm sure captain toad want an expensive game, just like the new Kirby, i'm not sure about bayonetta, but who knows. If every game was so expensive, nintendo wouldn't make any more games for the wiiu, since most of them does bad for usual standards and we wouldn't have a lot of smallets retail games like disgaea and neptunia.

What i'm sure is that W101 bombed for sure. Bayo 2 could've costed the same, but its sales are much better everywhere under the sun and probably even in places over the sun. If W101 sales are what nintendo were expecting after the wiiu showed its true colors, we could even say bayo 2 is a success. Haha
 
If Hashimoto is thinking about Bayonetta 3,

Surely he is in high enough esteem that these aren't the ramblings of a lunatic. He's not spitballing for our sake. He probably has some ideas. Nintendo like ideas.

There must be some possibilities.
 
If there's a Bayonetta 3, I'd prefer it to go back to the self-aware frivolity and classic game indulgence of the first title. If there's anything Bayonetta 2 missed, it was gratuitous homages to Sega/Nintendo games.

What? PG made homage to Afterburner and Crazy Taxi in the opening cutscene. Then there were the Zelda, Starfox, and Metroid costumes you could unlock.
 
What? PG made homage to Afterburner and Crazy Taxi in the opening cutscene. Then there were the Zelda, Starfox, and Metroid costumes you could unlock.

Not to mention what would happen in certain levels when you were wearing said Star Fox costume.

Neff did you even play the game
 
I was JUST thinking about how the 3DS doesn't have any action titles in the vein of DMC/Bayonetta! Doooooo ittttt!!!
 
If there's a Bayonetta 3, I'd prefer it to go back to the self-aware frivolity and classic game indulgence of the first title. If there's anything Bayonetta 2 missed, it was gratuitous homages to Sega/Nintendo games.
I feel like you completely forgot parts of the game.
 
What? PG made homage to Afterburner and Crazy Taxi in the opening cutscene. Then there were the Zelda, Starfox, and Metroid costumes you could unlock.

I'll admit that the Crazy Taxi reference passed me by because I'm not that familiar with the game, and I didn't spot any After Burner reference other than, well, fighter planes.

I don't feel the costumes count either, since costumes and unlockables often stand outside the canon of the game itself. The Out Run/After Burner/Space Harrier stuff in the first game is explicit and mandatory. That's the kind of thing I expected- nonsensical F-Zero driving, Mario platforming, Galaxy Force shooting, etc. Things that seem ridiculously out of place, but if you're from that era of gaming, you say to yourself 'aaah, I get it.' The first Bayonetta feels much more at ease with its sense of parody, revelling in it and bringing it to the fore, but Bayonetta 2 seems a little restrained when paying respect to its old-school ties.
 
One day we'll find out what the hell that castle in VJ2 was. One day. Unless it was in that ds game that I never played.
 
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