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Bayonetta looking different accross platforms during demo event.

stuburns said:
The 'issues' are so minor that he will buy it on PS3 over 360 because of the controller? If that's the case, it was either blown way the fuck out of proportion, or he's an idiot and his opinion is equally unimportant. I imagine it's the former.


Or maybe you are either butthurt, or an idiot. I imagine it's the former.
 
UT66 said:
Or maybe you are either butthurt, or an idiot. I imagine it's the former.
Why would I be 'butthurt' by this clarification? One that essentially is saying a game I very much want, and am looking forward to is not as substandard on the platform I would be buying it on as I'd feared just a day ago?
 
stuburns said:
The 'issues' are so minor that he will buy it on PS3 over 360 because of the controller? If that's the case, it was either blown way the fuck out of proportion, or he's an idiot and his opinion is equally unimportant. I imagine it's the former.

Sounds like controller preference. <shrugs> He didn't back down from his impressions of the PS3 version, just added that he was sold on the game itself. He tried out both versions and likes the DS3 for it. I don't see how you got what you got out of it or why that makes him an idiot. He just wanted to clarify he thought the game was quality. This wasn't in the original report.
 
Kintaro said:
Sounds like controller preference. <shrugs> He didn't back down from his impressions of the PS3 version, just added that he was sold on the game itself. He tried out both versions and likes the DS3 for it. I don't see how you got what you got out of it or why that makes him an idiot.
Because I think it's stupid to want a game that is worse because you prefer the controller, maybe if it's a little worse, but a game which has inconsistent framerate described as 'all over the place' and muddy visuals.

Anyway, I didn't say he was an idiot. I said he was exaggerating first time around.
 
stuburns said:
Because I think it's stupid to want a game that is worse because you prefer the controller, maybe if it's a little worse, but a game which has inconsistent framerate described as 'all over the place' and muddy visuals.

Anyway, I didn't say he was an idiot. I said he was exaggerating first time around.

Short memory?

stuburns said:
The 'issues' are so minor that he will buy it on PS3 over 360 because of the controller? If that's the case, it was either blown way the fuck out of proportion, or he's an idiot and his opinion is equally unimportant. I imagine it's the former.

It was not blown out of proportion. He didn't back down from his earlier statements at all or clarify them further. He added that he thought the game was still fun and a blast in spite of them.

Controller preference is important to people. Look at people who believe the 360 controller is better for shooters. I don't see the difference, but they do.
 
stuburns said:
Because I think it's stupid to want a game that is worse because you prefer the controller, maybe if it's a little worse, but a game which has inconsistent framerate described as 'all over the place' and muddy visuals.

Anyway, I didn't say he was an idiot. I said he was exaggerating first time around.

Or maybe after this shit storm he's damage controlling this time around.
 
Kintaro said:
Short memory?



It was not blown out of proportion. He didn't back down from his earlier statements at all or clarify them further. He added that he thought the game was still fun and a blast in spite of them.

Controller preference is important to people. Look at people who believe the 360 controller is better for shooters. I don't see the difference, but they do.
How is that a short memory? I stated a hypothetical explanation in one sentence, then denied that same suggestion in the second. Maybe that wasn't so clear, or your reading isn't so good. Either way, I apologize.

As for the controller, the initial description seemed to imply it was a serious framerate issue, that being the case it's bound to hamper gameplay, and if someone is willing to play a game that is playing worse because they prefer the controller, then I would consider that stupid. But if they just exaggerated for web site hits, then fair enough.
 
So now that sp0rsk has said two slightly conflicting things are we going to enter the wishful thinking stage of the console war in this thread where everyone decides that one statement is more important than the other? I'm hoping he comes back and actually clarifies some more about precisely how bad/noticeable the PS3 issues were, but it'll probably be another 10 pages until that point. Yawn.
 
badcrumble said:
So now that sp0rsk has said two slightly conflicting things are we going to enter the wishful thinking stage of the console war in this thread where everyone decides that one statement is more important than the other? I'm hoping he comes back and actually clarifies some more about precisely how bad/noticeable the PS3 issues were, but it'll probably be another 10 pages until that point. Yawn.

