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Bayonetta 2 Eurogamer Expo Footage

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Then you're not very susceptible to fluctuating framerates. Can't comment on vanquish, but Bayonetta had hella drops. :/

Hoping it's better on WiiU, but hearing about TW101's performance doesn't inspire confidence.



It IS noticeable.

In Wonderful 101 maybe (haven't played that game) But in the other well known platinum games it's not.
 
Yep. We're probably looking at March 2014 for PAX East at the earliest. On the bright side, there will likely be a demo release since Platinum did one for Wonderful 101.

TW101 was a case where nobody even understood what the game was (people are still calling it a strategy game lol). With Bayo2, that's not the case. I wouldn't necessarily expect a demo.
 
Tell me which sections precisely on Bayonetta 360.

Lots of them? Felt like it fluctuated a lot. Definitely not a smooth 60. I couldn't begin to guess the fps. I'd say between 45-60 at best, lower at its worse. Definitely dropped when you had a lot of effects on the screen. Close maybe, but not steady.
 
This demo is the exact same one from E3. It was very fun to play and seem to have a bigger budget. Graphics wise, it wasnt much of a jump from Bayo1 on Xbox 360 to WiiU.
 
YES!

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can't wait!!!!

looks amazing.
 
This demo is the exact same one from E3. It was very fun to play and seem to have a bigger budget. Graphics wise, it wasnt much of a jump from Bayo1 on Xbox 360 to WiiU.

It's actually a pretty big leap.

Compare Gomorrah from the first game to the second.
bayonetta-20090923081327523-3002694.jpg

ibkTlp4P9CIdGq.jpg


Far more Polygons, better lighting, higher image quality.
 
Really really hoping they nail the framerate. Wonderful 101 runs pretty poorly.

Actually it doesn't run poorly at all. There are a few minor framerate drops here and there (nothing more than 10fps) but people mistakenly think that they're all over the place because the game slows down whenever you Unite Morph. It actually performs pretty well considering what's going on and the amount of polys being pushed.
 
It's actually a pretty big leap.

Compare Gomorrah from the first game to the second.
bayonetta-20090923081327523-3002694.jpg



Far more Polygons, better lighting, higher image quality.

I have no doubts that B2 will look much better than the first, but something about this image isn't right. I played the first stage constantly and I don't remember that giant's finger being so damn pointy.

Hopefully, I'm just blind.
 
Then you're not very susceptible to fluctuating framerates. Can't comment on vanquish, but Bayonetta had hella drops. :/

I like to compare the framerate drops in Bayonetta to framerate drops in shmups, it doesn't bother me as much as it does in other action games for some reason.
 
I have no doubts that B2 will look much better than the first, but something about this image isn't right.

That's right - it's a direct framebuffer grab (albeit with the compression associated with ign) instead of the usual bullshots we are accustomed to by almost all developers at all times. Such as the screenshot directly under it.
 
I like to compare the framerate drops in Bayonetta to framerate drops in shmups, it doesn't bother me as much as it does in other action games for some reason.

I never got really deep into the game and wasn't trying super crazy combos, but if I'd have been doing stuff like Nero's just frames, it would have pissed me off to no end.

Game is great, amazing, etc. But I think the 360 version gets a pass with a lot of people just because of how horrible the ps3 port was.
 
I never got really deep into the game and wasn't trying super crazy combos, but if I'd have been doing stuff like Nero's just frames, it would have pissed me off to know end.

Game is great, amazing, etc. But I think the 360 version gets a pass with a lot of people just because of how horrible the ps3 port was.

Yeah, the game drops in the 40's constantly and at some points it even drops <30. Especially against the bosses. The fights against Sapientia and Iustitia are just painful.
 
Have you finished Toki tori 2+, ZombiU, Pikmin 3, Zelda and NSMBU + NSLU? Because those games are all among the best of their respective genres...

I bought a Wii U pretty much for Bayonetta. I have no interest in the first 3 games, Zelda is a remake so might not appeal to a lot of people.

NSMBU and LU are great, though.

