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Beautiful settings wasted on mediocre games

I don't think FF13 is a mediocre game. There is amazing world building in the 13 trilogy and the setting for Cocoon is fantastic! Phenomenal art direction. But we got a ton of world building and set up and then not much context throughout the rest of the game. We were largely left to fill in the holes for ourselves like... how do fal'Cie's care for the people of Cocoon? Carbuncle is a fal'Cie that manufactures food? How does that work? The fal'Cie Phoenix acts as Cocoon's sun? What?

A lot of wasted opportunity. It could've been Final Fantasy's next Midgar.

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Cocoon's Capital - Eden.


Lake Bresha.


The city of Palumpolum.


The Gapra Whitewood.

 
For me, it's definitely "The Order 1886".

Amazing setting, dark vibe, werewolfs, steampunk... but repetitive gameplay and a short game with zero replay value.
 
wouldn't the basin just....fill up with water anyway?

I was thinking the same thing.

I don't think FF13 is a mediocre game. There is amazing world building in the 13 trilogy and the setting for Cocoon is fantastic! Phenomenal art direction. But we got a ton of world building and set up and then not much context throughout the rest of the game. We were largely left to fill in the holes for ourselves like... how do fal'Cie's care for the people of Cocoon? Carbuncle is a fal'Cie that manufactures food? How does that work? The fal'Cie Phoenix acts as Cocoon's sun? What?

A lot of wasted opportunity. It could've been Final Fantasy's next Midgar.
Cocoon's Capital - Eden.
Lake Bresha.
The city of Palumpolum.
The Gapra Whitewood.

This game had a really ambitious and interesting setting, but ultimately they don't do a whole lot with it. It's a shame, it has a lot of potential and it just squandered it all on a really bland and uninteresting RPG. They basically talk about nothing, and explain nothing, and no I don't count the text logs, I'm playing a game not reading a book.
 
"Beautiful settings wasted on a game you don't like".

That would be a more fair/accurate thread title methinks. Then again, some people are putting reasonable arguments as to why they think the games are mediocre, so eh.

Personally, I cast my vote on Sonic and the Secret Rings and Sonic Unleashed.

The setting and artwork of Secret Rings is some truly nice stuff (especially by Wii standards), in anything I wish that visual inspiration for their art direction was used for future Sonic titles. But unfortunately the gameplay is just an awful waggle fest (because lolWii) and the general game design is too restrictive and limiting to me.

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(Unfortunately I can't seem to find any good screenshots.)

Unleashed is even more visually phenomenal with its real-life locations, but the Werehog segments, medal collecting, and to an small extent even the daytime segments (for the same reasons as Secret Rings) just drag the experience down for me.

 
Bioshock and Bioshock infinite .... mediocre ?

I've read it all.


Thread: Assassin's Creed after 2 except maybe Black Flag

Bioshock infinite is extremely mediocre. The setting is fantastic but can you honestly say that the gameplay is just as fantastic?

It's just a generic shooter...
 
"Well, at least you're no longer pretending you like it while blatantly trolling the OT. :)"

Being critical of Guild Wars 2's many failings isn't trolling. Well, not to well adjusted people.
 
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Bioshock? Uncharted? Assassin's Creed? The Witcher? Is GAF drunk tonight?

I absolutely love Remember Me and play it quite frequently, but yes, that is the definition of a mediocre game set in a beautiful game world.
 
Bioshock and Bioshock infinite .... mediocre ?

I've read it all.

I can attest for Infinite. I was super interested in the story, characters, and setting but...I just couldn't find the will to continue, dreading the next gameplay segment. I don't know. I felt like I was getting hit all the time and the game seems to expect you to always be moving and not being in cover. Maybe I should just suck it up one day and play it on Easy.

OG Bioshock I can't really comment on. Only played the PC Demo and a little bit of the PS3 version(squick) that came with Infinite. I will say tho the part I played past the demo felt sorta like a DOOM level so that was neat.
 