Well somebody better say something confrontational or this will be the longest 10 pages ever. :|
 
stuburns said:
Because I think it's stupid to want a game that is worse because you prefer the controller, maybe if it's a little worse, but a game which has inconsistent framerate described as 'all over the place' and muddy visuals.

Anyway, I didn't say he was an idiot. I said he was exaggerating first time around.


There was no exaggeration. I never said the PS3 version sucks either. I said they were in different states of development. That's the truth.

People just took the rest of the article and ran with it. Partly my fault, partly y'all's fault, but in the end the game is fucking awesome no matter what the system is.

For me its gameplay uber alles.
 
sprsk said:
There was no exaggeration. I never said the PS3 version sucks either. I said they were in different states of development. That's the truth.

People just took the rest of the article and ran with it. Partly my fault, partly y'all's fault, but in the end the game is fucking awesome no matter what the system is.

For me its gameplay uber alles.
Do you think that the PS3 version will hit 60fps by release? That strikes me as being incredibly crucial to the gameplay - frames are gonna matter in a tight combat game like this.
 
sprsk said:
There was no exaggeration. I never said the PS3 version sucks either. I said they were in different states of development. That's the truth.
You didn't say it sucked, you said "the framerate was all over the place". Did the framerate in any way effect gameplay? If so, then I find it shocking you'd rather play it than the 360 version, if it didn't, I'm surprised you considered it worth mentioning.
 
These "differences" often get blown out of proportion but it will be disappointing if the PS3 version is substantially worse at this point in the generation.

e~ for what it's worth I absolutely hate the main character (looks like some sort of weirdo secretary fetish got wrong) so won't be buying it either way!
 
badcrumble said:
Do you think that the PS3 version will hit 60fps by release? That strikes me as being incredibly crucial to the gameplay - frames are gonna matter in a tight combat game like this.

From what I know about game development, framerate issues usually get ironed out in the last phase of the development. I mean, DMC4 was 60fps, I don't see how this won't be.
 
sprsk said:
From what I know about game development, framerate issues usually get ironed out in the last phase of the development. I mean, DMC4 was 60fps, I don't see how this won't be.
Bayonetta is out in less than two months, assuming they're submitting the gold master around the time everyone else does, they have about two weeks to fix it. Unless the build was old, no, it won't be fixed.
 
stuburns said:
Bayonetta is out in less than two months, assuming they're submitting the gold master around the time everyone else does, they have about two weeks to fix it. Unless the build was old, no, it won't be fixed.

Guy, demos like this aren't made fresh off the burner, this isn't Baskin Robbins. There's no telling how old the build was.
 
sprsk said:
Guy, demos like this aren't made fresh off the burner, this isn't Baskin Robbins. There's no telling how old the build was.
True, however, this was the first showing of the PS3 demo, if they had it and were happy to show it, it seems likely they would have.

We'll see when the demo is released.
 
sprsk said:
Guy, demos like this aren't made fresh off the burner, this isn't Baskin Robbins. There's no telling how old the build was.
I think anxiety is justified because this was the first time the PS3 demo was shown - if the same build had been shown months earlier I don't think there would be cause for alarm.
 
stuburns said:
True, however, this was the first showing of the PS3 demo, if they had it and were happy to show it, it seems likely they would have.

We'll see when the demo is released.

Final Fantasy XIII demo. Build from 2007(it was 2007 right?).

Though this close to release, being nervous about any flaws is understandable.

But yeah, this is one of those "we'll see when we actually play it"(or when the JP version is released) things. Hope they release a good demo soon.
 
sprsk said:
Guy, demos like this aren't made fresh off the burner, this isn't Baskin Robbins. There's no telling how old the build was.

Seems rather silly to show an old ass build, that they have never shown before this event when the game is so close to release and the 360 builds have been great prior to it. On top of the director laughing about that version when asked about it.

That's all I'm saying. You would think developers and publishers would understand this by now.
 
Fimbulvetr said:
Final Fantasy XIII demo. Build from 2007(it was 2007 right?).

Though this close to release, being nervous about any flaws is understandable.

