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Bayonetta 2 vs Wonderful 101. What is better?

W101, although I could do without the QTEs because they always failed for me even when I followed them perfectly.
 
W101 was mediocre with annoying controls, mechanics( you want to use that weapon? draw it) and camera( fixed camera is outdated as fuck ffs).

Bayo 2 was a masterpiece with great and fluid controls.


edit: regardless of what I think of W101 over all.

W101's annoying mechanics in my experience vs Bayonetta2's fluid controls and mechanics makes Bayo and easy winner for me.

These're my thoughts as well.
 
Love both but Wonderful 101 > Bayo 2. The unique gameplay really makes it feel like a culmination of Kamiya's career. Also, I'm not sure anything can top the ending sequence of Wonderful 101.
 
I tried the T101 demo and wasn't sold. I bought, played and finished Bayo 2. I needless to say, I found Bayo 2 more enjoyable.
 
W101
W101, although I could do without the QTEs because they always failed for me even when I followed them perfectly.

What? The QTEs were incredibly forgiving. You were always given about 10 seconds or more to do it, and it indicates to you when you have a valid shape.
 
I think bayonetta 2 is a better game. Its easier to pick and learn, but that's not a bad thing. To me, w101 was too much confusing the whole time and even after i learned how the controls actually worked, its still wasn't something i really enjoyed. I even played two times, one on normal and another one on hard, but never enjoyed

In terms of story, w101 beats bayo2 easily. I also really liked the scenery and characters of w101, but as a game it never clicked with me and i wouldn't be there for a w102.
 
I restarted TW101 after beating Bayonetta just a few days ago (I had played the former for a few hours, but now I feel I have a better grasp of the mechanics)

After that I'll play Bayonetta 2.

No clue which one I'll dig the most, but I'm sure much awesomeness is in store.
 
Wonderful 101 is better than Bayonetta 2 because every encounter with enemy is unique, you must know what their weakness and use proper moves to counter and to attack them. I love that every tools had their purpose on Wonderful 101, like Fist fire, Sword for electric, laser or lightning, Hammer to cover you from bomb, whip from spike enemy, etc.

I think Kamiya really pushed his creativity in this game.
 
Bayonetta 1's boss battles are hardly more interesting than Bayonetta 2's. They're much more impressive in terms of presentation, sure, but in terms of gameplay (which is what really counts in stylish action games) they combine fairly tedious platforming with repetitive target bashing. Big bosses just aren't that compelling to play over and over again. Bayonetta 2 directly addresses this by making most of its bosses human sized rival characters, which tend to be the most engaging kind of boss in games that emphasize fast paced combat and maneuverability. It payed off: most of Bayonetta 2's bosses are great fun replay.

Bayonetta 1's Outrun and Space Harrier homages are amusing exactly one time, and then they bring the game's momentum to a screeching halt. They control poorly, they're repetitive, they're way too long, and the Space Harrier segment acts as an obnoxious unskippable obstacle to one of the best boss fights in the game, Jeanne 3. Again, Bayonetta 2 addresses this annoyance by making its vehicle sequences quite brief and giving them better controls. The second segment's fantastic
Star Fox
homage is probably the best genre switching sequence in any action game.

Bayonetta 2's air combat isn't great, but it still gives you way more options than most of Bayonetta 1's boss battles. And the underwater sequences are brief and very easy to charge through. You have access to all of your combat abilities, as well as the rapid movement of Snake Within and Crow Within's teleporting. The underwater parts are a nonissue.

This post gets it. Most Bayo 2 bosses, as infuriating as they might be sometimes, are actually bosses I want to replay because they actually test the things you learn in core combat. Bayo 1's giant bosses (which comprise 5/9 of the bosses in the main game), as flashy as they are in presentation, merely end up being a test of performing rather dull activities. The best boss fight being invalidated by an overly long and poorly designed Space Harrier clone also really hurts replayability. This makes 2/3 of the boss chapters (and effectively 1/3 of the entire game if we count by chapters) a chore to replay, and the other chapters in the game that have glaring problems haven't been factored in either.
 
Oh man, don't make me choose! Both are some of my favourite games. If I really had to choose, I think I would give the win to W101, but just barely.
 
Bayo 2 easily since Bayo 1 is my GOAT.
I don't like fixed cameras/ the isometric perspective (kills the spectacle).
Bayonetta was a revolution in the camera department and has the
best working camera of all character action games (DMC, NG, GoW,...) , gameplay and presentation-wise.
Gimmicks and controls put W101 even further behind. Every Platinum/Clover game had at least one unique mechanic (Bayo: witch time+dodge offset, MGR: slice, Godhand: Move selector,...) I still would love to see in a future PG game, but there is nothing in W101, as the whole game is constructed around the drawing/team mechanic.

