Cracklox
Member
OP nailed it with remember me. I actually really liked it despite its failings. The city begged to be explored but it was basically one long corridor and the much touted dial-a-combo was super underwhelming. I REALLY liked the lore, and the idea of neo-Paris itself. One of the few games where I was excited to find and read random journal entries
As for the mashiness of the combat, yeah it's like that until a little later on when you learn a few more skills. Towards the end the combat almost became a puzzle. You needed to make sure you were using the right skills against the right enemies. I wouldn't say it was brilliant or anything but it was far more engaging in the second half of the game.
The rewind sequences were great too. I think the devs said they wanted to use them sparingly, so they would retain a 'special' feel. I do agree they could have used it a little more. Maybe say 2 more, to make, I think 6 across 8 chapters.
I also agree with mafia 2 and LA noire mentions. I mean, why were they even open worlds. Seemed like a lot of wasted resources
As for the mashiness of the combat, yeah it's like that until a little later on when you learn a few more skills. Towards the end the combat almost became a puzzle. You needed to make sure you were using the right skills against the right enemies. I wouldn't say it was brilliant or anything but it was far more engaging in the second half of the game.
The rewind sequences were great too. I think the devs said they wanted to use them sparingly, so they would retain a 'special' feel. I do agree they could have used it a little more. Maybe say 2 more, to make, I think 6 across 8 chapters.
I also agree with mafia 2 and LA noire mentions. I mean, why were they even open worlds. Seemed like a lot of wasted resources