But yeah, this is one of those "we'll see when we actually play it"(or when the JP version is released) things. Hope they release a good demo soon.
True, and MGS4's demo was finished about a week before TGS, in fact, they were working on it over the days of the event.

There's really no way to know how old the code was. But I'll be surprised if the demo had framerate issues, that the game in two months won't have.
 
sprsk said:
There was no exaggeration. I never said the PS3 version sucks either. I said they were in different states of development. That's the truth.

People just took the rest of the article and ran with it. Partly my fault, partly y'all's fault, but in the end the game is fucking awesome no matter what the system is.

For me its gameplay uber alles.

Sounds like someone got slapped over potentially lost ad revenue! :P

"This game sucks on PS3!" *next day* "Oh, I mean I'm going to buy the PS3 version!"

You scallywag! :lol
 
Honest truth here:

Please do not hang too much on demo builds shown at press events, especially if the title in question is near the end of development as there's no telling what state the code is in.

Near the end of a project you can end up swamped fixing bugs and making changes, and as a result being asked to display a build that is representative of the final product -especially in regards to performance- can be an issue.

Recently the studio I work for had to provide a build to SEGA for a press junket; thanks to a variety of issues being in the process of being fixed in order to meet Alpha, the version shown was running at half the frame-rate it should have been.

Obviously noone was happy about this, but given the little time we had to provide this playable demo build it was the best that could be done. The key thing is that the frame-rate issue was specific to that build, and was not representative of the final product.

Now this title isn't on PS3/360 and isn't under the sort of scrutiny that Bayonetta is from the fan community, so (as far as I'm aware) its passed without comment. But its still a good example of how variable the quality can be even at the very end of a development cycle.
 
Chrange said:
Sounds like someone got slapped over potentially lost ad revenue! :P

"This game sucks on PS3!" *next day* "Oh, I mean I'm going to buy the PS3 version!"

You scallywag! :lol
Haha.

Seriously, it's easier to play at half the frame rate, and the blurriness kind of adds to the look IMO.
 
All of this points out one key truth. Denis Dyack was right about bad builds for press events.. :lol It simply makes no sense from a developer point of view or from a publisher point of view.

Journaos go to the events and simply report on what they see and the community reacts. Then all the publisher or dev can do is truly to convince people that "it'll be fine". It's just a silly ass way of doing things.
 
Clear said:
Honest truth here:

Please do not hang too much on demo builds shown at press events, especially if the title in question is near the end of development as there's no telling what state the code is in.

Near the end of a project you can end up swamped fixing bugs and making changes, and as a result being asked to display a build that is representative of the final product -especially in regards to performance- can be an issue.

Recently the studio I work for had to provide a build to SEGA for a press junket; thanks to a variety of issues being in the process of being fixed in order to meet Alpha, the version shown was running at half the frame-rate it should have been.

Obviously noone was happy about this, but given the little time we had to provide this playable demo build it was the best that could be done. The key thing is that the frame-rate issue was specific to that build, and was not representative of the final product.

Now this title isn't on PS3/360 and isn't under the sort of scrutiny that Bayonetta is from the fan community, so (as far as I'm aware) its passed without comment. But its still a good example of how variable the quality can be even at the very end of a development cycle.

i think we all understand about demo builds not being indicative of final builds but why show show something of poor quality over nothing at all? Who's making that call?
 
greenjerk said:
i think we all understand about demo builds not being indicative of final builds but why show show something of poor quality over nothing at all? Who's making that call?

This is Sega we are talking about. When's the last time they have done something logical?

Draft said:
Seriously, it's easier to play at half the frame rate, and the blurriness kind of adds to the look IMO.

Sarcasm? I can't tell.
 
Kintaro said:
All of this points out one key truth. Denis Dyack was right about bad builds for press events.. :lol It simply makes no sense from a developer point of view or from a publisher point of view.

Journaos go to the events and simply report on what they see and the community reacts. Then all the publisher or dev can do is truly to convince people that "it'll be fine". It's just a silly ass way of doing things.
As much as I dislike Dyack, he is completely right about how Games should be promoted in an ideal world. It should be how movies are.
 