W101 is a very spectcular and charming game though.

On as side note: the WiiU Pro Controller is perfect for Bayonetta, because the digital triggers work way better for this kind of game than the 360 pad's triggers.
 
Easy answer:
latest


Her character is a blast. The game is fine tuned beyond measurement. It is fun to play right from the start till the end by being easy to get into but still have a ton of depth to explore.

TW101, as much fun as I had with the characters, was a mess to get into, everything from drawing the weapons which often did not heed commands to watching messy battles trying to dodge tiny enemies with minimal effects. It got a little better with Saur's tutorial videos but the fact that it even required me to watch his videos to get somewhere with the game is a huge negative.

I had way too many frustrations with TW101. Bayonetta 2 is the superior game by far.
 
Wonderful 101 has some of the most varied combat encounters and inventive boss battles in the genre (the complete opposite of Bayonetta 2).
 
Bayo 2, but loved TW101 as well

TW101 goes from a 9/10 if you used the pro/stick for drawing, to a 5/10 if you drew the symbols on the gamepad
 
W101 wins handily, I enjoyed the combat, and aesthetic more than Bayo 2. I'm even one of those weirdos that enjoyed the shooting segments (except 006-B). The battle system, while simpler than Bayo 2, felt more rewarding. Enemies feel more focused in W101, in both design and function, while I had some trouble with the tells in Bayo 2 I had no problem with W101.

Bayonetta 2 wins automatically since W101 forces you to use one weapon to beat some enemies. yuck.

I usually hate this, but it was done well in W101. Switching to the weapon required is easier than other games in the genre, and this combined with how they mix enemies up in encounters can turn W101 into a fast paced puzzle game.
 
Bayonetta 1's boss battles are hardly more interesting than Bayonetta 2's. They're much more impressive in terms of presentation, sure, but in terms of gameplay (which is what really counts in stylish action games) they combine fairly tedious platforming with repetitive target bashing. Big bosses just aren't that compelling to play over and over again. Bayonetta 2 directly addresses this by making most of its bosses human sized rival characters, which tend to be the most engaging kind of boss in games that emphasize fast paced combat and maneuverability. It payed off: most of Bayonetta 2's bosses are great fun replay.

Bayonetta 1's Outrun and Space Harrier homages are amusing exactly one time, and then they bring the game's momentum to a screeching halt. They control poorly, they're repetitive, they're way too long, and the Space Harrier segment acts as an obnoxious unskippable obstacle to one of the best boss fights in the game, Jeanne 3. Again, Bayonetta 2 addresses this annoyance by making its vehicle sequences quite brief and giving them better controls. The second segment's fantastic
Star Fox
homage is probably the best genre switching sequence in any action game.

Bayonetta 2's air combat isn't great, but it still gives you way more options than most of Bayonetta 1's boss battles. And the underwater sequences are brief and very easy to charge through. You have access to all of your combat abilities, as well as the rapid movement of Snake Within and Crow Within's teleporting. The underwater parts are a nonissue.

My biggest issue with the human sized bosses in Bayo 2 is that the combat system was changed to be slanted towards heavy dependancy on spamming Witch Time and Umbran Climax to land anything more than chip damage on bosses, as opposed to the Jeanne battles of bayo 1 favouring well timed dodges and offsets.
None of the Loptr/Aesir, Alraune or Balder encounters are anywhere near as much fun as the Jeanne fights from the first game, and feel much less dynamic and more repetitive.
Most of the games other bosses (Gomorra, Glamour, Worship, Insidious, Valour and Prophet) are all mechanically identical air combat fights which see you suspended in mid-air,kept at an artifical distance, while the boss cycles through a bunch of attacks until the game allows you to close in long enough to let off a string of hits before magnetically pushing you away again to repeat. Most of these battles are visually fantastic, but I find them a chore to play. At least Bayo 1's bosses had variety in their mechanics and still allowed me to play with combos and parrying.

Bayonetta 2's complete lack of powerful projectile weapons also removes another possible dimention of combat. I love playing through NSIC in Bayo 1 with nothing but Kilgores or shotguns equipped to arms and legs. Taking down enemies like Gracious & Glorious felt like some sort of balet. Nothing in Bayo 2 recaptures that feeling. Ranged combat no longer feels like a viable way of playing through the game and the flow of melee combat has been ruined by giving so many enemies combo breaking properties which can only be negated by resorting to Witch Time or Umbran Climax.