It's slim pickings on this console for me. Luckily several games coming out this fall I want, and I never played Windwaker and am currently enjoying that.
 
Then you're not very susceptible to fluctuating framerates. Can't comment on vanquish, but Bayonetta had hella drops. :/

Hoping it's better on WiiU, but hearing about TW101's performance doesn't inspire confidence.
I didn't notice a lot of framerate drops in TW101 until the final boss. That's where it's the worst.
You have 200 heroes on screen though so that probably has something to do with it.
 

Doesn't really convince me that Platinum has performance issues. Maintaining 60 FPS isn't something most games can do, and for most people (myself included) going down to 50 occasionally is alright. Admittedly none of these clips are overly crazy, but all of the battles maintain 50-60 FPS. That isn't severe.

The only place I remember "hella" frame drops is the airplane level, if you blow up the barrels at the very beginning for some reason. And maybe, a few times during the cutscenes leading up to Chapter 13, when there are big splashes.

These are isolated moments of frame dropping, though. Nothing that lasts more than a second.

If it bothers you I can't really tell you otherwise, but I can't think of any moderately long section of Bayonetta that has a sub-par frame rate.
 
Yeah, the game drops in the 40's constantly and at some points it even drops <30. Especially against the bosses. The fights against Sapientia and Iustitia are just painful.

The elevators fight between them are really bad, lol. Especially Sapientia, it's gotta be in the 20s for that entire extended fight. It's funny because it's always fluctuating between normal slowdown and witch time slowdown.
 
Doesn't really convince me that Platinum has performance issues. Maintaining 60 FPS isn't something most games can do, and for most people (myself included) going down to 50 occasionally is alright. Admittedly none of these clips are overly crazy, but all of the battles maintain 50-60 FPS. That isn't severe.

The only place I remember "hella" frame drops is the airplane level, if you blow up the barrels at the very beginning for some reason. And maybe, a few times during the cutscenes leading up to Chapter 13, when there are big splashes.

These are isolated moments of frame dropping, though. Nothing that lasts more than a second.

If it bothers you I can't really tell you otherwise, but I can't think of any moderately long section of Bayonetta that has a sub-par frame rate.

Cool. It bothers me that pretty much every battle, the only parts that really matter to me as far as framerate is concerned, has framedrops. And it gets worse the more stuff is going on. I really couldn't care less that it's 60fps solid running down a hall. So, good for you if you don't have issues. Lots of people aren't as sensitive to it. I am and I noticed it in this and MGR. That video also shows plenty of dips into the 40s...and it's only 5 minutes long. It was a constant annoyance for me. One I endured because I had no other way to play the game, just as I will endure it if Bayo 2 has issues, because the game is that good.

So, yeah, YMMV. I'm not speaking for you. I said it was annoying for me. I think constantly dropping from 60 to 50 and below during battles in an action game is "hella" dips.

(This isn't even taking into account the screen tearing in both versions of Bayo 1, and in the 360 version of MGR, lol)
 
This demo is the exact same one from E3. It was very fun to play and seem to have a bigger budget. Graphics wise, it wasnt much of a jump from Bayo1 on Xbox 360 to WiiU.

I think you need to either go to Specsavers or play the first one again to refresh your memory, the difference is pretty much night and day.

What's going to be interesting is seeing how the port of the first game performs when Sega do it. Porting the first game is a no-brainer. Won't take much more than 6 months to do, won't take a great deal of resources (probably 4 or 5 developers, 2 or 3 QA staff with the developer and 4 or 5 QA staff at the publisher) and given the low resources needed and money saved by having it available from the eShop only, saving a good few quid by not needing to fork out for printed material, discs, pressing of said discs and disc cases as well as the distribution costs involved in bringing a game from the factory to shop shelves.

It would also ride the hype of the sequel so wouldn't need a great deal of marketing.

If Sega aren't porting the first game then they're fools.
 
