Virtuality was a 3DoF arcade experience only available in a few select places. Sega VR headset was a prototype vaporware (as was atari's) and VB was just a monochrome 3D glasses, there's no headtracking at all, only a stiff and painful neck. It's no more VR than Virtua Fighter.
There was no consumer VR in the 90s, it's a common myth. And even 10 years later, on PS2, tech was not much better either. Yes, this one is 3DoF but the FOV at 25 degrees is so tiny the immersion is not there, it's just like a TV in front of you rather than being there. Took another 12 years or so to have 6DoF with nice immersion at around 100 degrees - and graphics had time to mature to more realistic levels.
Btw, fans of futuristic slim form factors: the slimmer the headset, the smaller the FOV and lenses. That's how it goes with optics physical limits.