Bayonetta 1 was always about it's combat system for me and how many fun combos and ways of taking down enemies with all the games weapons. All of this took a step backwards in the sequel. Enemies aren't as much fun to fight, weapons aren't as much fun to use, and the scope for combos just isn't as wide as it was.
 
Wonderful 101 has better story and characters, with much more gameplay variation, its easily the more memorable experience.

Bayonetta 2 is a refined sequel, much more focused but less memorable.

Overall i would say i prefer Bayonetta 2 by far because the type of gameplay is proven and has better framerate while W101 was much more experimental and filled with tedious parts, but both are an easy recommendation for Wii U owners.
 
Man idk, personally right now Bayonetta 2. TW101 is incredible, but the gamepad sections are just not fun. I think the idea was neat, but execution is bad. The ending for tw101 however is one of the best in gaming.
That said I have over 200hrs in both games.
 
Bayonetta 2 > Bayonetta >>>>>>>>>>>>>>>>> The Wonderful 101

Code:
[img]http://nintendoeverything.com/wp-content/uploads/bayonetta-2_s-2.jpg[/img]
 
Wonderful 101 has better combat. The weapons in Bayonetta 2 felt too samey and Bayonetta felt underpowered without Umbran Climax.

But Wonderful 101 is not what I want from a game at all. Pick something and stay with it. I know Kamiya was making the game he wanted to make, but being interrupted by QTE's, shmup sections, and other puzzle/ platforming/ Punch-Out nonsense literally every 3 minutes is just annoying.
 
W101 was more like Bayo 1 in it's combat system than Bayo 2 was, so it's the better game for me. It has the same multi-layered combat loop and focus on utility that makes the game shine at high levels. Bayo 2 is reduced to a twitchy guage filler at high difficulties, mostly because they relegated most of her combat utility to Umbran Climax, which means you can't actually channel any potential use. It also undercuts the relationship between dodge offset and wicked weaves when just mashing for magic meter produces the same outcome.
 
Going strictly off the mechanics, Bayonetta 2 is much smoother and more polished.

But for the overall package, The Wonderful 101 blows Bayonetta away with it's characters, humour, creativity, and that amazing finale.
 
Bayo 2 easily since Bayo 1 is my GOAT.
I don't like fixed cameras/ the isometric perspective (kills the spectacle).
Bayonetta was a revolution in the camera department and has the
best working camera of all character action games
(DMC, NG, GoW,...) , gameplay and presentation-wise.
Gimmicks and controls put W101 even further behind. Every Platinum/Clover game had at least one unique mechanic (Bayo: witch time+dodge offset, MGR: slice, Godhand: Move selector,...) I still would love to see in a future PG game, but there is nothing in W101, as the whole game is constructed around the drawing/team mechanic.
I'm sorry, this is preposterous. Bayonetta 1 has one of the absolute worst cameras in the business and it doesn't help that the inappropriate level design relative to the type of aggressive enemies you face on average pushes it even further down the deep end. It's up there with Ninja Gaiden and Metal Gear Rising as far as I'm concerned, in terms of how utterly unreliable it is at servicing the player with or without lock-on. With Bayonetta 2 on the other hand, Platinum made huge strides to remedy the majority of its problems and it's about as painless as it can get for a traditional action game of this mold.

There isn't anything inherently wrong with fixed cameras though, different strokes notwithstanding. God Hand and to a lesser extent Wonderful 101 are examples on how to execute this correctly since they rarely impede the moment-to-moment combat, whereas the DMC games (with their tendency to constantly alter its viewpoint) demonstrate exactly the type of pitfalls other developers should avoid.
 
Bayonetta 2 for me.

W101 takes quite the time to master the controls and have the most fun and only the last part is really really impressive.

Also Bayonetta has.. Bayonetta ^^

slightly NSFW
credit to DarikaArt on DevianArt said:
 
I have not played a lot of 101 yet but I think that it has some more flaws than Bayonetta 2. For example I think it is a bit to long and the learning curve is huge in 101. I would not mind if it was a bit harder than normal games but 101 does a pore job at communicating its mechanics. So Bayonetta 2 it is for me.
 
I think Bayo 2 has far better gameplay than W101, like the majority of Platinum games, but my love for W101's world, characters, story, music, etc is so high that I remember W101 more fondly.
 
