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Beautiful settings wasted on mediocre games

OP nailed it with remember me. I actually really liked it despite its failings. The city begged to be explored but it was basically one long corridor and the much touted dial-a-combo was super underwhelming. I REALLY liked the lore, and the idea of neo-Paris itself. One of the few games where I was excited to find and read random journal entries

As for the mashiness of the combat, yeah it's like that until a little later on when you learn a few more skills. Towards the end the combat almost became a puzzle. You needed to make sure you were using the right skills against the right enemies. I wouldn't say it was brilliant or anything but it was far more engaging in the second half of the game.

The rewind sequences were great too. I think the devs said they wanted to use them sparingly, so they would retain a 'special' feel. I do agree they could have used it a little more. Maybe say 2 more, to make, I think 6 across 8 chapters.

I also agree with mafia 2 and LA noire mentions. I mean, why were they even open worlds. Seemed like a lot of wasted resources
 
Oh god. Assassins Creed Revelations (which I still like, but think it's the worse in the Ezio trilogy. ) The setting was a dream come true though. Constantinople in full detail, with Byzantine resistance fighters, Turkish soldiers patrolling, was fucking awesome.

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Huh. When I think of mediocre games I think of like Robin Hood Defender of the Crown or The Hobbit, not BioShock Infinite or Xenoblade Chronicles.

EDIT: I think that might actually be a bit harsh on The Hobbit as well.
 
Huh. When I think of mediocre games I think of like Robin Hood Defender of the Crown or The Hobbit, not BioShock Infinite or Xenoblade Chronicles.

EDIT: I think that might actually be a bit harsh on The Hobbit as well.

I tend to think anything that hovers around the average level of all games I've ever played (with those the are significantly better being good/great and those significantly worse being bad/awful). Bioshock Infinite is definitely mediocre in that regards. I alsmost dropped it numerous times, because I honestly wasn't having fun playing it almost throughout the entirety of the game. I only pushed forwards to see how it was resolved... fortunately that was worthwhile as I thought the ending (and the extra revelations in the DLC) was fucking amazing... but that was it, the only positive memories I have of the entire game was the incredible high note it ended on. I actually wish I played it on Easy, so I could have waltzed through it quicker... hell, I'd have probably been happier watching an CG animation adaption of the game more.
 
I'd argue the exact opposite. The setting was a huge part of that game and utilised to full effect.

I tried to like the game, I really dd I put 10 hours in but the controls are so unresonsvie and the character moves like a tank. So I couldn*t enjoy it despite the setting which was the only reason I kept coming back.
 
I tried to like the game, I really dd I put 10 hours in but the controls are so unresonsvie and the character moves like a tank. So I couldn*t enjoy it despite the setting which was the only reason I kept coming back.

The writing is also pretty good. As are the characters.

I do not really think that the game applies very well to this thread.

Would be a better fit for: "Great Games ruined by one Poorly implemented System."

I would still disagree, but you would have more than enough ground to stand on then.
 
The writing is also pretty good. As are the characters.

I do not really think that the game applies very well to this thread.

Would be a better fit for: "Great Games ruined by one Poorly implemented System."

I would still disagree, but you would have more than enough ground to stand on then.

Well for me the controls are such a huge part of a game that it isn't salvageable at least for me. If the story(and the game doesn't give you much in that regard in the first hours) is great and it controls badly you still have a mediocre game IMO.
 
"Well, at least you're no longer pretending you like it while blatantly trolling the OT. :)"

Being critical of Guild Wars 2's many failings isn't trolling. Well, not to well adjusted people.

"Not well adjusted", why thank you! Yeah, when caught lying always resort to ad hominem, it always works, especially when you have a red tag and can't get banned for it. :)

What you did in the GW2 was constant shitposting and antagonizing, weakly excused by "but I actually love the game so it's OK!". Obviously that wasn't enough, so you hijacked Retro/Hawkian as the OT makers (who, aside from having actually gone through the official channels, were doing an incredible job with detailed, multi-page, super helpful OTs) and instead made one yourself with zero content and insulting the game in the very title. Then, of course, you banned the few that dared call you out for it. You know, making the OT a warm, welcoming place for everyone.

I'm going to stop here before I put into words something truly ban-worthy, because at this point it's obvious it won't change a thing, least of all your mind. Just glad you finally got tired of it all eventually and left.
 