2009 engine iteration &#8800; 2014 engine iteration. There's no reason Bayonetta shouldn't be generally more optimised and able to push effects not present or of lower quality in, at least, the original Bayonetta running on 360. Poly counting on individual characters is a poor gauge of overall improvement in my opinion, but in the case of the latter we can note that Bayonetta 2 renders godrays, meanwhile Bayonetta does not. I'm pretty sure Revengeance is the only other Platinum game to do such things (though I could be mistaken, maybe Vanquish and Anarchy Reigns did as well).

Actually it doesn't run poorly at all. There are a few minor framerate drops here and there (nothing more than 10fps) but people mistakenly think that they're all over the place because the game slows down whenever you Unite Morph. It actually performs pretty well considering what's going on and the amount of polys being pushed.

It drops really rather significantly during every
Vorkken encounter
, I'd wager a lot more than 10fps, and is not due to deliberate Unite Morph slowdown and instead due to the screen full of
~200 units
.
 
I bought a Wii U pretty much for Bayonetta. I have no interest in the first 3 games, Zelda is a remake so might not appeal to a lot of people.

NSMBU and LU are great, though.

It's slim pickings on this console for me. Luckily several games coming out this fall I want, and I never played Windwaker and am currently enjoying that.
Well, from what you say First person Survival Horrors (although I would still recommend you this game, because as far as I know, there has never been a game of that genre before), Puzzle adventures and Strategy adventures are not your kind but if you enjoy platformers then this genre will be over-saturated in a matters or months (Donkey Kong TF, Sonic Lost World, Super Mario 3D world, even Rayman Legends).
In fact, I think that one of the mistakes Nintendo has done with its WiiU is to over deliver in the platforming genre, and under-deliver in some other genres like the Action Adventrues (although the Zelda games could and will compensate that in the next months).
 
In fact, I think that one of the mistakes Nintendo has done with its WiiU is to over deliver in the platforming genre, and under-deliver in some other genres like the Action Adventrues (although the Zelda games could and will compensate that in the next months).

I think that is more general problem with them for some time, not Wii U specifically. Everyone always clings to Zelda and Metroid because those are the only action adventures they're putting out these days. I wish they invested into either a spin-off or brand new game in that field. That's probably why the Sheik game sounds so cool to many people. We have platformers in all shapes and sizes from two kinds of Mario games, DK, Kirby, Yoshi with the huge wave of indie platformers on the eShop coming ... They really should focus their attention elsewhere after this round of games is out the door.
 
2009 engine iteration &#8800; 2014 engine iteration. There's no reason Bayonetta shouldn't be generally more optimised and able to push effects not present or of lower quality in, at least, the original Bayonetta running on 360. Poly counting on individual characters is a poor gauge of overall improvement in my opinion, but in the case of the latter we can note that Bayonetta 2 renders godrays, meanwhile Bayonetta does not. I'm pretty sure Revengeance is the only other Platinum game to do such things (though I could be mistaken, maybe Vanquish and Anarchy Reigns did as well).



It drops really rather significantly during every
Vorkken encounter
, I'd wager a lot more than 10fps, and is not due to deliberate Unite Morph slowdown and instead due to the screen full of
~200 units
.

But the weird thing is from what I remember operation 007 doesn't have crazy drops.
 
Can anyone tell me what is happening in the video tech/skill wise? I don't know Bayo's systems so it all looks like "big action scene hit the attack button a lot". Plus, shes flying somehow?
 
serious question and i know im going to get some crazy answers.... does this not show Wii U is capable of nextgenish graphics? sorry i brought this up but this just looks so good and a step up from 7th gen "IMO"

Bayonetta 2 wouldn't be possible on 7th Generation consoles without being downgraded on multiple accounts. It is very noticeable steps above that. This breakdown from 3Dude on another site is an outstanding truthbomb. Although he didn't mention that the content is also displayed on the GamePad, I LOVE that he threw in God Of War: Ascension, too - a game from a first-party studio (Sony Santa Monica), released very late in the PS3's lifecycle, and with a bigger team, higher or comparable budget, and years to perfect their craft. It is also worth noting that when Bayonetta launched in North America, the X360 had been out for 4 1/2 years, and the PS3 for about 3 1/2. When Bayonetta 2 launches, it will be within the first 18 months of the Wii U's lifecycle - So, up to a third of that time. These are some of the reasons why I passionately disagree with EatChildren and Necroscope's comments.

