W101 was mediocre with annoying controls, mechanics( you want to use that weapon? draw it) and camera( fixed camera is outdated as fuck ffs).
Bayo 2 was a masterpiece with great and fluid controls.
edit: regardless of what I think of W101 over all.
W101's annoying mechanics in my experience vs Bayonetta2's fluid controls and mechanics makes Bayo and easy winner for me.
W101, although I could do without the QTEs because they always failed for me even when I followed them perfectly.
Bayonetta 1's boss battles are hardly more interesting than Bayonetta 2's. They're much more impressive in terms of presentation, sure, but in terms of gameplay (which is what really counts in stylish action games) they combine fairly tedious platforming with repetitive target bashing. Big bosses just aren't that compelling to play over and over again. Bayonetta 2 directly addresses this by making most of its bosses human sized rival characters, which tend to be the most engaging kind of boss in games that emphasize fast paced combat and maneuverability. It payed off: most of Bayonetta 2's bosses are great fun replay.
Bayonetta 1's Outrun and Space Harrier homages are amusing exactly one time, and then they bring the game's momentum to a screeching halt. They control poorly, they're repetitive, they're way too long, and the Space Harrier segment acts as an obnoxious unskippable obstacle to one of the best boss fights in the game, Jeanne 3. Again, Bayonetta 2 addresses this annoyance by making its vehicle sequences quite brief and giving them better controls. The second segment's fantastichomage is probably the best genre switching sequence in any action game.Star Fox
Bayonetta 2's air combat isn't great, but it still gives you way more options than most of Bayonetta 1's boss battles. And the underwater sequences are brief and very easy to charge through. You have access to all of your combat abilities, as well as the rapid movement of Snake Within and Crow Within's teleporting. The underwater parts are a nonissue.
Bayonetta 2 wins automatically since W101 forces you to use one weapon to beat some enemies. yuck.
Bayonetta 1's boss battles are hardly more interesting than Bayonetta 2's. They're much more impressive in terms of presentation, sure, but in terms of gameplay (which is what really counts in stylish action games) they combine fairly tedious platforming with repetitive target bashing. Big bosses just aren't that compelling to play over and over again. Bayonetta 2 directly addresses this by making most of its bosses human sized rival characters, which tend to be the most engaging kind of boss in games that emphasize fast paced combat and maneuverability. It payed off: most of Bayonetta 2's bosses are great fun replay.
Bayonetta 1's Outrun and Space Harrier homages are amusing exactly one time, and then they bring the game's momentum to a screeching halt. They control poorly, they're repetitive, they're way too long, and the Space Harrier segment acts as an obnoxious unskippable obstacle to one of the best boss fights in the game, Jeanne 3. Again, Bayonetta 2 addresses this annoyance by making its vehicle sequences quite brief and giving them better controls. The second segment's fantastichomage is probably the best genre switching sequence in any action game.Star Fox
Bayonetta 2's air combat isn't great, but it still gives you way more options than most of Bayonetta 1's boss battles. And the underwater sequences are brief and very easy to charge through. You have access to all of your combat abilities, as well as the rapid movement of Snake Within and Crow Within's teleporting. The underwater parts are a nonissue.
I'm sorry, this is preposterous. Bayonetta 1 has one of the absolute worst cameras in the business and it doesn't help that the inappropriate level design relative to the type of aggressive enemies you face on average pushes it even further down the deep end. It's up there with Ninja Gaiden and Metal Gear Rising as far as I'm concerned, in terms of how utterly unreliable it is at servicing the player with or without lock-on. With Bayonetta 2 on the other hand, Platinum made huge strides to remedy the majority of its problems and it's about as painless as it can get for a traditional action game of this mold.Bayo 2 easily since Bayo 1 is my GOAT.
I don't like fixed cameras/ the isometric perspective (kills the spectacle).
Bayonetta was a revolution in the camera department and has the
best working camera of all character action games (DMC, NG, GoW,...) , gameplay and presentation-wise.
Gimmicks and controls put W101 even further behind. Every Platinum/Clover game had at least one unique mechanic (Bayo: witch time+dodge offset, MGR: slice, Godhand: Move selector,...) I still would love to see in a future PG game, but there is nothing in W101, as the whole game is constructed around the drawing/team mechanic.
credit to DarikaArt on DevianArt said:
W101 was mediocre with annoying controls, mechanics( you want to use that weapon? draw it) and camera( fixed camera is outdated as fuck ffs).
Bayo 2 was a masterpiece with great and fluid controls.
edit: regardless of what I think of W101 over all.
W101's annoying mechanics in my experience vs Bayonetta2's fluid controls and mechanics makes Bayo and easy winner for me.
I tried the T101 demo and wasn't sold. I bought, played and finished Bayo 2. I needless to say, I found Bayo 2 more enjoyable.