Well for me the controls are such a huge part of a game that it isn't salvageable at least for me. If the story(and the game doesn't give you much in that regard in the first hours) is great and it controls badly you still have a mediocre game IMO.

That is not how mediocrity works.

If the controls are indeed that bad, then what you have is a bad game.

Or a good game with shit controls.
 
Eternal Sonata is an excellent choice for this category.


I'll also include Sonic and The Secret Rings.
Some level are pretty generic, but others are pretty spectacular. None of them are your standard Sonic fair, but levels like Night Palace and Pirate Storm were pretty interesting visually.
 
"Not well adjusted", why thank you! Yeah, when caught lying always resort to ad hominem, it always works, especially when you have a red tag and can't get banned for it. :)

What you did in the GW2 was constant shitposting and antagonizing, weakly excused by "but I actually love the game so it's OK!". Obviously that wasn't enough, so you hijacked Retro/Hawkian as the OT makers (who, aside from having actually gone through the official channels, were doing an incredible job with detailed, multi-page, super helpful OTs) and instead made one yourself with zero content and insulting the game in the very title. Then, of course, you banned the few that dared call you out for it. You know, making the OT a warm, welcoming place for everyone.

I'm going to stop here before I put into words something truly ban-worthy, because at this point it's obvious it won't change a thing, least of all your mind. Just glad you finally got tired of it all eventually and left.

Thanks for the trip down memory lane, good stuff.
 
A lot of people confusing "wasted setting" with "wasted potential". People listing fantastic games that they wished were better instead of mediocre ones with incredible worlds that were underused.
 
Yeah, I don't really disagree. I just think the game gets shat on a bit unfairly compared to similarly banal games that get 9/10 because they're "open-world" with "so many things to do", I guess.

Having thought about it a little more I think my main gripe with the game is that it didn't follow through on its potential.

The art is exquisite. The setting is right up my street. The main character is cool and the story didn't have me rolling my eyes every two minutes. The bones are there. It's when it came to putting some meat on them that it all fell down for me. Most of my time in the game revolved around combat, which would have been all fine and dandy except for the fact that the combat is imo, the weakest part of the game.

I loved the rewind mechanic. I wanted more of that. Unfortunately the game didn't have much of it to give, just more waves of enemies. A shame.

I found it extremely frustrating that this beautiful, gorgeous and interesting universe seemingly chopped itself off at the ankles.

I really wanted it to be all that it could be. The game universe was so good that it deserved it.
 
Not at all. The setting was pretty but it means nothing thanks to the utterly terrible, not to mention boring, gameplay.

The combat was serviceable but there's much more to the gameplay in an RPG than just the fighting mechanics.

Having thought about it a little more I think my main gripe with the game is that it didn't follow through on its potential.

The art is exquisite. The setting is right up my street. The main character is cool and the story didn't have me rolling my eyes every two minutes. The bones are there. It's when it came to putting some meat on them that it all fell down for me. Most of my time in the game revolved around combat, which would have been all fine and dandy except for the fact that the combat is imo, the weakest part of the game.

I loved the rewind mechanic. I wanted more of that. Unfortunately the game didn't have much of it to give, just more waves of enemies. A shame.

I found it extremely frustrating that this beautiful, gorgeous and interesting universe seemingly chopped itself off at the ankles.

I really wanted it to be all that it could be. The game universe was so good that it deserved it.

The lack of exploration and interactivity really killed it for me.
 
LA Noire fits this for me. What the devs did by basically rebuilding a 1940s era Los Angeles was unreal. If I could have LA Noires setting with Mafia series writers.......

I completely agree with LA Noire for this. The level of detail of the recreation of 1940s LA is incredible, but the gameplay largely ignores all of the recreated landmarks and spaces - offering these as backdrops. I never felt like I had the chance to become familiar with all of the interesting areas that were recreated for the game.

I feel the same way about the casino and the huge racetrack in GTAV. Both of these places appear to have such potential, but they just aren't available for much other than basic exploration of the outsides of the buildings. I had hoped that these areas would be the focus of DLC, but it seems like the window for substantial DLC in GTAV has closed.
 
Thread is a good reminder that GAF has some darkly crazy opinions. JSRF on first page. Bioshocks.


Help me.
 
Remember Me:

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Screenshot credit: Drunken Master

Just finished this game and I was absolutely floored by Neo Paris. Remember Me has to be one of the best if not best looking settings I've ever played. It's painful how mediocre the actual game is, and the chances of getting a sequel seem minimal. AC Unity seems like another obvious one but I've never played it.