Net_Wrecker said:
I don't know how anyone that's a fan of action games can be doubting this one. The gameplay videos, and weapon combinations look absolutely insane to me. Everything has so much flair, and is so fluid. Definitely one of my top 3 most wanted right now.

But, but, but Bayonetta looks like Palin. I guess now I'll put this one on the wait and see list...
 
Joystiq hands on with the PS3 version

You're also probably wondering how the PlayStation 3 version of Bayonetta has turned out. Based on the Tokyo Game Show demo, the Sega-developed port definitely fails a parity check against the Xbox 360 version. As a whole, visuals seem blurrier (possibly the result of a full-screen anti-aliasing solution) and less vivid. The framerate seems less affected, however, and still provides a perfectly playable experience. Unless the final version fares much worse, the graphical discrepancies shouldn't turn you off from what looks to be an excellent action game.

http://www.joystiq.com/2009/09/27/tgs-2009-hands-on-bayonetta-ps3/
 
deepbrown said:
Good that the framerate is OK.
I just hope its locked. The two main aspects I enjoy as far as visuals go(dealing with standard graphics), vivid colors and fluidity, and both are being questioned.
Sad day for me :^(
 
abstract alien said:
I just hope its locked. The two main aspects I enjoy as far as visuals go(dealing with standard graphics), vivid colors and fluidity, and both are being questioned.
Sad day for me :^(
Vivid colours - demo units and TVs aren't usually calibrated. I wouldn't worry.
 
Kotaku's hands-on:

...when we did get our hands on a DualShock to play Bayonetta, it felt largely the same as the Xbox 360 demos we'd played. That may be due to the familiar setting—it was the same demo PlatinumGames and Sega had brought to E3. But it was also due to the fact that the game's were mostly the same, the mechanics firmly intact and the bright visual impact of the flamboyantly designed game nearly identical across both versions.

That said, some of the visuals on the PS3 version did appear to be lagging behind the Xbox 360 version, with muddier textures and a more uneven frame rate bogging down the presentation. Determining those differences was a bit of a struggle, though, as we attempted to verify earlier reports of the game suffering in the graphics department. Both versions were not presented side-by-side, so it was hard to tell how much more attractive one version looked than the other.

Basically, the decision on which version of the game to buy will come down to select factors. Do you have an Xbox 360? Probably best to get that version. Do you prefer the DualShock controller? Perhaps the PS3 version is better suited to your taste. Do you really like Bayonetta? Well, either version will likely satisfy.

We'll wait to the game has been stamped upon both DVDs and Blu-ray discs and shipped to retail before judging definitively, but, as of right now, it appears one version may have a longer list of faults than the other. Whether those faults matter to you, single console owner, remains to be seen.

http://kotaku.com/5368336/hands+on-with-bayonetta-+-the-ps3-version
 
Each Gamestop Manager received demo codes on XBL for Bayonetta yesterday. Downloaded mine, holy crap I want this. This is seriously Devil May Cry x10, really hope this does well in the states.
 
stuburns said:
Why would I be 'butthurt' by this clarification? One that essentially is saying a game I very much want, and am looking forward to is not as substandard on the platform I would be buying it on as I'd feared just a day ago?

If you have a choice, go 360. If you don't have a choice, it's still a great game.

stuburns said:
Because I think it's stupid to want a game that is worse because you prefer the controller, maybe if it's a little worse, but a game which has inconsistent framerate described as 'all over the place' and muddy visuals.

Anyway, I didn't say he was an idiot. I said he was exaggerating first time around.

It is stupid. Pulling the controller card, especially when the version is dog shit comparitively speaking, means he either didn't spend enough time with the 360 version, and from the article that seems to be the case. They passively mention playing each of teh demo.

If you had both consoles, and you really were that crazy about the dual shock, get a damn converter or something. Why subject yourself to the inferior product if you don't have to? The framerate is reminiscent of SOTN Saturn vs. SOTN PS1. It's that big.

Trust me as someone who has played both. This isn't a RE5 or MW2 difference where it's more or less negligable. There is a really big difference here not just in visuals but in how the game plays.
 
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