I can attest for Infinite. I was super interested in the story, characters, and setting but...I just couldn't find the will to continue, dreading the next gameplay segment. I don't know. I felt like I was getting hit all the time and the game seems to expect you to always be moving and not being in cover. Maybe I should just suck it up one day and play it on Easy.

OG Bioshock I can't really comment on. Only played the PC Demo and a little bit of the PS3 version(squick) that came with Infinite. I will say tho the part I played past the demo felt sorta like a DOOM level so that was neat.

Bioshock is my second favorite game of all time behind Super Metroid.

Bioshock Infinite is indeed mediocre.
 
Classic Neogaf, they got asked to list mediocre games and you see games like Bloodborne, the Witcher 3, Xenoblade, Uncharted and other excellent games listed as mediocre games.

Eh, I'd say "mediocre" is a little generous for the original Uncharted. I thought the whole middle stretch of the game from the point they arrive on the island until the last few hours was genuinely bad
 
Alice: Madness Returns... beautiful locations and a pretty neat game that should've been 10-12 hours but got stretched to a 20 hour game.

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LA Noire fits this for me. What the devs did by basically rebuilding a 1940s era Los Angeles was unreal. If I could have LA Noires setting with Mafia series writers.......
 
Fix the colours a bit, put the dumb-as-shit story in the trash next to the gameplay, and you could say Enslaved. Nice to have a post-apocalypse that doesn't owe a massive creative debt to Mad Max. A better studio could do it justice, I don't doubt.
 
I never got around to finishing the PC version of Enslaved. I gave up at the part where you have to adjust the windmills. Is it worth finishing?
 
My head is absolutely spinning at the amount of people who think Bioshock Infinite is a mediocre game. It was my second favorite game of the generation behind Mass Effect 2.

I'm enjoying this thread, though. I really need to check out Remember Me. I hear such mixed things but wow, that game really does look beautiful. I think I actually have it on Steam, I just never got around to it. Might have to dig in once I beat The Witness and Firewatch.
 
Xenoblade Chronicles and Xenoblade Chronicles X

...Okay, fine, they're not mediocre games if that's the kind of thing you're into. But I absolutely hated the way they played, so I felt like they were a waste of some cool settings.
 
Ryse: Son of Rome.

There are so few games set in that era, and until the strange bullshit at the end it really felt like you were running around in ancient Britain and Rome. It's such a shame the gameplay was shallow and repitive and the story was incredibly generic.

Rapid fire catapults (not sure what they're called) and the entirety of Briton consisting of three variants on "bald man" really did ruin the setting somewhat though.
 
Yeah I'll go with Remember Me.

A gorgeous looking game that never lives up to its potential.

Oooh pretty city! I wonder what's down that street over there? Oh, I can't go down there.

Well I guess I'll just pop into one of these cool looking shops to see what they have for sale. Oh, I can't go in there.

Hmmmm, well at least I can check out what the inhabitants of the city have to say. Oh, they don't have jack shit to say to me.

So I guess I'll just mosey on down this pretty corridor disguised as a futuristic city to get to the next combat encounter then...

Here we go, get ready to have your asses kicked naughty peeps! Have at thee! Oh, combat consists of mash mash mash mash mash... With an extra side helping of mash.

But wait, all is not lost! At least I've got plenty of gameplay involving rewinding memories to look forwards to. Cos I really enjoyed the memory rewind mechanic. And with the game being called 'Remember Me', this mechanic is obviously going to be a central pillar of the entire game right? Right?.... Oh, um, well that's disappointing then.

I got this with ps+ If I'd paid for it I'd have felt robbed.

Stunning artwork though.
 
Yeah I'll go with Remember Me.

A gorgeous looking game that never lives up to its potential.

Oooh pretty city! I wonder what's down that street over there? Oh, I can't go down there.