One and done. First game that came to my mind. The soundtrack was amazing though.
 
I tend to think anything that hovers around the average level of all games I've ever played (with those the are significantly better being good/great and those significantly worse being bad/awful). Bioshock Infinite is definitely mediocre in that regards. I alsmost dropped it numerous times, because I honestly wasn't having fun playing it almost throughout the entirety of the game. I only pushed forwards to see how it was resolved... fortunately that was worthwhile as I thought the ending (and the extra revelations in the DLC) was fucking amazing... but that was it, the only positive memories I have of the entire game was the incredible high note it ended on. I actually wish I played it on Easy, so I could have waltzed through it quicker... hell, I'd have probably been happier watching an CG animation adaption of the game more.

Honestly, I can't really think of too many mediocre games I've played, since I'm usually fairly selective about what I play, and I find a lot to enjoy in most games.

I did play Infinite on Easy though.
 
""Not well adjusted", why thank you! Yeah, when caught lying always resort to ad hominem, it always works, especially when you have a red tag and can't get banned for it. :)"


I'd love to know what part of my post is considered lying. At no point have I ever been shy about my problems with Guild Wars 2. What exactly is the lie? It's also not an ad hominem attack, it is what it is. Examine your own behavior.

And I'm pretty sure I never said I loved the game, though I'd love to see posts where I did if you have them. There were aspects I enjoyed conceptually and wish were better (WvW), but that's about it. Seriously, I'd love to see these posts where I'm talking about how much I love Guild Wars 2 while "trolling" it. Links, please?
 
The thing is, a lot of the environments were rather dull and uninspiring so it's not the best fit for this topic. I liked the game well enough though.

What? You must be crazy.

I've always thought the Dark Souls games had pretty cool and impressive environments. The atmosphere of the games were pretty cool. *shrug*
 
What? You must be crazy.

I've always thought the Dark Souls games had pretty cool and impressive environments. The atmosphere of the games were pretty cool. *shrug*

Yeah I'm talking about Dark Souls 2 specifically. Lot's of areas that felt half finished visually, no doubt hurt by the lighting downgrade. The series as a whole has fantastic environments, but Dark 2 is the weak link in that aspect.
 
Destiny was the first thing that came to mind, overall I'd consider the base game mediocre, but the environments certainly weren't, some truly gorgeous locations in that game. Was super disappointed that The Taken King fixed a lot of the issues with the base game, but they dropped the ball with the setting, was so boring looking.
 
Bioshock Infinite: Critically acclaimed game deemed "mediocre".

This thread jumped the shark on page 1.

Maybe they're wrong, and we're right?

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Judged as shooter, compared to similiar acclaimed games in the genre, it is mediocre. It doesn't bring anything to the gameplay that makes it stand out in the crowd, and it does many things worse then it's competitors.

Mediocre gameplay. Not bad, but not really good either.
 
It was never hyped again except for the lttp and appreciation threads that come out monthly for the game.

I still play it every couple weeks on PC and can find a good game with people no problem.

No FPS besides maybe Tribes has better movement and momentum.
Neogaf is a small community in comparison to the wider gaming community, LTTP and appreciation threads don't change the fact that it was a mediocre game that didn't live up to any of its hype.
 
It was never hyped again except for the lttp and appreciation threads that come out monthly for the game.

I still play it every couple weeks on PC and can find a good game with people no problem.

No FPS besides maybe Tribes has better movement and momentum.

Unreal Tournament and Quake exist if you are talking about momentum and movement.

And honestly, Titanfall has great movement system even if simplified but it doesn't do momentum well, the jetpacks makes sure of that. If it did then you'd have a system like Dying Light or Mirror's Edge where your character needs to break the momentum but this obviously doesn't happen in Titanfall in any form.
 
Destiny fits the bill for sure. The world was was beautiful with the trademark Bungie skyboxes but everything was so boring and lifeless. I still can't believe I disliked that game so much.
 
Yeah I'm talking about Dark Souls 2 specifically. Lot's of areas that felt half finished visually, no doubt hurt by the lighting downgrade. The series as a whole has fantastic environments, but Dark 2 is the weak link in that aspect.

What's funny is that I've actually seen way more of Dark Souls 2 than any of the other games, so I still can't say I agree with what you're saying about the game. ._.
 
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