Still, There is enough out there to kill this concern with fire and holy water once and for all. There's the fact that Activision are supporting it with the 8th Gen treatment (COD: Ghosts will have the new engine). We know that Crytek's New CryEngine will be supporting it, too, while NFS: Most Wanted uses PC assets. Unreal 4 is possible, but there are no plans, and even Luminous is, too. Then there's Project CARS, and the fact that there are games doing things which weren't possible on 7th Generation consoles. It will be fine next to the XBox One and the PS4; the differences at the very worst are more Dreamcast VS XBox, i.e., not THAT much, and at this point, not enough to bother Wii U owners.
 
Bayonetta 2 wouldn't be possible on 7th Generation consoles without being downgraded on multiple accounts. It is very noticeable steps above that. This breakdown from 3Dude on another site is an outstanding truthbomb. Although he didn't mention that the content is also displayed on the GamePad, I LOVE that he threw in God Of War: Ascension, too - a game from a first-party studio (Sony Santa Monica), released very late in the PS3's lifecycle, and with a bigger team, higher or comparable budget, and years to perfect their craft. It is also worth noting that when Bayonetta launched in North America, the X360 had been out for 4 1/2 years, and the PS3 for about 3 1/2. When Bayonetta 2 launches, it will be within the first 18 months of the Wii U's lifecycle - So, up to a third of that time. These are some of the reasons why I passionately disagree with EatChildren and Necroscope's comments.

Still, There is enough out there to kill this concern with fire and holy water once and for all. There's the fact that Activision are supporting it with the 8th Gen treatment (COD: Ghosts will have the new engine). We know that Crytek's New CryEngine will be supporting it, too, while NFS: Most Wanted uses PC assets. Unreal 4 is possible, but there are no plans, and even Luminous is, too. Then there's Project CARS, and the fact that there are games doing things which weren't possible on 7th Generation consoles. It will be fine next to the XBox One and the PS4; the differences at the very worst are more Dreamcast VS XBox, i.e., not THAT much, and at this point, not enough to bother Wii U owners.

That's a nice breakdown from 3Dude. Nice to have some specific comparisons for once instead of going entirely off of feel or memory.
 
As far as Unreal Engine 4 goes, Epic Games has talked about it couple of times. Here's some of Mark Rein's quotes:

You heard the stupid gaffe yesterday about the Wii U. If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen. - March 2013

I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for.The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could. Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us? - 2013

I'll state that I don't think it's our intention to bring Unreal Engine 4 to Wii U, but Unreal Engine 4 is going to be supremely scalable.We'll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could. But Unreal Engine 3 is a really good fit for that platform. - July 2012
 
will it sell more than wonderful 101 on a nintendo platform when the original wasn't on it is what i am interested to see. i personally don't see this game selling well at all. anyways looks pretty good but not sure if i will ever get a wii u.
 
will it sell more than wonderful 101 on a nintendo platform when the original wasn't on it is what i am interested to see. i personally don't see this game selling well at all. anyways looks pretty good but not sure if i will ever get a wii u.

Welcome to the Bayonetta 2 sales thre... oh, wait.
 
It's actually a pretty big leap.

Compare Gomorrah from the first game to the second.

Far more Polygons, better lighting, higher image quality.

Not trying to put the Wii U down or anything but Castlevania Lord of Shadows 2 look just as good and in some places better than Bayonetta 2. I played both at Eurogamer Expo and in the graphic department Castlevania LOS 2 looks a bit better well at least the PS3 version does.
 
Not trying to put the Wii U down or anything but Castlevania Lord of Shadows 2 look just as good and in some places better than Bayonetta 2. I played both at Eurogamer Expo and in the graphic department Castlevania LOS 2 looks a bit better well at least the PS3 version does.

how much was happening on screen?
 
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