Well I guess I'll just pop into one of these cool looking shops to see what they have for sale. Oh, I can't go in there.

Hmmmm, well at least I can check out what the inhabitants of the city have to say. Oh, they don't have jack shit to say to me.

So I guess I'll just mosey on down this pretty corridor disguised as a futuristic city to get to the next combat encounter then...

Here we go, get ready to have your asses kicked naughty peeps! Have at thee! Oh, combat consists of mash mash mash mash mash... With an extra side helping of mash.

But wait, all is not lost! At least I've got plenty of gameplay involving rewinding memories to look forwards to. Cos I really enjoyed the memory rewind mechanic. And with the game being called 'Remember Me', this mechanic is obviously going to be a central pillar of the entire game right? Right?.... Oh, um, well that's disappointing then.

I got this with ps+ If I'd paid for it I'd have felt robbed.

Stunning artwork though.

Meh, would you have liked the game more if you could have gone into those areas to pick collectibles?

Game wasn't that good, but it wasn't as bad as people say. At least it had impressive art, a cool protagonist, a nice setting and decent writing. I liked it a lot more than truly mediocre games like Shadow of Mordor or Tomb Raider, which had the illusion of exploration/gameplay and trash-tier writing.
 
We've had people list Bloodborne, Jet Set Radio Future, and Xenoblade (and X) in this thread.

May I suggest a renaming of this thread to "NeoGAF's struggle with the definition of mediocre."?

A real example, on the other hand, would be Final Fantasy 13.

The environments and details in that game are ART.
 
Meh, would you have liked the game more if you could have gone into those areas to pick collectibles?

Game wasn't that good, but it wasn't as bad as people say. At least it had impressive art, a cool protagonist, a nice setting and decent writing. I liked it a lot more than truly mediocre games like Shadow of Mordor or Tomb Raider, which had the illusion of exploration/gameplay and trash-tier writing.


Sorry, not into collectathons so no, that wouldn't have helped. Some level of interactivity other than mashing my way through yet another horde of enemies would have been nice though.

The game made me feel like an observer instead of a participant. Window shopping, the game. A whole lot of look but don't touch.

And the rewind mechanic was woefully underused.

Frustrating really because the game oozed potential.

I wouldn't call the game bad I suppose, just frustratingly banal.
 
Alice: Madness Returns... beautiful locations and a pretty neat game that should've been 10-12 hours but got stretched to a 20 hour game.

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The setting is not wasted on Alice.

Its a strongly linking to the identity of the game.I think Alice utilizes its setting pretty well,actually.
 
Henry's apartment building in Silent Hill 4.

While many of the rooms become explorable later in the game, I felt like there was some wasted potential between the narrative and the building itself. The key tones of the game, being trapped and completely cut off from help, are there to greet you every time you get back to Henry's room and look at the front door. The exterior locations were interesting and not without some good set pieces and narrative-building, but when I think about it, the haunted apartment building, and its occupants, are the real scare.
 
Sorry, not into collectathons so no, that wouldn't have helped. Some level of interactivity other than mashing my way through yet another horde of enemies would have been nice though.

The game made me feel like an observer instead of a participant. Window shopping, the game. A whole lot of look but don't touch.

And the rewind mechanic was woefully underused.

Frustrating really because the game oozed potential.

I wouldn't call the game bad I suppose, just frustratingly banal.
Yeah, I don't really disagree. I just think the game gets shat on a bit unfairly compared to similarly banal games that get 9/10 because they're "open-world" with "so many things to do", I guess.
 
Agreed with Eternal Sonata. I really enjoyed the visuals and the characters, but that storyline. Especially the ending was a bit heart wrenching.

FFXIII especially, as I yet to play the next 2 in the trilogy. I enjoyed the combat system and even got 100% in that game. But some of the characters and storyline/areas got to me.

Alice Returns was another good vote. Wonderful visuals, but some of the gameplay really got to me. I may try to finish it one day.
 
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