Hard choice but Bayo 2. Great pacing, much easier to get into the nitty and gritty of it's combat.

People really need to play both if they consider themselves fans of action games.
 
That's hard. I love both games and they are both in my top 10


Bayonetta 2 has the better gameplay and is way more accesible.

But I love everything else about Wonderful 101. The originality of it, the style and characters, the hype and over the top crazyness that just keep going until the very end

If I had to be an impartial judge for a site or something I'd have to say Bayonetta 2 is the better game. But I personaly liked Wonderful 101 a bit more
 
101 is an absolute work of art.

Bayo 2 is a good game, but no where as original, memorable or imaginative than 101.

Truly it was exceptional... And the ending... Pure hype.
 
I think I came off of W101 happier because it was a fresh experience, while I love Bayo 2, something about the scope of the story and the combat felt off.

Story wise Bayo 2 does not reach the climax of Vanquish MGR, W101, or Bayo 1. I also felt like a lot of the new weapons were limp compared to the previous games weapons. The flame/ice throwers were lame compared to the claws that dropped bombs, the bow never felt right, and I preferred 1 sword to 2 swords. The whip was the only weapon that felt really improved because I hated the whip before.

W101 also had really well done characters.

I really hope they do a Bayo 3 that fixes those small problems. Despite having segments that dragged, Bayo 1 just feels better tuned than Bayo 2.
 
That's difficult...

I loved the art and design of the Wonderful 101, but the game system was hard to get and never felt as sharp as the one of Bayonetta 2...
Which is the exact opposite. I hate the art direction of Bayonetta, but the game system feels so good...

I'll go Switzerland on this one and won't take side.
 
I have to go with TW101 simply because it shakes up the formula the most ever since the original DMC. For me the biggest leaps and evolutions of the genre were DMC1 -> DMC3 -> Bayonetta -> TW101, with the last one being the biggest one. Bayonetta 2 is a refinement from 1 and while better than the original in many ways (others, like the final boss, not so much), is "safer". TW101 is much more experimental and yet for me it manages to pull it off, learning curve notwithstanding.

But yeah, both are incredible, beautiful games and the current pinnacle of character action games alongside MGR and TF Devastation.
 
After watching numerous tips and tutorials (even restarting the game 3 times over the years), I finally got the hang of W101. Unfortunately, I just couldn't get into it outside of the story and character interactions.

Bayonetta 2 is one of the greatest action games I've ever played, even though it lacks in story compared to W101. So Bayo 2 for me without a doubt.
 
After thinking about this more, I believe W101 is actually the greatest character action game ever made. It beats out Bayonetta games, Viewtiful Joe, and Ninja Gaiden Black for me.

Haven't played Devil May Cry games though.
 
W101 was mediocre with annoying controls, mechanics( you want to use that weapon? draw it) and camera( fixed camera is outdated as fuck ffs).

Bayo 2 was a masterpiece with great and fluid controls.


edit: regardless of what I think of W101 over all.

W101's annoying mechanics in my experience vs Bayonetta2's fluid controls and mechanics makes Bayo and easy winner for me.

Please let's not make this a thread about people's inability to adapt to new control schemes.

OT: this is very very tough for me. I think the polish on bayo 2 beats 101 but I enjoyed W101 more than any game in a long time and it just kept building until the glorious climax.

I'm gonna say W101 but it's a hard decision

I tried the T101 demo and wasn't sold. I bought, played and finished Bayo 2. I needless to say, I found Bayo 2 more enjoyable.

You should reserve judgement until you play the game. It's a notoriously bad demo and no ones opinion should hang on it. It turned me off too but wound up being my game of the year. So basically your opinion in this debate is invalid as you you haven't played both, therefore you cannot say which is better. I kid I kid, but seriously
 
Bayonetta 2 is a more polished game, but I have more fun in playing The Wonderful 101 due to the gameplay mechanics, music, and story.

Fun > Polish, so my vote goes to Wonderful 101. BEST FINAL BOSS BATTLE EVER.

Both are great games.
 
I can pick up Bayo 2 and have a good time. I pick up Wonderful 101 and I can't progress, can't get the hammer to activate, or don't know what the objective is.


I still own W101 but man that is one game that has so many good things in there with so many broken bridges.

Bayonetta 2 easily.
 
Bayonetta 2 is more polished, more focused and its control system has very little flaws. Still, I wouldn't consider it better than TW101. I would say that for a casual to intermediate gamer, Bayonetta 2 is the better game. But in the hands of an expert, TW101's combat system is on another level of greatness.
 
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